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2.1 Claudia

1) For tiny screen:


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2) Sea Metaphor:

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3) Thumbnail-styled groups of animals-locations-exhibitions:

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1) Time-budget centered design
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Interface assumes that the user only knows how much time they have and which days they are able to use for a visit.

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1) Exploration-centered design
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This interface assumes that the user does not want to think about time, and simply wants to know where things are and how to get to them efficiently (i.e., not going back and forth)

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This interface assumes that the user is planning (and buying tickets) for the current day.

1) Explicit scheduling
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This interface assumes the user wants to directly control every aspect of the timing. Instead of choosing a day of the week, the user inputs a date. Instead of selecting the time budget, the user explicitly inputs when he will arrive and leave.

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