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Green Lighting Meeting                                            

 Other Documentation:
                   ð            Feature List/GDD/ Product Backlog: a copy of whatever format the current design documentation is in.
Concept Design Document
                   ð            The Big Picture:
o   Describe the primary gameplay experience a player will have
o   Who is the intended audience?
o   Explain why the intended target audience will want to play it.
o   Explain how this game fulfills the Product Owner's mandate/Research Goals.
                   ð            Risks  (Identify areas of risk.)
o   What are your technical risks?  What parts of your design do you not understand how to implement, or expect problems with implementing?
o   What are your design risks?  Do you have an innovative type of gameplay that might not  be fun? 
o   Do you have a backup plan for your each of your serious risks?  How would they affect your game?
o   Risk management: how will you know when to switch to a backup plan?
                   ð            Innovation
o   What does your game do that others don't?
o   What is the area of innovation?
o   What evidence do you have that you are innovative?
                   ð            Conception:
o   Story Development  (if necessary)
o   Setting
o   Characters (if any)
o   Tone/feeling
                   ð            Core Gameplay
o   Verbs (Actions taken by player)
o   Key Game Mechanics (what happens in the game, and why?)
o   Dynamics 
o   Aesthetics
                   ð            Scope
o   Can this project be completed by the end of the summer?  Why?
                   ð            Release Standards
o   Intended Platform (Windows XP, Vista, Mac OS , Distribute over Web, etc.)
o   Expected size of download:
o   Expected size of footprint of game on HardDrive

Green Lighting Meeting, Page 2

 Comments:
                        Approvals:
 Product Owner Signoff:____________________________________
 GAMBIT Signoff:_________________________________________


MS 1:  First Runnable Checklist                                         Wednesday, June 24th

Documentation:
ð       Current version of GDD.
ð       Current version of Art Style Guide/Current Concept Art.

ð        Current version of Tech Guide: list at least intended game engine and any 3rd party code/libraries the team intends to use. Functionality:
ð       Proof of game engine:  Program runs, using the team's chosen game engine and libraries. 
ð       Display of working art pipeline:  Displays a piece of art, provided by the team's artists
ð       Display of working audio pipeline: Plays a sound, provided by the audio team.
ð       Display working input code: Game must take inputs from the player, and change something on the screen based on those inputs.
ð       User must be able to choose to exit the program, and the program must exit successfully.

ð        QA Lead serves as Release Engineer:  QA Lead should both make and release this build, and serve as release engineer for the team for all subsequent releases.   Comments:
             Approvals:
 QA Signoff:____________________________________
 GAMBIT Signoff:________________________________

 

MS 2:  First Playable Checklist                                           Wednesday, July 1st  

Documentation
ð       Current version of GDD or product backlog/sprint tasklist - whatever the team feels best documents their game.
ð       Current Art Asset list
ð       Current Audio Asset list
ð       List of implemented gameplay features.
ð       List of current Risks
ð       QA Checklist 1: should cover all features and assets implemented, should also include all core mechanics.
Functionality
ð       User can start the game
ð       User can play through an entire game.
ð       User can exit the game.
ð       Runs and quits without crashing.
ð       If game can be paused, it can be continued.
Look And Feel
ð       Visuals
                               ð            Art assets are in where they should be.
ð       Audio
                               ð            Audio assets are in where they should be.
                               ð            Sound effects play on cue.
                               ð            Music soundtracks play and loop correctly.
ð       Genre
                               ð            Overall genre and intention of the game is apparent to user.
  Comments:
     Approvals:
 QA Signoff:____________________________________
 GAMBIT Signoff:________________________________


MS 3:  Usability Review                                                          Thursday, July 9th  

Documentation
ð       Current version of GDD or product backlog/sprint tasklist
ð       Art Asset list
ð       Audio Asset list
ð       List of implemented gameplay features.
ð       List of remaining Risks
ð       QA Checklist: Implemented features (mechanics and screens), assets, and usability
 Basic Game Functionality
ð       Game runs from an independently installed executable.
ð       Game runs on a system without any developer tools installed.
ð       User can play through an entire game.
ð       When game is over, it returns the user to the Main Menu.
ð       User can tell when the game is over, and in what state it ended in (win, loss, other.)
ð       User can exit the game.
ð       Runs and quits without crashing.
ð       Game can be paused and continued.
ð       Operating Systems it works on: ________________
ð       Size of download: ________________  (if relevant)
ð       Game size on harddrive: _________      (if relevant)
 Look and Feel
                   ð            Visual
                                           ð            At least placeholder art in all places requiring art.
                   ð            Audio
                                           ð            Sound effects play on cue
                                           ð            Music plays and loops correctly
                                           ð            Any dialogue/speech is in (may be placeholder.)
                                           ð            There is sound - may be placeholder - in all locations the game expects to have sound.
Screens/Menus
                   ð            All screens are in, with full functionality.  (All  buttons work; all screen and game inter-connectivity is in; controls have visual and audio feedback.)
                   ð            Art on screens may be rough/work-in-progress.
                                           ð            Installer: has MIT acceptable EULA.
                                           ð            Splash Screens (GAMBIT, 3rd party Logos, Team Logo)
                                           ð            Menu Menu/Title Screen
                                           ð            Options Screen (if present)
                                           ð            Credits Screen (GAMBIT standard, and Team)
                                           ð            Win/Loss screens (if present)
                                           ð            Pause Screen (or some indication game is paused)
                                           ð            Pop-Ups (if any are intended.)
 UI
                   ð            HUD/Screen Display
                                           ð            All on-screen HUD elements are present (Health bars, Points, Etc.)
                                           ð            It is clear to users what the elements are for, and what they mean.
                                           ð            Elements give appropriate visual/audio feedback when updating.
                   ð            User Controls: Overall
                                           ð            There is a consistent and usable control scheme.  (IE: the same style of keys/commands are used to play the game and to navigate through the game.)
                                           ð            Player controls give useful visual feedback
                                           ð            Player controls give useful audio feedback.
                   ð            User Feedback
                                           ð            It is visually clear when a button is selected (but not yet Used.)
                                           ð            It is visually clear when a button/command is used.
                                           ð            All actions that can have clear audio feedback.
  Comments:
          APPROVED BY:
 QA:__________________________________________
 GAMBIT Staff:_______________________________________


MS 4:  Beta  (Feature Complete)                Thursday, July 23th

Documentation
        ð            List of implemented features
        ð            Backlog/task list of any outstanding work.
        ð            Set of QA checklists:  feature checklist,  compatibility checklist.
 Basic Game Functionality
ð       Game passes its QA checklists
ð       Game runs from an independently installed executable.
ð       Game runs on a system without any developer tools installed.
ð       User can play through an entire game.
ð       All features are implemented and usable.
ð       When game is over, it returns the user to the Main Menu.
ð       User can exit the game.
ð       Runs and quits without crashing.
ð       Game can be paused and continued.
ð       Operating Systems it works on: ________________
ð       Size of download: ________________
ð       Game size on harddrive: __________
 Look and Feel
                   ð            Visual
                                           ð            No default fonts.
                                           ð            No placeholder art - all art assets are in.
                   ð            Audio
                                           ð            Sound effects play on cue
                                           ð            Music plays and loops correctly
                                           ð            All dialogue/speech is in.
                                           ð            All sound is in game, and is in final polished form.
 Screens/Menus
                   ð            All screens are in, with full functionality.  (All  buttons work; all screen and game inter-connectivity is in; controls have visual and audio feedback.)
                                           ð            Legal
§  EULA must be accepted by user if anything is downloaded (a .exe or an installer.)
§  EULA must be linked on the web page for web-playable games.
§  MIT Copyright notice must be present in game, on Title, Main Menu, or Credits screen.
                                           ð            Installer: (if present!)
                                                                   ð            Installs to an acceptable default directory
                                                                   ð            Allows the user to choose which directory to install to.
                                           ð            Splash Screens (GAMBIT, 3rd party Logos, Team Logo)
                                           ð            Credits Screen (GAMBIT standard, and Team)
                                           ð            Menu Menu/Title Screen
                   ð            Optional screens
                                           ð            Options Screen
                                           ð            Win/Loss screens 
                                           ð            Pause Screen 
                                           ð            Pop-Ups
 UI
                   ð            HUD/Screen Display
                                           ð            All on-screen HUD elements are present (Health bars, Points, Etc.)
                                           ð            It is clear to users what the elements are for, and what they mean.
                                           ð            Elements give appropriate visual/audio feedback when updating.
                   ð            User Controls: Overall
                                           ð            There is a consistent and usable control scheme. 
                                           ð            Player controls give useful visual feedback
                                           ð            Player controls give useful audio feedback.
                   ð            User Feedback
                                           ð            It is visually clear when a button is selected (but not yet Used.)
                                           ð            It is visually clear when a button/command is used.
                                           ð            All actions that can have clear audio feedback.
 APPROVED BY:
 QA:__________________________________________
 GAMBIT Staff:_________________________________
    

MS 5:  Gold Certification        Friday,  July 31 -  Aug 5th

Documentation
        ð            List of implemented features.
        ð            Installation Directions
        ð            Web-Blurb: Description of game for potential players - No more than 200 words.
        ð            Complete Internal QA Checklist set:  Features, Assets, Compatibility
Installation:
ð       Game runs from an independently downloaded executable
-OR-
ð       Game runs in a browser
-Or-
ð       Game gets installed from an independently downloaded installer
o   Game installs to an acceptable default directory.
o   Game allows user to choose installation directory
ð       Game runs on a system without any developer tools installed.
Legal
ð       EULA is accepted if anything is downloaded.
ð       EULA is
ð       MIT Copyright is present on one of: GAMBIT Splash, Main Menu, Credits.
Basic Functionality
ð       User can play through an entire game.
ð       All features are fully implemented.
ð       Game passes its internal QA checklists.
ð       When game is over, it returns the user to the Main Menu, or otherwise indicates to the user that the game is over.
ð       User can exit the game.
ð       Runs and quits without crashing.
ð       Game can be paused and continued.
ð       Operating Systems it works on: ________________
ð       Size of download: ________________
ð       Game size on harddrive: __________
Look and Feel
                   ð            Visual
                                           ð            No default fonts.
                                           ð            No placeholder art - all art assets are in, and in final polished form.
                   ð            Audio
                                           ð            Sound effects play on cue
                                           ð            Music plays and loops correctly
                                           ð            All dialogue/speech is in.
                                           ð            All sound is in game, and is in final polished form.
                                           ð            No placeholder sound.
Screens/Menus
                   ð            All screens are in, with full functionality and final art.
                                           ð            Splash Screens (GAMBIT, 3rd party Logos, Team Logo)
                                           ð            Menu Menu/Title Screen
                                           ð            Options Screen (if present)
                                           ð            Credits Screen (GAMBIT standard, and Team)
                                           ð            Optional Screens
§  Options Screen
§  Win/Loss screens
§  Pause Screen
§  Pop-Ups
UI
                   ð            HUD/Screen Display
                                           ð            All on-screen HUD elements are present (Health bars, Points, Etc.)
                                           ð            It is clear to users what the elements are for, and what they mean.
                                           ð            Elements give appropriate visual/audio feedback when updating.
                   ð            User Controls: Overall
                                           ð            There is a consistent and usable control scheme. 
                                           ð            Player controls give useful visual feedback
                                           ð            Player controls give useful audio feedback.
                   ð            User Feedback
                                           ð            It is visually clear when a button is selected (but not yet Used.)
                                           ð            It is visually clear when a button/command is used.
                                           ð            All actions that can have clear audio feedback.
 Comments:
       APPROVED BY:
QA:__________________________________________
GAMBIT Staff:_____________________________________




MS 6: Marketing Materials                   August 6th
 Documents
        ð            Poster art.
        ð            10 uncompressed, full resolution screenshots in .png format.
        ð            Full resolution video of 2 full playthroughs of the game: one successful and one unsuccessful
        ð            Game description: 200 word description of the game.  (Think of it as a marketing ad, to convince people to download your game and give it a try.)
        ð            Installation instructions: no more than 1000 words.  Needs to include instructions and links for any additional plug-ins or downloads the player may require.
        ð            Blog post about the game to go along with the game's release on the web - can be about the game, making the game, the process of development, whatever is relevant.
        ð            Any original art created, including paper prototypes.  All materials creaed should be organized and collaged for the GAMBIT staff to store.
 

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