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Deck of Cards
idbigdeck
h2.

Part

A

What

is

the

magniude

of

the

impulse

delivered

to

the

player's

head

by

the

ball

during

the

header?

(Ignore

the

effects

of

air

resistance

for

this

estimate.)

h4. Solution {

Solution

Card
labelPart A
Wiki Markup
Toggle Cloak

:

id

=

sysa

} *

System:

* {

Cloak

:

id

=

sysa

}

Ball

as

a

[point particle].{cloak} {

.

Toggle Cloak

:

id

=

inta

} *

Interactions:

* {

Cloak

:

id

=

inta

}

During

its

projectile

motion

toward

the

player,

the

ball

is

subject

to

an

external

influence

from

the

earth(gravity).

During

the

collision,

we

assume

that

the

force

from

the

player's

head

(contact

force)

is

much

larger

than

gravity.

{cloak} {

Toggle Cloak

:

id

=

moda

} *

Models:

* {

Cloak

:

id

=

moda

}

Projectile

Motion

(

[

One-Dimensional

Motion

with

Constant Velocity|1-D Motion (

Constant

Velocity

)]

in

the

_

y

_

direction

and

[

One-Dimensional

Motion

with

Constant Acceleration|1-D Motion (

Constant

Acceleration

)]

in

the

_

z

_

direction)

plus

[Momentum and External Force]. {cloak} {

.

Toggle Cloak

:

id

=

appa

} *

Approach:

* {:=} {
Cloak
id
appa

Toggle Cloak

:

id

=clarify} {color:red}{*}An Important Clarification: Why consider the ball to be the system?*{color} {cloak:id=clarify}{note}Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using [Newton's 3rd Law|Newton's Third Law]. {note} {cloak:clarify} {toggle-cloak:id=proj} {color:red}{*}Phase 1: Projectile Motion{*}{color} {cloak:id=proj} The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the _yz_ plane, with gravity in the - _z_ direction. Choosing the kick to originate from the point

clarify
An Important Clarification: Why consider the ball to be the system?
Cloak
idclarify

Note

Although we are asked for the impulse acting on the player's head, it is simpler to calculate the impulse delivered to the ball by the player's head and then find the desired quantity using Newton's 3rd Law.

Cloak
clarify
clarify

Toggle Cloak
idproj
Phase 1: Projectile Motion

Cloak
idproj

The problem has two parts. First, we use the methods of projectile motion to determine the velocity of the soccer ball immediately prior to the collision. Note that because this problem uses two horizontal coordinates, the projectile motion occurs in the yz plane, with gravity in the - z direction. Choosing the kick to originate from the point (0,0,0)

at

time

_

t

_

=

0,

our

givens

are:

{


Panel

:

title

=

Givens

} {

Latex

}

\begin{large}\[ y_{i} = 0 \]\[z_{i} = 0\]\[y_{f} = \mbox{20 m}\]\[z_{f} = \mbox{2 m} \]
\[ a_{z} = -\mbox{9.8 m/s}^{2}\] \end{large}

Image Added
The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:

Latex
{latex}
{panel}\\
!Watch Your Head 01.png!
\\ The most direct way to proceed is to express the time (which we do not need to solve for) in terms of the y-velocity:
{latex}\begin{large} \[ t = \frac{y_{f} - y_{i}}{v_{y}} = \frac{y_{f}}{v_{y}} \] \end{large}{latex}

Then,

we

can

substitute

into

the

equation:

{
Latex
}\begin{large}\[ z_{f} = z_{i} + v_{z,i}t + \frac{1}{2}a_{z}t^{2} \]\end{large}{latex}

to

obtain:

{
Latex
}\begin{large}\[ z_{f} = \frac{v_{z,i}}{v_{y}} y_{f} + \frac{1}{2}a_{z}\left(\frac{y_{f}}{v_{y}}\right)^{2}\]\end{large}{latex}

In

this

equation,

we

can

use

the

fact

that

the

launch

angle

is

45°,

which

tells

us

_

v

{_}{~}

z,

i~

i = vy, so:

Latex
 _v{_}{~}y~, so:
{latex}\begin{large}\[ z_{f} = y_{f}+\frac{1}{2}a_{z}\frac{y_{f}^{2}}{v_{y}^{2}} \] \end{large}{latex}

This

equation

is

solved

to

obtain:

{
Latex
}\begin{large}\[ v_{y}= v_{z,i} =\pm \sqrt{\frac{a_{z}y_{f}^{2}}{2(z_{f}-y_{f})}} = \mbox{10.4 m/s}\]\end{large}{latex}

We

choose

the

plus

sign,

since

we

have

set

up

our

coordinates

such

that

the

ball

will

move

in

the

+

_

y

_

direction.

We

are

not

finished,

since

we

also

need

_

v

{_}{~}

z,

f~

f,

the

z-velocity

at

the

end

of

the

projectile

motion

and

at

the

beginning

of

the

ball's

collision

with

the

player's

head.

To

find

this

velocity,

we

can

use:

{
Latex
}\begin{large}\[ v_{z,f}^{2} = v_{z,i}^{2} + 2a_{z}(z_{f}-z_{i}) = a_{z}\frac{y_{f}^{2} - 4 z_{f}y_{f} + 4z_{f}^{2}}{2(z_{f}-y_{f})}\]\end{large}{latex}

giving:

{
Latex
}\begin{large}\[ v_{z,f} = \pm (y_{f}-2z_{f})\sqrt{\frac{a_{z}}{2(z_{f}-y_{f})}} = - \mbox{8.35 m/s}\]\end{large}{latex}

We

choose

the

sign

that

makes

_

v

{_}{~}

z,

f~

f negative,

presuming

that

the

ball

is

on

the

way

down.

{
Tip
}

Can

you

prove

to

yourself

that

the

minus

sign

is

the

only

consistent

choice

when

taking

the

square

root

above?

{tip}\\ {cloak:proj} {


Cloak
proj
proj

Toggle Cloak

:

id

=collis} {color:red}{*}Phase

collis
Phase 2: Collision

Cloak
idcollis

We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:

Latex
 Collision{*}{color}
{cloak:id=collis}
We have now completed the analysis of the projectile motion. Using the fact that the final velocity of the projectile motion will equal the initial velocity of the collision with the player's head, we summarize the initial velocity of the ball for the collision:
{latex}\begin{large}\[ v_{x,i} = \mbox{0 m/s} \]
\[ v_{y,i} = \mbox{10.4 m/s}\]
\[ v_{z,i} = \mbox{- 8.34 m/s}\]\end{large}{latex}

The

magnitude

of

the

initial

velocity

is

then:

{
Latex
}\begin{large}\[ v_{i} = \sqrt{v_{x,i}^{2}+v_{y,i}^{2}+v_{z,i}^{2}} = \mbox{13.3 m/s}\]\end{large}{latex}

Thus,

from

the

information

given

in

the

problem,

we

will

take

the

final

velocity

of

the

ball

immediately

following

the

collision

with

the

player's

head

to

be:

{
Latex
}\begin{large}\[ v_{x,f} = \mbox{13.3 m/s} \]
\[ v_{y,f} = \mbox{0 m/s}\]
\[ v_{z,f} = \mbox{0 m/s}\]\end{large}{latex}

The

impulse

delivered

to

the

ball

during

its

contact

with

the

player's

head

is

therefore:

{
Latex
}\begin{large}\[ I_{bh} = \Delta \vec{p} = m_{ball}((v_{x,f}-v_{x,i})\hat{x}+(v_{y,f}-v_{y,i})\hat{y} + (v_{z,f}-v_{z,i})\hat{z}) = m_{ball}(v_{x,f}\hat{x} - v_{y,i}\hat{y} - v_{z,i}\hat{z}) = \mbox{6.0 kg m/s}\:\hat{x} -\mbox{4.7 kg m/s}\:\hat{y} + \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}{tip}It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive 
Tip

It is important to think carefully about the expected signs when calculating a change. The ball ends up with a positive x-momentum,

so

the

x-impulse

is

positive.

The

ball

_

loses

_

a

positive

y-momentum,

so

the

y-impulse

is

negative,

the

ball

_

loses

_

a

_

negative

_

z-momentum,

so

the

z-impulse

is

_

positive

_

.

{tip}{info}

Info

Technically,

we

have

not

found Ibh, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for Ibh by including the effects of gravity assuming a collision time of 0.050 s?

Note, however, that we were asked for the impulse delivered to the player's head. By Newton's 3rd Law, that impulse is simply:

Latex
 _I{_}{~}bh~, but rather the total impulse on the ball during the collision. If the collision is long enough, gravity's contribution to this impulse might be non-negligible. How much of a difference would be made in the result for _I{_}{~}bh~ by including the effects of gravity assuming a collision time of 0.050 s? {info}
Note, however, that we were asked for the impulse delivered to the player's head. By [Newton's 3rd Law|Newton's Third Law], that impulse is simply:
{latex}\begin{large}\[ I_{hb} = -I_{bh} = -\mbox{6.0 kg m/s}\:\hat{x} +\mbox{4.7 kg m/s}\:\hat{y} - \mbox{3.8 kg m/s}\:\hat{z} \]\end{large}{latex}

The

magnitude

of

this

impulse

is

8.48

kg

m/s.

Cloak
collis
collis

{cloak:collis} {cloak:appa}
Cloak
appa
appa

Card
labelPart B

Part B

Assuming a (generous) collision time of 50 ms, what is the average magnitude of the force imparted to the player's head by the ball during the collision?

Solution

Toggle Cloak
idsysb
System:
Cloak
idsysb

Player's head as a .

Toggle Cloak
idintb
Interactions:
Cloak
idintb

We are only interested in the influence from the soccer ball (collision force).

Toggle Cloak
idmodb
Model:
Cloak
idmodb

.

Toggle Cloak
idappb
Approach:

Cloak
idappb