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Excerpt
hiddentrue

Consider the impulse and average force delivered to the head of a player performing a "header" in soccer.

Top View

Side View

Image Added

Image Added

Composition Setup

Suppose a soccer player is taking a corner kick. The 0.450 kg ball is launched at 45° from ground level and travels straight across the field (in the y direction in the diagram) until it is contacted by an attacking player's head at a height of 2.0 m above the ground 20.0 m horizontally from the point of the kick. After the header, the ball is traveling at the same speed as just before the header, but it is moving purely horizontally downfield (the x direction in the diagram).

Deck of Cards
idbigdeck
Wiki Markup
{excerpt:hidden=true}Consider the impulse and average force delivered to the head of a player performing a "header" in soccer. {excerpt} || Top View || Side View || | !soccer1.png! | !soccer2.png! | {composition-setup}{composition-setup} Suppose a soccer player is taking a corner kick. The 0.450 kg ball is launched at 45° from ground level and travels straight across the field (in the _y_ direction in the diagram) until it is contacted by an attacking player's head at a height of 2.0 m above the ground 20.0 m horizontally from the point of the kick. After the header, the ball is traveling at the same speed as just before the header, but it is moving purely horizontally downfield (the _x_ direction in the diagram). {deck:id=bigdeck} {card:label=Part A}
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labelPart A
Wiki Markup


h2. Part A

What is the magniude of the impulse delivered to the player's head by the ball during the header? (Ignore the effects of air resistance for this estimate.)

h4. Solution

{toggle-cloak:id=sysa} *System:* {cloak:id=sysa}Ball as a [point particle].{cloak}

{toggle-cloak:id=inta} *Interactions:* {cloak:id=inta}During its projectile motion toward the player, the ball is subject to an external influence from the earth(gravity). During the collision, we assume that the force from the player's head (contact force) is much larger than gravity.{cloak}

{toggle-cloak:id=moda} *Models:* {cloak:id=moda}Projectile Motion ([One-Dimensional Motion with Constant Velocity|1-D Motion (Constant Velocity)] in the _y_ direction and [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] in the _z_ direction) plus [Momentum and External Force].
{cloak}

{toggle-cloak:id=appa} *Approach:*
{cloak:id=appa}
{toggle-cloak:id=clarify} {color:red}{*}An Important Clarification: Why consider the ball to be the system?*{color}
{cloak:id=clarify}{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law]. {note}
{cloak:clarify}
{toggle-cloak:id=proj} {color:red}{*}Phase 1: Projectile Motion{*}{color}
{cloak:id=proj}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the - _z_ direction. Choosing the kick to originate from the point (0,0,0) at time _t_ = 0, our givens are:
{panel:title=Givens}
{latex}\begin{large}\[ y_{i} = 0 \]\[z_{i} = 0\]\[y_{f} = \mbox{20 m}\]\[z_{f} = \mbox{2 m} \]
\[ a_{z} = -\mbox{9.8 m/s}^{2}\] \end{large}{latex}
{panel}\\
!Watch Your Head 01.png!
\\ The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{latex}\begin{large} \[ t = \frac{y_{f} - y_{i}}{v_{y}} = \frac{y_{f}}{v_{y}} \] \end{large}{latex}
Then, we can substitute into the equation:
{latex}\begin{large}\[ z_{f} = z_{i} + v_{z,i}t + \frac{1}{2}a_{z}t^{2} \]\end{large}{latex}
to obtain:
{latex}\begin{large}\[ z_{f} = \frac{v_{z,i}}{v_{y}} y_{f} + \frac{1}{2}a_{z}\left(\frac{y_{f}}{v_{y}}\right)^{2}\]\end{large}{latex}
In this equation, we can use the fact that the launch angle is 45°, which tells us _v{_}{~}z,i~ = _v{_}{~}y~, so:
{latex}\begin{large}\[ z_{f} = y_{f}+\frac{1}{2}a_{z}\frac{y_{f}^{2}}{v_{y}^{2}} \] \end{large}{latex}
This equation is solved to obtain:
{latex}\begin{large}\[ v_{y}= v_{z,i} =\pm \sqrt{\frac{a_{z}y_{f}^{2}}{2(z_{f}-y_{f})}} = \mbox{10.4 m/s}\]\end{large}{latex}
We choose the plus sign, since we have set up our coordinates such that the ball will move in the + _y_ direction.

We are not finished, since we also need _v{_}{~}z,f~, the z-velocity at the end of the projectile motion and at the beginning of the ball's collision with the player's head. To find this velocity, we can use:
{latex}\begin{large}\[ v_{z,f}^{2} = v_{z,i}^{2} + 2a_{z}(z_{f}-z_{i}) = a_{z}\frac{y_{f}^{2} - 4 z_{f}y_{f} + 4z_{f}^{2}}{2(z_{f}-y_{f})}\]\end{large}{latex}
giving:
{latex}\begin{large}\[ v_{z,f} = \pm (y_{f}-2z_{f})\sqrt{\frac{a_{z}}{2(z_{f}-y_{f})}} = - \mbox{8.35 m/s}\]\end{large}{latex}
We choose the sign that makes _v{_}{~}z,f~ negative, presuming that the ball is on the way down. {tip}Can you prove to yourself that the minus sign is the only consistent choice when taking the square root above? {tip}\\
{cloak:proj}
{toggle-cloak:id=collis} {color:red}{*}Phase 2: Collision{*}{color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,i} = \mbox{0 m/s} \]
\[ v_{y,i} = \mbox{10.4 m/s}\]
\[ v_{z,i} = \mbox{- 8.34 m/s}\]\end{large}{latex}
The magnitude of the initial velocity is then:
{latex}\begin{large}\[ v_{i} = \sqrt{v_{x,i}^{2}+v_{y,i}^{2}+v_{z,i}^{2}} = \mbox{13.3 m/s}\]\end{large}{latex}
Thus, from the information given in the problem, we will take the final velocity of the ball immediately following the collision with the player's head to be:
{latex}\begin{large}\[ v_{x,f} = \mbox{13.3 m/s} \]
\[ v_{y,f} = \mbox{0 m/s}\]
\[ v_{z,f} = \mbox{0 m/s}\]\end{large}{latex}
The impulse delivered to the ball during its contact with the player's head is therefore:
{latex}\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum, so the x-impulse is positive. The ball _loses_ a positive y-momentum, so the y-impulse is negative, the ball _loses_ a _negative_ z-momentum, so the z-impulse is _positive_. {tip}{info}Technically, we have not found _I{_}{~}bh~, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for _I{_}{~}bh~ by including the effects of gravity assuming a collision time of 0.050 s? {info}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}
The magnitude of this impulse is 8.48 kg m/s.
{cloak:collis}
{cloak:appa}
{card} {card:label=Part B} h2. Part B Assuming a
Card
labelPart B

Part B

Assuming a (generous)

collision

time

of

50

ms,

what

is

the

_

average

_

magnitude

of

the

force

imparted

to

the

player's

head

by

the

ball

during

the

collision?

h4. Solution {

Solution

Toggle Cloak

:

id

=

sysb

} *

System:

* {

Cloak

:

id

=

sysb

}

Player's

head

as

a

[point particle].{cloak} {

.

Toggle Cloak

:

id

=

intb

} *

Interactions:

* {

Cloak

:

id

=

intb

}

We

are

only

interested

in

the

influence

from

the

soccer

ball

(collision

force).

{cloak} {

Toggle Cloak

:

id

=

modb

} *

Model:

* {

Cloak

:

id

=modb}[Momentum and External Force].{cloak} {

modb

.

Toggle Cloak

:

id

=

appb

} *

Approach:

* {

Cloak
:
id
=appb} To find the average force, we use the Law of Interaction: {latex}\begin{large}\[ I_{hb} = \int F_{hb}\:dt \equiv \bar{F}_{hb} \Delta t \]\end{large}{latex} Thus, {latex}\begin{large}\[ \bar{F}_{hb} = \frac{I_{hb}}{\Delta t} = \mbox{170 N} = \mbox{38 lbs}\]\end{large}{latex} {cloak} {card} {deck}
appb