Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Panel

Hello and thank you for help us with our project, OpenMenu! This is _________, ________, and ________.

Picture this: 

You are going out to a restaurant on a Friday night with a couple friends. When you are seated, you notice that instead of menus, your waiter has grabbed tablets instead. Your waiter informs you that the restaurant is trying out a new electronic ordering system. The purpose of this new ordering system is to make ordering and waiting at restaurants faster and more efficient and to entertain customers while waiting for their orders to arrive.

To help us test the system, we're going to ask you to do some scenario tasks.

...

User

Description (Abridged)

Lessons Learned

1

Task: Viewing and Ordering Foods
1. User opened screen with ease by touching the center of the device.
2. User stares at the screen for a couple of seconds and says that he is very
confused with the split screen (Compare and Menu).
3. User clicks on the second item he sees on the sliding boxes of items.
4. User sees the item in the compare screen.
5. User is confused why it wasn't added to his order.
6. User clicked on another item (third) and sees it on the compare screen again.
7. User stares at the screen for a couple of seconds and notices the add to order
button in the compare screen.
8. User says that is very confusing and should be separated.
9. User finishes his order and thinks he's done.
10. User does not realize that he has to go to the order tab to send his actual order in.
Task Presented: Play Some Games
1. User did well with opening the the main screen.
2. User paused on the main menu for a couple seconds.
3. User immediately notices that its a tab systems and shows signs that
it was not his preferred way for navigating.
4. After a couple seconds he opens the entertainment tab.
5. He states that he likes the big buttons for the games because its easy
to find and open.
6. He finds scrabble and opens it. He says its a good multiplayer game.
7. We simulate him playing with a computer by manually drawing in data.
8. We play through a couple rounds for approximately 5 minutes.
9. He tells us he is wondering about the status of his meal. Which he doesn't
see in the game view.
10. The tell him the waiter came and gave him his order.
11. He finishes.
Task: Paying the Bill
1. User found it easy that he needed to click on the Payment tab.
2. User is surprised by the tip calculator and found it helpful. He says its "…easy
to use and doesn't require to much effort."
3. We forgot to prompt the user of how he should pay (oops), so he independently
chooses to pay by credit.
4. User sees the "Swipe Credit Card" screen and starts looking for the slot on the
right hand sign of the tablet (where the arrow is pointing to).
5. User swipes and signs the receipt.
6. User says, "Ha, that was pretty easy."

Learnabilitiy
Efficiency
Safety

2

Task: Viewing and Ordering Foods 
1. User opened screen by double tapping the screen.
2. User stares at the screen and goes, "What the…".
3. User tells us that he has no idea whats going on in this screen.
4. User spends about a minute trying to figure out what everything does by clicking
random buttons.
5. User realized that he added a couple items to the compare button and goes, "OH,
this is like a table to compare nutrition facts or something."
4. User tells us he doesn't know how to add it to the order.
5. User finally realized the add to order button is in the compare section of the screen.
6. User asks if he sent in the order yet.
7. User notices the order tab and clicks on it. He asks, "Why is it a tab?"
8. User clicks "Send Order" and completes the task.
Task: Filtering and Comparing Foods 
1. User realized that he did this when he was doing the previous task.
2. User open to the menu tab quickly.
3. User struggles to figure out how to use the filtering system.
4. It takes the user a couple second to realize the drop menu filters the offerings.
5. User selects seafood and chicken.
3. User clicks on a chicken dish and a salmon dish.
4. User looks at the dishes on the bottom half of the screen and tells us, "…hmm…I want to compare calories."
5. We write in the calories in the table.
6. User chooses the chicken dish (less calories).
7. User clicks on the order tab, and sends in the order to complete the taskthe table.
6. User chooses the chicken dish (less calories).
7. User clicks on the order tab, and sends in the order to complete the task.
Task: Pay the Bill
1. User clicked on the Payment tab relatively quickly.
2. Told us, "Tip's pretty easy to calculate but I can see this being useful."
3. Manually wrote in his tip (We forgot to implement this, but we did so on the spot).
4. User chose to pay by cash, but was confused on what to do when paying with cash.
5. We prompted that the waiter/waitress is coming to accept the cash and give change.
6. Suggested that we somehow make the cash process faster (pre-calculate the change).
7. Finished payment and completed the task.
8. We forgot to put a Thank You page, and he noted that.

Learnability
Efficiency
Safety

3

 

Learnability
Efficiency
Safety

...

Prototype Iteration 

Panel

After the first prototype iteration, we noticed a lot of key flaws that caused our prototype design to change.

...

1. Switching from a Tab System to a Button Navigations System

...

Panel

One of the most common responses we got was that they did not like our tab system. Some users though that it reminded them too much of web browsers or settings tabs on computers, so they don't "feel" like they were using a virtual menu. This issue was not noticed when we switched to using buttons as navigations system.

...

2. Displaying More Information when Browsing

...

Panel

Users would like to know when their food was coming and when they are playing games they want the information to be displayed somewhere. We decided to make the system more efficient by displayed a mini info window in the games in the up right that displays important data like time and estimated food arrival time.

...

3. Adding a Tutorial Button on the Main Screen

...

Panel

One of the users suggested that we added quick tutorials to make the learning curve of the device better. We omitted it in the initial prototype under the assumption that it was unnecessary, but we decided to add it to the second prototype. We did get advise they we should avoid video tutorials and use interactive tutorials. We added the extra task of viewing the tutorial and got good feedback on it. It said it helped them learn of features they did not know available.

...

4. The Compare Feature is Hard to Use

...

Panel

We are having a difficult time teaching users hows to use the compare feature, since they have to make a list of items they want to compare. At first, we used check boxes but users were unclear whether the check boxes meant added to their order or to the compare feature. During the second round of prototyping we chained it to a "Add to Compare" button would received better feedback, but it was still taking users a long time to use it. We need to make it more intuitive to use for better learnability, easier to add items to the list for better efficiently, and make it more noticeable when users have added it to the list for better efficiently. 

...

5. Description of Product on Adding to Order Confirmation

...

Panel

On our first design, we added a pop up when users were adding items to their order where they can customize it and leave a note for the chef. However, one user suggested that since we have so much tablet space, we should display the item description somewhere so that the user can make sure its the item that they wanted. This makes it easier for the user to read the description while adding it to the order for better efficiently and safety by making the users more aware of what they are doing so they don't make errors.