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User Guide

Writing Game Script

So you want to make a Click To Speak game. Here's a guide to getting started.

The Character Box

First, open up TextEditor3. The first thing you'll see is this box:

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The name of the player character (the interrupter) goes in the PC box marked PC, and the name of the other character (the person being interrupted) goes in the second NPC box. In the sample game, our player character is Agent 008 and the non-player character is Dr. Nefarious.

You can choose to type in Click the Save button to save the character names now and click Save, or you can close the box without saving. You can open this box again at any time by selecting Edit -> Characters from the menu bar.

The Main Editor

After exiting the character box, you're in the main editor:

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At the moment, there's only one space visible for a line of dialogue. This will be the first line played when a user starts the game. The drop-down box to the left allows you to assign the dialogue to a character. You can have either the PC or the NPC speak first, but the player only gets to do something when the NPC is talking, so in this case Dr. Nefarious will speak first.

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