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  1. Posters
    1.  Motivation is to get rid of cruft (goods they don't need) or food quickly due to circumstances (e.g. "We don't have the Bush Room reserved past 10!") 
  2. "Casual" reusers
    1. Incentive to use is to acquire specific items or classes of items
    2. Searches for items
  3. "Competitive" reusers
    1. Incentive to use is to get an edge on competition by getting served metadata in at-a-glance form
    2. Looks at live-updating, general map
    3. Uses type tagging
    4. Needs lots of efficiency

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