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The Character Box

First, open up TextEditor3. The first thing you'll see is the Character Names dialog:

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In the NPC's lines, we use asterisks ( * ) * to break up the line into sections. During the game, when the player hits the button the PC will interrupt with a response, which will change based on which section of the NPC's line was playing when the button was pressed.

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To save your progress, choose Save As... from the File menu. The file format should be .xml

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That about covers all the features. You may wish to view our Known issues Issues with applicationsApplications page to avoid some common bugs. Have fun making your game!
(The dialogue used here for Dr. Nefarious and Agent 008 is adapted and simplified from a sample game written for testing purposes. If you'd like to read the full script, click here.)