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  •  Interface elements are not tailored to any specific game, but kept as generic as possible. Most card games, including ones that we have not heard of before, should be playable with the interface.
  •  Interface has a consistent look and feel that is well suited to most types of card games.
  •  Tasks commonly found in card games should be efficient.
  •  The interface should be quickly learnable and highly intuitive.
  •  Switiching between different games should be doable in a few seconds.

GR1 - Task Analysis

GR2 - Designs