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Learnability

Unfortunately the learnability of the design is not the strongest. The design of each screen is different to suit each's needs. The today's workout page is a close metaphor to the original clipboard layout. The past workouts is slightly altered to fit more information in a smaller area due to being able to collapse each event to only see the runners of a specific group if you're searching the previous workouts. Learning by doing is pretty heavily focused, as there isn't much room or place for explanations. By having fields that look clickable, they will allow the coaches to click them and write.

Efficiency

This design is designed to be efficient while at practice. As a result, it's easy to add new information into the system quickly, easy to check the most recent workouts quickly, but digging through the archives is difficult. However, it is difficult to search groups of athletes as there is no sense of grouping in this design. It is made to avoid having to create profiles for each runner or athlete and to simply be able to take times down. The only thing correlating different days of workouts is the name of the athlete used.

Safety

There is little safety designed here. There is no error prevention, as the focus is on speed during workouts. Fixing errors would have to be done at a later time. In addition, there is very little error recovery built in. Maybe by double clicking on the time entered, a coach is able to edit the time, but the emphasis again is on quickly taking down numbers and fixing them later not during practice.

Storyboard 2

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This design was developed to encourage mobile device usage. The feedback and use case most likely for coaches is taking times and stats down at the workout location. As such, most coaches would prefer not to bring their full laptop, especially if its at the swimming pool for swim team practice. This was designed for extremely small displays, such as an iPhone. Although I have both separate ideas here, the combined idea is what was presented during Studio. Taking the menu bar and the graphic display from the first image, and combining it with Josh's mobile phone version, this version was created. The storyboard works like this: First, Coach Martin will open up his iPhone and press on the members button on the menubar. This opens up the Edit Athletes page, where Martin can create users and drag and drop them into groups he creates. Then he can create workouts for specific groups of people. This includes what event and how many reps. Then Martin will click on the timer button, which brings up the stopwatch. Here, we considered both a large button at the bottom for starting and stopping the timer as well as adding the stop and start functionality to the volume rockers on mobile phones. After starting the timer, tapping an athlete would save that time for that specific person. Tapping multiple times would save multiple times for that athlete. After the timing is done, he presses stop and can move onto timing another group or event. Finally, he can tap the performance tab to bring up a series of screens. First he picks which event he wants to look at. Then Martin taps which groups or individual athletes he wants to see. Then he taps which axes to generate the graph around, and finally a full screen graph is shown. Tapping the graph will bring up a dialog box asking if the coach is done looking at this graph and would like to generate a new one or return to dashboard. If he returns to dashboard, he'll be left on the edit team page. If not, he will be brought to the event selection screen again.

Learnability

The learnability for this model is high. Each menu button is labeled with an icon pertaining to what each button does. In addition, the timer feature mimics a stopwatch's start, stop, lap feature. However the coach is now able to assign times to each athlete immediately instead of writing down times and assigning them later. And finally, the graphic trend screen is tailored to guide the user through the process, ensuring that the user is focused on the task and understands whats going on.

Efficiency

The efficiency of the system is pretty high. There is a lot of tactile feedback from drag and drop, and is easily understandable. The only inefficiency comes from the performance page as there are many options and no quick way of selecting what you want. However, maybe adding voice functionality to filter out names may be useful (saying M brings up all the athletes who start with the letter M).

Safety

The system is rather safe. There is a dialog box that appears if you tap the graph to make sure when you're showing the team their performance it doesn't accidentally disappear. It is however difficult to edit times. This can be done from the workouts page as opposed to the timer page, as the timer page is focused on collecting times quickly. As such, it may be harder to navigate to focus on the more prioritized event such as taking times and checking performance trends over a period of time.

Storyboard 3

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