...
| | |
| | |
Toggle-able text buttons for each possible | A more graphical layout of toggle-able buttons | Designed with inputting joystick gestures in mind. |
Manipulating moves in a combo
We made two prototypes for the larger move-manipulation interface. Assuming that the graphical move input was a black-box, the user was given the keyboard description of the moves in the combo, would input them into the keyboard box, and was then asked to rearrange and delete some of the moves.
| |
| |
The user could |
|
Organizing / searching for combos
...