Comment:
Migration of unmigrated content due to installation of a new plugin
Excerpt
hidden
true
Consider the impulse and average force delivered to the head of a player performing a "header" in soccer.
Top View
Side View
Image Added
Image Added
Composition Setup
Suppose a soccer player is taking a corner kick. The 0.450 kg ball is launched at 45° from ground level and travels straight across the field (in the y direction in the diagram) until it is contacted by an attacking player's head at a height of 2.0 m above the ground 20.0 m horizontally from the point of the kick. After the header, the ball is traveling at the same speed as just before the header, but it is moving purely horizontally downfield (the x direction in the diagram).
Deck of Cards
id
bigdeck
Wiki Markup
||Top View||Side View||
|!soccer1.png!|!soccer2.png!|
h2. Part A
Suppose a soccer player is taking a corner kick. The 0.450 kg ball is launched at 45° from ground level and travels straight across the field (in the _y_ direction in the diagram) until it is contacted by an attacking player's head at a height of 2.0 m above the ground 20.0 m horizontally from the point of the kick. After the header, the ball is traveling at the same speed as just before the header, but it is moving purely horizontally downfield (the _x_ direction in the diagram). What is the magniude of the impulse delivered to the player's head by the ball during the header? (Ignore the effects of air resistance for this estimate.)
System: Ball as a [point particle] subject to external influences from the earth (gravity) and the player's head (collision force).
Models: Projectile Motion ([One-Dimensional Motion with Constant Velocity|1-D Motion (Constant Velocity)] in the _y_ direction and [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] in the _z_ direction) plus [Momentum and Impulse].
Approach: {note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law].{note}
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the -- _z_ direction. Choosing the kick to originate from the point (0,0,0) at time _t_ = 0, our givens are:
{panel:title=Givens}{latex}
Card
label
Part A
Part A
What is the magniude of the impulse delivered to the player's head by the ball during the header? (Ignore the effects of air resistance for this estimate.)
Solution
Toggle Cloak
id
sysa
System:
Cloak
id
sysa
Ball as a .
Toggle Cloak
id
inta
Interactions:
Cloak
id
inta
During its projectile motion toward the player, the ball is subject to an external influence from the earth(gravity). During the collision, we assume that the force from the player's head (contact force) is much larger than gravity.
Toggle Cloak
id
moda
Models:
Cloak
id
moda
Projectile Motion (One-Dimensional Motion with Constant Velocity in the y direction and One-Dimensional Motion with Constant Acceleration in the z direction) plus .
Toggle Cloak
id
appa
Approach:
Cloak
id
appa
Toggle Cloak
id
clarify
An Important Clarification: Why consider the ball to be the system?
Cloak
id
clarify
Note
Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using Newton's 3rd Law.
Cloak
clarify
clarify
Toggle Cloak
id
proj
Phase 1: Projectile Motion
Cloak
id
proj
The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the yz plane, with gravity in the - z direction. Choosing the kick to originate from the point (0,0,0) at time t = 0, our givens are:
above?{tip}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}
above?
Cloak
proj
proj
Toggle Cloak
id
collis
Phase 2: Collision
Cloak
id
collis
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}
{latex}
{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive
Tip
It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum,
so
the
x-impulse
is
positive.
The
ball
_
loses
_
a
positive
y-momentum,
so
the
y-impulse
is
negative,
the
ball
_
loses
_
a
_
negative
_
z-momentum,
so
the
z-impulse
is
_positive_.{tip}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}
positive.
Info
Technically, we have not found Ibh, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for Ibh by including the effects of gravity assuming a collision time of 0.050 s?
Note, however, that we were asked for the impulse delivered to the player's head. By Newton's 3rd Law, that impulse is simply:
Latex
\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}
{latex}
The magnitude of this impulse is
The magnitude of this impulse is 8.48
kg
m/s.
h2. Part B
Assuming a (generous) collision time of 50 ms, what is the _average_ magnitude of the force imparted to the player's head by the ball during the collision described in Part A?
System: Player's head as a [point particle]. We will ignore all influences other than the collision force the soccer ball applies to the head, since we are only interested in the size of that force.
Model: None. We will use the definition of [impulse].
Approach: To find the average force, we write:
{latex}\begin{large}\[ I_{hb} = \int F_{hb}\:dt \equiv \bar{F}_{hb} \Delta t \]\end{large}{latex}
Thus,
{latex}\begin{large}\[ \bar{F}_{hb} = \frac{I_{hb}}{\Delta t} = \mbox{170 N} = \mbox{38 lbs}\]\end{large}{latex}
Cloak
collis
collis
Cloak
appa
appa
Card
label
Part B
Part B
Assuming a (generous) collision time of 50 ms, what is the average magnitude of the force imparted to the player's head by the ball during the collision?
Solution
Toggle Cloak
id
sysb
System:
Cloak
id
sysb
Player's head as a .
Toggle Cloak
id
intb
Interactions:
Cloak
id
intb
We are only interested in the influence from the soccer ball (collision force).