unmigratedcomposition-wiki-markupsetup |
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} This problem assumes familiarity with the earlier example problem, [ ]. {note} |
Again
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suppose
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you
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are
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throwing
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a
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baseball,
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just
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as
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we
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assumed
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in
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Parts
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A
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and
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B
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of
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the
...
...
...
.
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You
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release
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the
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ball
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with
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a
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perfectly
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horizontal
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velocity
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at
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a
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height
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of
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1.5
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m
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above
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the
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ground.
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The
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ball
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travels
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5.0
...
m
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horizontally
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from
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the
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instant
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it
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leaves
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your
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hand
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until
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the
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instant
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it
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first
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contacts
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the
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ground.
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How |
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fast |
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is the |
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ball |
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moving |
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just |
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before |
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it |
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impacts |
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the |
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ground? |
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Solution
System, Interactions and Models:
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As
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in
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Parts
...
A
...
and
...
B
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of
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the
...
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The givens are the same as in Part B of the earlier example. Defining the same coordinate system as was used in that Part, we have:
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example|Throwing a Baseball 1 (The Basics)]
Approach: The givens are the same as in Part B of the earlier example. Defining the same coordinate system as was used in that Part, we have:
{panel:title=givens}{latex}
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Further,
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we
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can
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follow
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the
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same
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steps
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as
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we
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did
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in
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Part
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B
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from
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before
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to
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find
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the
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x-velocity.
Latex |
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}\begin{large} \[ v_{x} = \frac{x}{t} = x \sqrt{\frac{a_{y}}{-2y_{\rm i}}} = (\mbox{5.0 m})\sqrt{\frac{-\mbox{9.8 m/s}^{2}}{-2(\mbox{1.5 m})}} = \mbox{9.0 m/s} \] \end{large}{latex} |
This
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time,
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however,
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we
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are
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not
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done
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yet.
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The
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x-velocity
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is
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only
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half
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of
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the
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story.
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When
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the
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ball
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is
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first
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released,
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its
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velocity
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is
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entirely
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in
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the
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x
...
direction,
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but
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during
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its
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flight
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it
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acquires
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a
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y-component.
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When asked how fast something is traveling, we generally make no distinction between x- and y-components.
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Instead,
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we
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want
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to
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know
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the
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size
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of
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the
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total
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velocity.
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To
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find
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the
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total
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velocity,
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we
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must
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use
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the
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Pythagorean
...
theorem:
Latex |
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PICTURE {latex}\begin{large} \[ v = \sqrt{v_{x}^{2} + v_{y}^{2}} \] \end{large}{latex} |
There
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are
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many
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ways
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to
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find
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the
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y-component
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of
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the
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velocity.
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One
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possibility
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is
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to
...
use
...
the
...
equation:
Latex |
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} \begin{large} \[ v_{y}^{2} = v_{y,{\rm i}}^{2} + 2 a_{y}(y-y_{\rm i}) \] \end{large}{latex} |
which,
...
after
...
substituting
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zeros
...
gives:
Latex |
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} \begin{large} \[ v_{y} = \pm \sqrt{-2 a_{y}y_{\rm i}} = \pm \sqrt{-2(-\mbox{9.8 m/s}^{2})(1.5 m)}= \pm \mbox{5.4 m/s} \] \end{large}{latex} |
In
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this
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case,
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we
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must
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choose
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the
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negative
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sign.
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This
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is
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true
...
because
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the
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ball
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is
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clearly
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moving
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downward
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(as
...
opposed
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to
...
upward)
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just
...
before
...
striking
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the
...
ground.
...
Thus,
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the
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vertical
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component
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of
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the
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ball
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is
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negative
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in
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our
...
coordinate
...
system.
Latex |
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{latex}\begin{large} \[ v_{y} = - \mbox{5.4 m/s}\]\end{large}{latex} |
We
...
therefore
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find
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that:
Latex |
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} \begin{large} \[ v = \sqrt{(\mbox{9.0 m/s})^{2} + (-\mbox{5.4 m/s})^{2}} = \mbox{10.5 m/s} \] \end{large}{latex} |
Note
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that
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we
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did
...
NOT
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choose
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between
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plus
...
or
...
minus
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this
...
time.
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The
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Pythagorean
...
theorem
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does
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not
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have
...
one.
...
The
...
reason
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for
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this
...
is
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that
...
the
...
Pythagorean
...
theorem
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gives
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lengths
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(when
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dealing
...
with
...
its
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orginal
...
application),
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or
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in
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the
...
case
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of
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vectors
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like
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velocity
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or
...
acceleration,
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magnitudes
...
.
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Magnitudes
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can
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never
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be
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negative.
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This
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leads
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us
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to
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an
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important
...
aside.
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Whenever
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the
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Pythagorean
...
theorem
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is
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being
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used,
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we
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are
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clearly
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working
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with
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vectors
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in
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two
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or
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more
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dimensions.
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Once
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we
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have
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moved
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beyond
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one
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dimension,
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it
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is
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impossible
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to
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unambiguously
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report
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the
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direction
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of
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a
...
vector
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by
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assigning
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a
...
plus
...
or
...
minus
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sign
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to
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the
...
magnitude.
...
The
...
baseball
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of
...
this
...
problem
...
is
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a
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good
...
example.
...
It
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is
...
clearly
...
moving
...
to
...
the
...
right
...
(positive
...
in
...
our
...
coordinate
...
system)
...
and
...
down
...
(negative
...
in
...
our
...
coordinate
...
system).
To illustrate the appropriate way to report direction, let us now find the velocity of the ball just before contacting the ground.
We have the vector triangle:
Note |
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Note that we have removed the negative sign from the y-component. This is correct, because the arrow is used in the drawing to denote the direction. An arrow and a negative sign can result in confusion, in just the same way as reporting a velocity of " – 2 m/s west" can result in confusion. |
We can now find the angle shown in the figure by using trigonometry. One possibility is to use:
Latex |
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Thus it is both positive _and_ negative, in a sense. To illustrate the appropriate way to report direction, let us now find the *velocity* of the ball just before contacting the ground. We have the vector triangle: PICTURE {note}Note that we have removed the negative sign from the y-component. This is correct, because the *arrow* is used in the drawing to denote the direction. An arrow *and* a negative sign can result in confusion, in just the same way as reporting a velocity of " -- 2 m/s west" can result in confusion.{note} We can now find the angle shown in the figure by using trigonometry. One possibility is to use: {latex}\begin{large} \[ \tan^{-1}\left(\frac{\mbox{5.4 m/s}}{\mbox{9.0 m/s}}\right) = 31^{\circ} \] \end{large}{latex} {info}Can you get the same result for θ using the arccosine or arcsine functions?{info} Reporting the vector is a little tricky here, since we are not told which direction the ball is thrown (north? south? east? west?). The best we can do is to say the final velocity is 10.5 m/s at 31° *below the horizontal*. |
Info |
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Can you get the same result for θ using the arccosine or arcsine functions? |
Reporting the vector is a little tricky here, since we are not told which direction the ball is thrown (north? south? east? west?). The best we can do is to say the final velocity is 10.5 m/s at 31° below the horizontal.
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