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Hello and thank you for help us with our project, OpenMenu! This is ______, ______, and _ _____.

    Picture this: 

    You are going out to a restaurant on a Friday night with a couple friends. When you are seated, you notice that instead of menus, your waiter has grabbed tablets instead. Your waiter informs you that the restaurant is trying out a new electronic ordering system. The purpose of this new ordering system is to make ordering and waiting at restaurants faster and more efficient and to entertain customers while waiting for their orders to arrive.

    To help us test the system, we're going to ask you to do some scenario tasks.

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User and Task Analysis

What We Learned

When we thought about what we wanted to get out of 6.813, we wanted to learn more about making technologies easier to use for populations that normally don't interact with technology. WIth With this in mind, we decided to make a menu system because menus are used by both technologically advanced users and users who don't even own a computer. This was highly risky but we believed that it would be a great learning experience so we carried on. We learned that interviewing people who would be typical users of our product are extremely beneficial in learning about that the user, the user's technical abilities, and the user's desires in our product. Performing our task analysis was useful throughout the production of OpenMenu because it gave us goals we wanted to accomplish that we can always keep in mind.

What We Would Have Done Differently

We believe that this process went extremely well, and we wouldn't have changed much. We felt as through the user groups we chose were ideal for our product and the tasks we choose were valid for OpenMenu. 

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Designs

What We Learned

One of the first things we had to do was write an example scenario which helped us conceptualize how our product would be used in a hypothetical situation. We incorporated all of the tasks that we created during our Task Analysis to confirm that our tasks were still valid. After creating our scenario, each member separately came up with their own design which resulted in three completely different designs for OpenMenu. We choose to do so separately because we didn't want own ideas to conflict with each other before we got all of our ideas on paper. From these three designs, we choose what seemed like good ideas to test for paper prototyping and which ones we wanted to scrap off the board (to save time in implementation and testing). 

What We Would Have Done Differently

All of us focused too much of our time on the "menu" part of the application and we didn't focus enough on the "compare" features, and viewing/paying the bills section of the application. Because of this, our implementation of these features were not as in-depth or creative as we wanted it to be. We should have spent more time designing the rest of the application.

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Paper & Computer

Protyping

Prototyping

What We Learned

When we first heard about paper prototyping, we thought it was a dumb idea because it isn't the "real thing." However after actually using paper prototypes, we realized that paper prototyping is a cheap way to get very useful data and feedback from potential users. Even though we had three designs, we still had to choose only one design to paper prototype due to lack of time. Therefore, we choose the best ideas from all three designs to make a single design as a group. One of the things we had to give up testing was the meny system that was using the paper metaphor where users can swipe to flip the menu like a book. We believed that the system was not efficient enough and the risk of taking extra time to test it was not worth it. After both iterations of paper prototyping, we received awesome feedback to change OpenMenu (for the better) and prepare itself for computer prototyping.

As programmers, we found it hard to create a computer prototype without implementing some of the features of the application. We found that we had to realize that we should get the full range of features of the application but not implement the back-end of it.

What We Would Have Done Differently

We found have changed how we tackled the computer prototyping process by putting more emphasis on the "look and feel" of the application and not wasting so much time implementing some of the features. However, we are still proud of the look and feel of OpenMenu but there could have been room for improvementComing Soon.

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Heuristic Evaluations

Coming Soon.

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