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Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

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  • Made toy listings field descriptors more clear
  • Added picture placeholder before a picture is uploaded
  • Add clear all filters option
  • Change "Add toy" to "Add another toy"
  • Made age range a drop-down to suggest possible values
  • Added remove toy button on receive page
  • Changed interface for getting toys
    • Cart metaphor changed to wishlist metaphor
    • Wishlist contents not shown on page, but rather on clicking the wishlist
    • Can add toys to wishlist either by drag and drop or from detailed view of the toy
    • When dragging an item, the wishlist image animates to a "Add item" image
  • Messages page: send button shown, removed add new conversation feature

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User 5

  • Didn't enter a category for toy 1 since wasn't required
  • Wanted to type his own category for toy 2
  • Tried claiming own toy
  • Confirmation of toy submission bothered user
  • Confused why all toys were showing when nothing was checked under categories on get page load

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  • User entered name in for toy name
  • What is single v collection?
  • Thought had to message owner to claim, so thought he was done with task 2 before he was
  • Didn't understand where there was

Summary of Iternation 2

Studio Commentary

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  • a limit he could claim
  • Is notifications for messages per message or # of different users messaging me?

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Studio Commentary

Q: How does claiming a collection work?
A: The user messages the owner for specific things he sees in the image

Q: What happens if multiple users claim the same toy?
A: The owner of the toy gets requests for his toy and gets to pick who gets the toy.

Q: What happens if the accordion fills the screen?
A: When adding a new toy, the window automatically scrolls to the toy they are trying to add.

Q: What about a message label instead of checkout?
A: That's an idea we considered but decided there is a distinction between messaging an owner of a toy for more information versus actually claiming, so we decided to avoid that.

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