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Toggle-able text buttons for each possible
button press or joystick maneuver.

A more graphical layout of toggle-able buttons
corresponding to every possible button press
or joystick maneuver.

Designed with inputting joystick gestures in mind.
Instead of a single button representing a gesture,
the user would click on the buttons corresponding 
to the beginning and end of a joystick sweep.
The third interface was designed with inputting joystick gestures in mind. Instead of a single button representing a gesture, the user would click on the buttons corresponding to the beginning and end of a joystick sweep.

Manipulating moves in a combo 

We made two prototypes for the larger move-manipulation interface. Assuming that the graphical move input was a black-box, the user was given the keyboard description of the moves in the combo, would input them into the keyboard box, and was then asked to rearrange and delete some of the moves.

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The user could

 

Organizing / searching for combos

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