Green Lighting Meeting Other Documentation: ð Feature List/GDD/ Product Backlog: a copy of whatever format the current design documentation is in. Concept Design Document ð The Big Picture: o Describe the primary gameplay experience a player will have o Who is the intended audience? o Explain why the intended target audience will want to play it. o Explain how this game fulfills the Product Owner's mandate/Research Goals. ð Risks (Identify areas of risk.) o What are your technical risks? What parts of your design do you not understand how to implement, or expect problems with implementing? o What are your design risks? Do you have an innovative type of gameplay that might not be fun? o Do you have a backup plan for your each of your serious risks? How would they affect your game? o Risk management: how will you know when to switch to a backup plan? ð Innovation o What does your game do that others don't? o What is the area of innovation? o What evidence do you have that you are innovative? ð Conception: o Story Development (if necessary) o Setting o Characters (if any) o Tone/feeling ð Core Gameplay o Verbs (Actions taken by player) o Key Game Mechanics (what happens in the game, and why?) o Dynamics o Aesthetics ð Scope o Can this project be completed by the end of the summer? Why? ð Release Standards o Intended Platform (Windows XP, Vista, Mac OS , Distribute over Web, etc.) o Expected size of download: o Expected size of footprint of game on HardDrive Green Lighting Meeting, Page 2 Comments: Approvals: Product Owner Signoff:____________________________________ GAMBIT Signoff:_________________________________________
MS 1: First Runnable Checklist Wednesday, June 24thDocumentation: ð Current version of GDD. ð Current version of Art Style Guide/Current Concept Art. ð Current version of Tech Guide: list at least intended game engine and any 3rd party code/libraries the team intends to use. Functionality: ð Proof of game engine: Program runs, using the team's chosen game engine and libraries. ð Display of working art pipeline: Displays a piece of art, provided by the team's artists ð Display of working audio pipeline: Plays a sound, provided by the audio team. ð Display working input code: Game must take inputs from the player, and change something on the screen based on those inputs. ð User must be able to choose to exit the program, and the program must exit successfully. ð QA Lead serves as Release Engineer: QA Lead should both make and release this build, and serve as release engineer for the team for all subsequent releases. Comments: Approvals: QA Signoff:____________________________________ GAMBIT Signoff:________________________________ MS 2: First Playable Checklist Wednesday, July 1st Documentation ð Current version of GDD or product backlog/sprint tasklist - whatever the team feels best documents their game. ð Current Art Asset list ð Current Audio Asset list ð List of implemented gameplay features. ð List of current Risks ð QA Checklist 1: should cover all features and assets implemented, should also include all core mechanics. Functionality ð User can start the game ð User can play through an entire game. ð User can exit the game. ð Runs and quits without crashing. ð If game can be paused, it can be continued. Look And Feel ð Visuals ð Art assets are in where they should be. ð Audio ð Audio assets are in where they should be. ð Sound effects play on cue. ð Music soundtracks play and loop correctly. ð Genre ð Overall genre and intention of the game is apparent to user. Comments: Approvals: QA Signoff:____________________________________ GAMBIT Signoff:________________________________
MS 3: Usability Review Thursday, July 9th Documentation ð Current version of GDD or product backlog/sprint tasklist ð Art Asset list ð Audio Asset list ð List of implemented gameplay features. ð List of remaining Risks ð QA Checklist: Implemented features (mechanics and screens), assets, and usability Basic Game Functionality ð Game runs from an independently installed executable. ð Game runs on a system without any developer tools installed. ð User can play through an entire game. ð When game is over, it returns the user to the Main Menu. ð User can tell when the game is over, and in what state it ended in (win, loss, other.) ð User can exit the game. ð Runs and quits without crashing. ð Game can be paused and continued. ð Operating Systems it works on: ________________ ð Size of download: ________________ (if relevant) ð Game size on harddrive: _________ (if relevant) Look and Feel ð Visual ð At least placeholder art in all places requiring art. ð Audio ð Sound effects play on cue ð Music plays and loops correctly ð Any dialogue/speech is in (may be placeholder.) ð There is sound - may be placeholder - in all locations the game expects to have sound. Screens/Menus ð All screens are in, with full functionality. (All buttons work; all screen and game inter-connectivity is in; controls have visual and audio feedback.) ð Art on screens may be rough/work-in-progress. ð Installer: has MIT acceptable EULA. ð Splash Screens (GAMBIT, 3rd party Logos, Team Logo) ð Menu Menu/Title Screen ð Options Screen (if present) ð Credits Screen (GAMBIT standard, and Team) ð Win/Loss screens (if present) ð Pause Screen (or some indication game is paused) ð Pop-Ups (if any are intended.) UI ð HUD/Screen Display ð All on-screen HUD elements are present (Health bars, Points, Etc.) ð It is clear to users what the elements are for, and what they mean. ð Elements give appropriate visual/audio feedback when updating. ð User Controls: Overall ð There is a consistent and usable control scheme. (IE: the same style of keys/commands are used to play the game and to navigate through the game.) ð Player controls give useful visual feedback ð Player controls give useful audio feedback. ð User Feedback ð It is visually clear when a button is selected (but not yet Used.) ð It is visually clear when a button/command is used. ð All actions that can have clear audio feedback. Comments: APPROVED BY: QA:__________________________________________ GAMBIT Staff:_______________________________________
MS 4: Beta (Feature Complete) Thursday, July 23thDocumentation ð List of implemented features ð Backlog/task list of any outstanding work. ð Set of QA checklists: feature checklist, compatibility checklist. Basic Game Functionality ð Game passes its QA checklists ð Game runs from an independently installed executable. ð Game runs on a system without any developer tools installed. ð User can play through an entire game. ð All features are implemented and usable. ð When game is over, it returns the user to the Main Menu. ð User can exit the game. ð Runs and quits without crashing. ð Game can be paused and continued. ð Operating Systems it works on: ________________ ð Size of download: ________________ ð Game size on harddrive: __________ Look and Feel ð Visual ð No default fonts. ð No placeholder art - all art assets are in. ð Audio ð Sound effects play on cue ð Music plays and loops correctly ð All dialogue/speech is in. ð All sound is in game, and is in final polished form. Screens/Menus ð All screens are in, with full functionality. (All buttons work; all screen and game inter-connectivity is in; controls have visual and audio feedback.) ð Legal § EULA must be accepted by user if anything is downloaded (a .exe or an installer.) § EULA must be linked on the web page for web-playable games. § MIT Copyright notice must be present in game, on Title, Main Menu, or Credits screen. ð Installer: (if present!) ð Installs to an acceptable default directory ð Allows the user to choose which directory to install to. ð Splash Screens (GAMBIT, 3rd party Logos, Team Logo) ð Credits Screen (GAMBIT standard, and Team) ð Menu Menu/Title Screen ð Optional screens ð Options Screen ð Win/Loss screens ð Pause Screen ð Pop-Ups UI ð HUD/Screen Display ð All on-screen HUD elements are present (Health bars, Points, Etc.) ð It is clear to users what the elements are for, and what they mean. ð Elements give appropriate visual/audio feedback when updating. ð User Controls: Overall ð There is a consistent and usable control scheme. ð Player controls give useful visual feedback ð Player controls give useful audio feedback. ð User Feedback ð It is visually clear when a button is selected (but not yet Used.) ð It is visually clear when a button/command is used. ð All actions that can have clear audio feedback. APPROVED BY: QA:__________________________________________ GAMBIT Staff:_________________________________ MS 5: Gold Certification Friday, July 31 - Aug 5thDocumentation ð List of implemented features. ð Installation Directions ð Web-Blurb: Description of game for potential players - No more than 200 words. ð Complete Internal QA Checklist set: Features, Assets, Compatibility Installation: ð Game runs from an independently downloaded executable -OR- ð Game runs in a browser -Or- ð Game gets installed from an independently downloaded installer o Game installs to an acceptable default directory. o Game allows user to choose installation directory ð Game runs on a system without any developer tools installed. Legal ð EULA is accepted if anything is downloaded. ð EULA is ð MIT Copyright is present on one of: GAMBIT Splash, Main Menu, Credits. Basic Functionality ð User can play through an entire game. ð All features are fully implemented. ð Game passes its internal QA checklists. ð When game is over, it returns the user to the Main Menu, or otherwise indicates to the user that the game is over. ð User can exit the game. ð Runs and quits without crashing. ð Game can be paused and continued. ð Operating Systems it works on: ________________ ð Size of download: ________________ ð Game size on harddrive: __________ Look and Feel ð Visual ð No default fonts. ð No placeholder art - all art assets are in, and in final polished form. ð Audio ð Sound effects play on cue ð Music plays and loops correctly ð All dialogue/speech is in. ð All sound is in game, and is in final polished form. ð No placeholder sound. Screens/Menus ð All screens are in, with full functionality and final art. ð Splash Screens (GAMBIT, 3rd party Logos, Team Logo) ð Menu Menu/Title Screen ð Options Screen (if present) ð Credits Screen (GAMBIT standard, and Team) ð Optional Screens § Options Screen § Win/Loss screens § Pause Screen § Pop-Ups UI ð HUD/Screen Display ð All on-screen HUD elements are present (Health bars, Points, Etc.) ð It is clear to users what the elements are for, and what they mean. ð Elements give appropriate visual/audio feedback when updating. ð User Controls: Overall ð There is a consistent and usable control scheme. ð Player controls give useful visual feedback ð Player controls give useful audio feedback. ð User Feedback ð It is visually clear when a button is selected (but not yet Used.) ð It is visually clear when a button/command is used. ð All actions that can have clear audio feedback. Comments: APPROVED BY: QA:__________________________________________ GAMBIT Staff:_____________________________________
MS 6: Marketing Materials August 6th Documents ð Poster art. ð 10 uncompressed, full resolution screenshots in .png format. ð Full resolution video of 2 full playthroughs of the game: one successful and one unsuccessful ð Game description: 200 word description of the game. (Think of it as a marketing ad, to convince people to download your game and give it a try.) ð Installation instructions: no more than 1000 words. Needs to include instructions and links for any additional plug-ins or downloads the player may require. ð Blog post about the game to go along with the game's release on the web - can be about the game, making the game, the process of development, whatever is relevant. ð Any original art created, including paper prototypes. All materials creaed should be organized and collaged for the GAMBIT staff to store.
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