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The iterative design process greatly influenced and helped improve our project to improve a lotdesign. In particular, the paper prototyping stage allowed guided us to realize the conclusion that the best design for our user interface would be one that had very few pages because . Because users showed confusion and dislike to the ideaour initial prototypes involving multiple pop-ups and page transfers. After we implemented the computer prototype, our design stayed the same for the most part, although we did discuss alternatives that we ultimately threw away because we realized that the ideas would clutter the screen or be inconsistent. For example, we discussed using a tree view to display words in the word look-up in the left side bar, but decided that tree views were mostly associated with outlining information rather than displaying information. Looking back, we realize that we should have paid more attention to and experimented more with the wording used in the interface. The problem was apparent from paper prototyping, but we had thought the problem was sufficiently addressed in computer prototyping. However, the problem surfaced again in later stages due to insufficient tests.