Wiki Markup |
---|
Composition Setup |
Note |
---|
This problem assumes familiarity with the earlier example problem, Throwing a Baseball 1 (The Basics). |
Again suppose you are throwing a baseball, just as we assumed in Parts A and B of the earlier example. You release the ball with a perfectly horizontal velocity at a height of 1.5 m above the ground. The ball travels 5.0 m horizontally from the instant it leaves your hand until the instant it first contacts the ground.
Excerpt |
---|
How fast is the ball moving just before it impacts the ground? |
Solution
System, Interactions and Models: As in Parts A and B of the earlier example
Toggle Cloak | ||
---|---|---|
|
Cloak | ||
---|---|---|
| ||
The givens are the same as in Part B of the earlier example. Defining the same coordinate system as was used in that Part, we have:
Panel | |||
---|---|---|---|
| |||
}{composition-setup}
{note}This problem assumes familiarity with the earlier example problem, [Throwing a Baseball 1 (The Basics)].{note}
Again suppose you are throwing a baseball, just as we assumed in Parts A and B of the [earlier example|Throwing a Baseball 1 (The Basics)]. You release the ball with a perfectly horizontal velocity at a height of 1.5 m above the ground. The ball travels 5.0 m horizontally from the instant it leaves your hand until the instant it first contacts the ground. {excerpt}How fast is the ball moving just before it impacts the ground?{excerpt}
h4. Solution
*System, Interactions and Models:* As in Parts A and B of the [earlier example|Throwing a Baseball 1 (The Basics)]
{toggle-cloak:id=app} *Approach:*
{cloak:id=app}
The givens are the same as in Part B of the earlier example. Defining the same coordinate system as was used in that Part, we have:
{panel:title=givens}{latex}
|
Further,
...
we
...
can
...
follow
...
the
...
same
...
steps
...
as
...
we
...
did
...
in
...
Part
...
B
...
from
...
before
...
to
...
find
...
the
...
x-velocity.
Latex |
---|
}\begin{large} \[ v_{x} = \frac{x}{t} = x \sqrt{\frac{a_{y}}{-2y_{\rm i}}} = (\mbox{5.0 m})\sqrt{\frac{-\mbox{9.8 m/s}^{2}}{-2(\mbox{1.5 m})}} = \mbox{9.0 m/s} \] \end{large}{latex} |
This
...
time,
...
however,
...
we
...
are
...
not
...
done
...
yet.
...
The
...
x-velocity
...
is
...
only
...
half
...
of
...
the
...
story.
...
When
...
the
...
ball
...
is
...
first
...
released,
...
its
...
velocity
...
is
...
entirely
...
in
...
the
...
x
...
direction,
...
but
...
during
...
its
...
flight
...
it
...
acquires
...
a
...
y-component.
...
When asked how fast something is traveling, we generally make no distinction between x- and y-components.
...
Instead,
...
we
...
want
...
to
...
know
...
the
...
size
...
of
...
the
...
total
...
velocity.
...
To
...
find
...
the
...
total
...
velocity,
...
we
...
must
...
use
...
the
...
Pythagorean
...
theorem:
Latex |
---|
!vectriangle.png! {latex}\begin{large} \[ v = \sqrt{v_{x}^{2} + v_{y}^{2}} \] \end{large}{latex} |
There
...
are
...
many
...
ways
...
to
...
find
...
the
...
y-component
...
of
...
the
...
velocity.
...
One
...
possibility
...
is
...
to
...
use
...
the
...
equation:
Latex |
---|
} \begin{large} \[ v_{y}^{2} = v_{y,{\rm i}}^{2} + 2 a_{y}(y-y_{\rm i}) \] \end{large}{latex} |
which,
...
after
...
substituting
...
zeros
...
gives:
Latex |
---|
} \begin{large} \[ v_{y} = \pm \sqrt{-2 a_{y}y_{\rm i}} = \pm \sqrt{-2(-\mbox{9.8 m/s}^{2})(1.5 m)}= \pm \mbox{5.4 m/s} \] \end{large}{latex} |
In
...
this
...
case,
...
we
...
must
...
choose
...
the
...
negative
...
sign.
...
This
...
is
...
true
...
because
...
the
...
ball
...
is
...
clearly
...
moving
...
downward
...
(as
...
opposed
...
to
...
upward)
...
just
...
before
...
striking
...
the
...
ground.
...
Thus,
...
the
...
vertical
...
component
...
of
...
the
...
ball
...
is
...
negative
...
in
...
our
...
coordinate
...
system.
Latex |
---|
{latex}\begin{large} \[ v_{y} = - \mbox{5.4 m/s}\]\end{large}{latex} |
We
...
therefore
...
find
...
that:
Latex |
---|
} \begin{large} \[ v = \sqrt{(\mbox{9.0 m/s})^{2} + (-\mbox{5.4 m/s})^{2}} = \mbox{10.5 m/s} \] \end{large}{latex} |
Note
...
that
...
we
...
did
...
NOT
...
choose
...
between
...
plus
...
or
...
minus
...
this
...
time.
...
The
...
Pythagorean
...
theorem
...
does
...
not
...
have
...
one.
...
The
...
reason
...
for
...
this
...
is
...
that
...
the
...
Pythagorean
...
theorem
...
gives
...
lengths
...
(when
...
dealing
...
with
...
its
...
orginal
...
application),
...
or
...
in
...
the
...
case
...
of
...
vectors
...
like
...
velocity
...
or
...
acceleration,
...
magnitudes
...
.
...
Magnitudes
...
can
...
never
...
be
...
negative.
...
This
...
leads
...
us
...
to
...
an
...
important
...
aside.
...
Whenever
...
the
...
Pythagorean
...
theorem
...
is
...
being
...
used,
...
we
...
are
...
clearly
...
working
...
with
...
vectors
...
in
...
two
...
or
...
more
...
dimensions.
...
Once
...
we
...
have
...
moved
...
beyond
...
one
...
dimension,
...
it
...
is
...
impossible
...
to
...
unambiguously
...
report
...
the
...
direction
...
of
...
a
...
vector
...
by
...
assigning
...
a
...
plus
...
or
...
minus
...
sign
...
to
...
the
...
magnitude.
...
The
...
baseball
...
of
...
this
...
problem
...
is
...
a
...
good
...
example.
...
It
...
is
...
clearly
...
moving
...
to
...
the
...
right
...
(positive
...
in
...
our
...
coordinate
...
system)
...
and
...
down
...
(negative
...
in
...
our
...
coordinate
...
system).
...
To
...
illustrate
...
the
...
appropriate
...
way
...
to
...
report
...
direction,
...
let
...
us
...
now
...
find
...
the
...
velocity
...
of
...
the
...
ball
...
just
...
before
...
contacting
...
the
...
ground.
...
We
...
have
...
the
...
vector
...
triangle:
Note |
---|
Note that we have removed the negative sign from the !veltriangle.png! {note}Note that we have removed the negative sign from they-component. This is correct, because the *arrow *is used in the drawing to denote the direction. An arrow *and *a negative sign can result in confusion, in just the same way as reporting a velocity of " --– 2 m/s west" can result in confusion. {note} |
We
...
can
...
now
...
find
...
the
...
angle
...
shown
...
in
...
the
...
figure
...
by
...
using
...
trigonometry.
...
One
...
possibility
...
is
...
to
...
use:
Latex |
---|
}\begin{large} \[ \tan^{-1}\left(\frac{\mbox{5.4 m/s}}{\mbox{9.0 m/s}}\right) = 31^{\circ} \] \end{large}{latex} {info}Can you get the same result for θ using the arccosine or arcsine functions?{info} Reporting the vector is a little tricky here, since we are not told which direction the ball is thrown (north? south? east? west?). The best we can do is to say the final velocity is 10.5 m/s at 31° *below the horizontal*. {cloak:app} |
Info |
---|
Can you get the same result for θ using the arccosine or arcsine functions? |
Reporting the vector is a little tricky here, since we are not told which direction the ball is thrown (north? south? east? west?). The best we can do is to say the final velocity is 10.5 m/s at 31° below the horizontal.
Cloak | ||||
---|---|---|---|---|
| ||||