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GR2 - Designs

Scenario 

Frodo walks around in the busy streets of Boston site-seeing, and decides that he's starting to get hungry. He pulls out his newly bought Iphone and starts searching for restaurants to eat at.  begins to examine their menus through his mobile device. After deciding on choosing restaurant A, he finds directions to the restaurant, and eventually commutes to his restaurant of choice when he becomes hungry enough. 

Storyboard Designs

Design 1:

Design 1 focuses on providing data to an user for they can better decide what restaurant to choose from. The overall purpose of the application is to provide a canvas for the user to eliminate choices as they narrow down places to eat in a relatively close distance. 

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Initially, the display shows four restaurants in their nearby surroundings with limited information about each restaurant - a name, general rating, distance, and a few menu options. From these choices, the one that seems least appealing can be swiped off, producing another query result. If at any point the user swipes two options off the screen within a set time period, the resulting comparison will only look at the remaining two options. 

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This step provides a more detailed comparison between the two remaining choices. Between these two options, the user can again use the same method before, and swipe off the eliminated options, thereby leaving the choice for dinner. 

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Once a choice has been made, the application displays a step by step directional map to guide the user to their designation. This page will be displayed with other information about the restaurant, such as phone number, the entire menu, as well as photos of the establishment.

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Additionally, another option that was considered was to input as many different restaurants/ choices as possible, and for a large percentage of our target spontaneous population, the most important option is a particular menu option. To apply this assumption, another similar idea encompasses displaying menu options, such as the most population dish for each restaurant to generate a personalized menu for a person's particular position.

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Design 2

Design 3