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From the user homepage, Jane clicks the second icon to see messages from the basket weaving carpool. (The navigation to get there is exactly the same as that of the pending requests view.) The most prominent display here is the chat-style messaging system. Vladimir has replied, and they agree to a swap. They can keep track by clicking the “Full Schedule” icon on the left-hand side and editing in the changes.

Design 3:  Mobile

The Mobile design is a condensed version of the original application. It is only to be used once a carpool account has been set up online.

The first screen is a Sign In display. It also has an option to “remember me” to make it faster to use while on the fly. Note, the “Do not use while driving” message to try to remind users to be safe using our application.

Once a user has signed in (or has selected remember me) the main screen shown above will automatically get displayed. At the top it shows a countdown to the users next driving time. Below this notification, it shows what we think are the most useful information about the carpool. The three buttons are “get map”, “I can’t make it” and “View Carpool Arrangements” and can be selected in any order as needed.

The “Get map” button shows a direction list. The user has already selected the route preference on the website ie. Jane drives to Jake’s house and then Ashley’s before driving to basket weaving. In this example, the options would be “Route to Jake’s House” and “Jake to Ashley” and finally, “Ashley to Basket Weaving”. We would also have a “reverse” button at the bottom for getting back. The forward/reverse direction would have it’s default route display based on the current time.

The “I can’t make it” button displays different options to inform the carpool members. You can use the app to call, text, or email the members about the time conflict.

Design 3 tackles non-computer interfaces, specifically mobile phones.

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