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With that said, I think we responded very well to the results of our user testing and heuristic evaluations. User testing during our paper prototyping certainly helped us pick which representation of the joystick model would be most intuitive, and heuristic evaluations helped us fine-tune how things looked and which things needed to be made more prominent or obvious within the interface. Our decision to not test things like logging in was perfectly reasonable, as people who have been on the internet ever already know how to do those sorts of universal things, and we never ran into any problems regarding it. Focusing on testing the joystick model and how to navigate around the site were the more important pieces of information to gather, and it kept our testing sessions short and focused so the tester wouldn't be restless.