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We created three prototypes for inputting a single move graphically. The user was given a physical description of the intended move and would have to input that move into the interface.
Prototype 1 | Prototype 2 | Prototype 3 |
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Toggle-able text buttons for each possible | A more graphical layout of toggle-able buttons | Designed with inputting joystick gestures in mind. |
Manipulating moves in a combo
We made two three prototypes for the larger move-manipulation interface. Assuming that the graphical move input was a black-box, the user was given the keyboard description of the moves in the combo, would input them into the keyboard box, and was then asked to rearrange and delete some of the moves.
Prototype 1 | Prototype 2 | Prototype 3 | ||
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The user could |
| can input using either the graphical mode with the left box | Essentially a rotation of the first prototype | Instead of both the keyboard and graphical views visible, these are |
Organizing / searching for combos
The interface for organizing and searching for combos was the spreadsheet like interface described in GR2. The user is able to click on the character tabs on the right side, and sort by clicking on the appropriate column headers.