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Describe how you conducted your user test. Describe how you found your users and how representative they are of your target user population (but don't identify your users by name). Describe how the users were briefed and what tasks they performed; if you did a demo for them as part of your briefing, justify that decision. List the usability problems you found, and discuss how you might solve them.

Reflection

Discuss what you learned over the course of the The iterative design process . If you did it again, what would you do differently? Focus in this part not on the specific design decisions of your project (which you already discussed in the Design section), but instead on the meta-level decisions about your design process: your risk assessments, your decisions about what features to prototype and which prototype techniques to use, and how you evaluated the results of your observationswas useful, because it allowed us to make changes rapidly and then get feedback to double check that we had actually made an improvement with that change. If we were to do this again, we would probably investigate which technologies to use more carefully. For all of us this was our first time using css, javascript, or php, and while we got the work done, we had to spend more time learning the technology than we would have liked. However, now that we know the technology better, it would be useful to run more high fidelity tests, because we believe the feedback from testing phases that actually involved a computer (heuristic evaluation and final user testing) to be the most valuable and actionable. For example, even though our paper prototype had radio buttons on the filter tab, none of our test subjects commented on them, and this was likely due to the low fidelity of paper. Again, web prototyping is so quick, that we think it might have been more useful to test a wire-frame prototype a little earlier on.