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Momentum

Excerpt

Mass times velocity, or, equivalently, a quantity whose time rate of change is equal to the net force applied to a system.

Motivation for Concept

Forces are actions which cause a change in the velocity of an object, but a given application of force will have very different results when applied to objects of very different mass. Consider the force imparted by a baseball player swinging a bat. When delivered to a baseball, the change in velocity is dramatic. A 95 mph fasball might be completely reversed and exit the bat moving 110 mph in the other direction. When delivered to a car, however, the change in velocity is miniscule. A car moving 95 mph will not be slowed noticeably by the action of a bat. Thus, although the change in velocity of a system is proportional to the force applied, it is not equal to the force applied. To define a quantity whose rate of change is equal to the force applied, we must include both the mass and velocity of the system subject to the force.

Mathematical Definition

Momentum of a Point Particle

The momentum (p) of a point particle with mass m and velocity v is defined as:

Latex
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h1. Momentum

{excerpt}Mass times velocity, or, equivalently, a quantity whose time rate of change is equal to the net force applied to a system.{excerpt}

h3. Motivation for Concept

[Forces|force] are actions which cause a change in the [velocity] of an object, but a given application of force will have very different results when applied to objects of very different [mass].  Consider the force imparted by a baseball player swinging a bat.  When delivered to a baseball, the change in velocity is dramatic.  A 95 mph fasball might be completely reversed and exit the bat moving 110 mph in the other direction.  When delivered to a car, however, the change in velocity is miniscule.  A car moving 95 mph will not be slowed noticeably by the action of a bat.  Thus, although the change in velocity of a system is proportional to the force applied, it is not equal to the force applied.  To define a quantity whose rate of change is equal to the force applied, we must include both the mass and velocity of the system subject to the force.

h3. Mathematical Definition

h4. Momentum of a Point Particle

The momentum (_p_) of a [point particle] with [mass] _m_ and [velocity] _v_ is defined as:

{latex}\begin{large}\[ \vec{p} \equiv m\vec{v}\]\end{large}{latex}

h4. Momentum of a System

For a [system] composed of _N_ objects which are approximated as [point particles|point particle] with their position specified by the objects' [centers of mass|center of mass], the [system] momentum is defined as the [vector] sum of the momentum of the [constituents|system constituent]:

{latex}

Momentum of a System

For a system composed of N objects which are approximated as point particles with their position specified by the objects' centers of mass, the system momentum is defined as the vector sum of the momentum of the constituents:

Latex
\begin{large}\[ \vec{p}^{\rm \: sys} = \sum_{j=1}^{N} m_{j}\vec{v}_{j} \]\end{large}{latex}

This

...

definition

...

is

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completely

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equivalent

...

to

Latex
 

{latex}\begin{large}\[ \vec{p}^{\rm \: sys} = M^{\rm sys} \vec{v}^{\rm \: CM} \]\end{large}{latex}

where _M_^sys^ is the total mass of the [

where Msys is the total mass of the system and vCM is the velocity of the system's center of mass.

Momentum and Newton's Laws

Momentum and Newton's Second Law

One way of stating Newton's Second Law is that the rate of change of a system's momentum is equal to the vector sum of the forces applied to the object:

Latex
system] and _v_^CM^ is the [velocity] of the [system's|system] [center of mass].

h3. Momentum and Newton's Laws

h4. Momentum and Newton's Second Law

One way of stating [Newton's Second Law] is that the rate of change of a [system's|system] momentum is equal to the [vector] sum of the [forces|force] applied to the object:

{latex}\begin{large}\[ \frac{d\vec{p}^{\rm \: sys}}{dt} = \sum_{k=1}^{N_{F}} \vec{F}_{k} \] \end{large}{latex}

h4. Momentum and 

Momentum and Newton's

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Third

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Law

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By

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Newton's

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3rd

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Law

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,

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internal

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forces

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cancel

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from

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the

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vector

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sum

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above,

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leaving

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only

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the

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contribution

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of

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external

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forces:

Latex
|external force]:

{latex}\begin{large}\[ \frac{d\vec{p}^{\rm \:sys}}{dt} = \sum_{k=1}^{N_{F}} \vec{F}^{\rm ext}_{k} \] \end{large}{latex}

h4. Momentum and Impulse

The integrated change in momentum can be found explicitly by using the net [external|external 

Momentum and Impulse

The integrated change in momentum can be found explicitly by using the net external impulse (Jext):

Latex
force] [impulse] (_J_^ext^):

{latex}\begin{large}\[ \vec{p}^{\rm \:sys}_{f} - \vec{p}^{\rm \:sys}_{i} = \int_{t_{i}}^{t_{f}} \sum_{k=1}^{N_{F}} \vec{F}_{k}^{\rm ext} \:dt \equiv \sum_{k=1}^{N_{F}} \vec{J}_{k}^{\rm ext} \]\end{large}

Conservation of Momentum

Conditions for True Conservation

In the absence of a net external force, the momentum of a system is constant:

Latex
{latex}

h3. Conservation of Momentum

h4. Conditions for True Conservation

In the absence of any net [external force], the momentum of a [system] is constant:

{latex}\begin{large}\[ \vec{p}_{f}^{\rm \:sys} = \vec{p}_{i}^{\rm \:sys}\]\end{large}{latex}

This

...

equation

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is

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normally

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broken

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up

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to

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explicitly

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show

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the

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system

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constituents

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and

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the

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vector

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components:

{
Latex
}\begin{large}\[ \sum_{j=1}^{N} p^{j}_{x,f} = \sum_{j=1}^{N} p^{j}_{x,i} \]
\[ \sum_{j=1}^{N} p^{j}_{y,f} = \sum_{j=1}^{N} p^{j}_{y,i} \]
\[ \sum_{j=1}^{N} p^{j}_{z,f} = \sum_{j=1}^{N} p^{j}_{z,i} \]\end{large}{latex}

{info}When physicists discuss the

Approximate Conservation in Collisions

Because the change in momentum is proportional to the impulse, which involves a time integral, for instantaneous events:

Latex
 "law" or "principle" of [conservation] of momentum, they are _assuming_ (or defining?) that the universe is an _isolated system_ (it cannot be subject to external forces).{info}

h4. Approximate Conservation in Collisions

Because the change in momentum is proportional to the [impulse], which involves a time integral, for instantaneous events:

{latex}\begin{large}\[ \lim_{t_{f}\rightarrow t_{i}} \int_{t_{i}}^{t_{f}} F^\vec{F}^{\rm ext} \:dt = 0 \]\end{large}{latex}

For

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approximately

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instantaneous

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events

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such

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as

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collisions,

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it

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is

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often

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reasonable

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to

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approximate

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the

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external

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impulse

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as

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zero

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by

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considering

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a

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system

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composed

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of

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all

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the

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objects

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involved

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in

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the

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collision.

...

The

...

key to the utility of this assumption is that often during collisions the change in momentum of any individual system constituent being analyzed is dominated by the internal collision forces (the external forces make a negligible contribution to that constituent's change in momentum during the collision).

Warning

Before the collision occurs and after the collision is complete, the collision forces will usually drop to zero. Neglecting external impulse can only be justified during the collision. It is also completely incorrect to say that the momentum of each object is conserved. Only the system momentum is (approximately) conserved.

to such an assumption is if the change in momentum of any individual [system] [constituent|system constituent] being analyzed is dominated by the internal [collision forces] (the external forces make a negligible contribution to that constituent's change in momentum _during the collision_). {note}Note that "dominated" and "negligible" are terms whose precise definitions depend on the accuracy desired in the results.{note} {warning}Before the collision occurs and after the collision is complete, the collision forces will usually drop to zero. Neglecting external impulse can only be justified _during_ the collision. It is also completely incorrect to say that the momentum of each _object_ is conserved. Only the _system_ momentum is (approximately) conserved.{warning} {td} {tr} {table} {live-template:RELATE license}