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  • Inefficient (3 betting screens per category)
  • No error handling for incorrect bets
  • Unclear transitions between players
  • No affordances for undoing bets
  • and groups

During the paper prototyping session (GR3), the betting task was designed as 3 separate screens for each category of location, price, and cuisine. That meant that each player had to navigate through 3 screens to place their bets, lengthening the betting process. Furthermore, because the preferences were split up across 3 screens, it was hard for the user to visualize the distribution of their coins chips among the 3 categories, so they would often have to move back and forth between the screens to recall their earlier bets. In GR5, users were not allowed to undo their bets if they changed their minds or accidentally dragged the chips to the wrong preferences. As a result, players had to start over with the entire betting process if they made one small slip.

To transition between players, a "Done" button was placed at the bottom of the betting screen (GR3), and a player label was displayed at the top of the screen, indicating which player's turn it was. However, these visual cues were insufficiently visible, as most users had to be verbally instructed to pass the phone to the next player in the group.

Solution (in GR5):

To make the betting task more efficient and visually informative, we consolidated three screens, allowing users to bet on the three categories of location, price, and cuisine all on one screen. This gave users a better visualization of their bets and allowed them to complete the task more efficiently. To aid them with the task, we provided a contextual help menu that graphically displayed what the screens should look like, as well as written instructions about how to distribute the chips through dragging.

To transition between players, a transition screen (showing a huge player flag) was displayed between turns. We used to to provide a more direct, obvious cue to users to switch turns in the game.

Deciding Restaurant

Problems (in GR4):

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