| Term Name | What Is That? | How Do I Use It? & FAQs | Relevant Labels |
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| Object Browser (OB) | Your file directory for your simulation. It displays every active asset (e.g. Satellite, Facility, Sensor) in your scenario. | By default, it should be on the left side of your screen. You can do a couple of things with this:
- If you want to move this tab around, feel free to click and drag it around; place it wherever you like. If you press the downwards arrow along the top of the bar, you can change it from floating (it goes wherever you want), to docking (will snap along the screen), to integrated (will go wherever you want in your workspace).
- If you accidentally closed it, here's how you can find it! Along the very top toolbar, click "view". From there, find "5"; that will make your OB appear again.
- Double-click any item in this tree list to open its properties menu.
| | status| colour | Red |
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| title | in progress |
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| | 3D Graphics Window | The main central panel showing a 3D model of the central body of your choosing, and the orbital trajectories that are passing by that body. Used to visually confirm certain geometries, line-of-sight arcs, and sensor cones. | By default, you should have a 3D window where your central body is the Earth. If you want a new one, click "view" along the very top toolbar, then "New 3D Graphics Window". You can also duplicate an existing window via very similar means. | | Status |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | 2D Map Window | The main central panel showing a 2D projection map of the Earth. It displays the ground tracks of your satellites and the surface coverage footprints of your sensors over time. | By default, you should have this window open when you create a new scenario. If you want a new one, click "view" along the very top toolbar, then "New 2D Graphics Window". You can also duplicate an existing window via very similar means. - 9 times out of 10, an "odd" looking ground track pattern is just normal flat-map projection geometry. If you really want to know if it's normal, check the 3D window to see its true circular path.
| | Status |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Timeline View | The panel dictating the "time" the simulation is currently rendering. | By default, it should be towards the bottom of your screen. However, the actual standard media controls (Play, Pause, Fast Forward, Reset) live in the | animation 3D media toolbar just above your workspace with your graphics windows! - If everything is frozen, that means you've probably hit the end of your global Scenario duration. Click that red reset button in the animation toolbar to rewind to the very beginning of your simulation period.
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| Status |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| subtle | true |
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| colour | Blue |
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title | Comms & RF |
| | Report & Graph Manager | The UI tool used to pull raw numbers (e.g. GPS coordinates, access durations, look angles) out of your visual simulation and turn them into data sheets. | For whatever object you want to make a report for, right-click it in the OB. Then, find "Report & Graph Manager" and select a style template in order to generate it. | | Status |
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| subtle | true |
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| colour | Red |
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| title | Automation, Code |
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| | Access Tool | The calculation interface used to determine exact line-of-sight timeline windows between any two objects. | To use it, highlight your primary object in the OB (this "primary object" is whatever is trying to access/see the other thing). If you look at the toolbar above the | animation | 3D media toolbar, click the "Access" button. It should look like 2 connected nodes, one being green. Then, look to your OB and select your target (whatever your primary object is trying to see) from the list, then "compute". | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Properties Browser | The ultimate configuration window for any individual object. This is where you input hard physical data, like orbital parameters, transmitter frequencies, or camera dimensions. | To get to it, double-click any object in the OB. | | Status |
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| colour | Red |
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| title | in progress |
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| | Vector Geometry Tool (VGT) | The utility window in STK used to construct custom coordinate systems, geometric vectors, points, and reference axes. | To get to it, click "Analysis" from the main toolbar along the top. Then, find "Analysis Workbench", and the first tab that you should be automatically on is the VGT tab. - If you need data that is NOT relative to the center of the Earth, use VGT and create a new coordinate system.
| | Status |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Component Browser | A catalog built into STK that holds predefined profiles for real-world space objects, atmospheric models, star maps, celestial bodies, and satellite hardware specs. | To get to it, click "Utilities" from the main toolbar along the top. From there, you should be able to find the Component Browser. You can duplicate standard components (e.g. a default GPS receiver antenna) and tweak them to match custom flight hardware. | | Status |
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| colour | Red |
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| title | in progress |
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| | Scenario Object | The ultimate folder that holds everything that exists in your simulation, at the top of your OB. It holds global settings like the start date, | Do you remember what you named your scenario? That, in the OB, is what you'd double-click to get to its properties. It rests at the very top of the tree in the OB. - If you want to change the global mission timeline, you can open this object's properties and edit the analysis period's start and stop times.
| | | Integrated 3D Media Toolbar | The cluster of playback control buttons docked (typically) just above your workspace. | From left to right, these are the buttons: reset (it's RED, jumps back to the beginning of the scenario period), step in reverse, reverse , pause, play, step forward, decrease time step, increase time step, "Normal" Animation Mode, Real Time Animation Mode, X Real Time Animation Mode. Let's go through some terminology: - The timestep determines how much time is passing every time the animation updates. By default, this is 60 seconds, so the animation jumps ahead by 1 minute per frame. Thus, to step forward or backward is to jump back or ahead by your timestep.
- Normal Animation Mode runs as fast as your device can handle. Real Time Animation Mode locks itself onto your device's clock, only going as fast as "real-time". X Real Time Animation Mode is identical to the actual thing, except that you can multiply "real-time" by some constant to keep it moving smooth, just slightly faster or slower.
| | Status |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Message Viewer | The diagnostic terminal panel; it is STK's error log that spits out warning text when something in your simulation breaks. | It usually pops up in the bottom right corner of your screen. If something's gone wrong, it will tell you exactly what has gone wrong and where. - To clear the panel (if there's too many messages), right-click inside the panel and select "Clear All".
| | Status |
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| subtle | true |
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| colour | Red |
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| title | Automation, Code |
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| | Analysis Workbench | The home of the calculations that run in the background of STK. Contains VGT, the time tool, calculation tool, and spatial analysis. This is where you create advanced, custom mathematical rules that go beyond standard STK functions. | To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the workbench. | | Deck (View)| Status |
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| colour | Red |
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| title | in progress |
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| Status |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Spatial Analysis Tool | A technical interface panel used to analyze geographical space. It lets you paint regions of the Earth and calculate how well you access that zone (e.g. a satellite constellation accessing a portion of the Earth's surface area) | To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the spatial analysis tool. You can set up coverage definitions and user grids to turn orbits into real-world geographic statistics. | |
| Status |
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| colour | Red |
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| title | in progress |
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| | Solar Panel Tool | A configuration panel used to build a virtual representation of your satellite's (or other object's) power generation hardware, tracking exactly when the panels face the Sun. | To find it: Utilities (main toolbar, along the top of the screen) → Solar Panel Tool You can input your panel surface area, efficiency percentages, and whether your solar wings are fixed or spinning. - If you happen to have zero power generation, double check that you aren't paused in the middle of an eclipse in your timeline...
| Satellite Creator WizardSpatial Analysis Tool| Status |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Astrogator UI Page | The advanced trajectory-design workspace that replaces your standard "Orbit" properties menu when you need to calculate complex maneuver firing sequences (e.g. Hohmann transfers, orbit-raising burns). | To get to it: right-click your satellite/object → Properties → Orbit → Astrogator (in the propagator dropdown menu). You'll know you're there when you see the UI and the OB transform into a flowchart where you can add "Propagate", "Maneuver", and "Target" commands. | | Solar Panel Tool| Status |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Globe Manager | The sidebar panel that controls the visual mapping layers of the Earth itself. | You can use this to toggle high-resolution satellite imagery, terrain elevation maps, cloud cover layers, and nighttime city light visualizations on and off. - If your 3D Earth looks ugly (pixelated, flat, etc.), consult the Globe Manager and make sure a) your terrain cache server is checked and active, and b) your local imagery files are checked and active.
| |
| Status |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Object Properties | What pops up when you open the properties of literally any object. Contains constraints, graphical attributes, and RF settings for whatever you're editing. | - If you're looking at the properties of an object with vision (e.g. a satellite), you can add lines of sight via the "Constraints" branch in the Object Properties tree. Specifically, you can add limits like minimum elevation angles.
| Globe ManagerAstrogator UI Page | | Insert STK Object | The entry-point menu window used to add new objects (e.g. satellites, aircraft, sensors, facilities, radars, and more). | To get to it: Insert (main toolbar at the top) → New - You have many ways to make a new object. Take a satellite for example. You could use the Orbit Wizard and define the orbit of the satellite using certain parameters, import the data of an active/retired real satellite, or load one from various file types.
| | Reset Button | | Save, Archive (VDF) | The export interface menu used to bundle a whole STK scenario into a single .vdf package. | To get to it: File (main toolbar at the top) → VDF Setup → Create VDF The above is how you can make a standalone, shareable file. This is good if the person you're sending the file to is using the free viewer for STK. - If you're trying to share your scenario with your friend, and they can't see your data files, you've got two options. First, you use VDF setup to create a compressed .vdf file. Your other option is to convert the entire individual scenario folder that STK generated when you saved your scenario, into a zip file.
| | Animation Time Step| Status |
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| subtle | true |
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| colour | Red |
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| title | Automation, Code |
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| | Facility (Object) | A stationary ground asset placed directly on the Earth's surface (or the surface of another planet). Represents your ground tracking stations, dish antennas, or mission control center. | To get to it: Insert → New → Facility. Within the properties of the facility, you can input its exact latitude, longitude, and altitude coordinates. - If your facility is floating in the air on the 3D globe, you probably accidentally wrote your altitude in kilometers instead of just straight meters. Otherwise, maybe your terrain data didn't load properly?
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Target (Object) | A simplified point on the map or in space that you want your satellite or ground station to track. NOTE: It does not have actual physical hardware like transmitters, like the ground station would. | To get to it: Insert → New → Target. You can drop this target onto a specific city or coordinate point. It acts like a benchmark placeholder to calculate line-of-sight tracking windows or imaging paths. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| colour | Red |
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| title | in progress |
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| | Sensor (Object) | An object that defines the physical FOV (field-of-view) cone, camera footprint, or antenna beam width. NOTE: It must be nested underneath a parent object, like a satellite or facility. |
Object Properties | | Insert STK Object To get one: Insert → New → Sensor → (Parent Object) - If you want your sensor to track the ground, you'll need to change its pointing properties. By default, satellite sensors in STK point straight down, meaning you'll need to change the pointing properties to "Target Tracking" to get the sensor to look at a specific ground station.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Transmitter | A hardware component attached to an asset that generates and sends out radio signals at a specific frequency and power level. NOTE: It must be nested underneath a parent object, like a satellite or facility. | To get one: Insert → New → Transmitter → (Parent Object) In the properties of the transmitter, you can define the exact carrier frequency and output power (in watts). | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| colour | Red |
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| title | in progress |
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| | Receiver | A hardware component that listens for and captures the radio signals sent by a Transmitter NOTE: It must be nested underneath a parent object.. | To get one: Insert → New → Receiver→ (Parent Object) The parent object, in this case, is what ever is receiving the Transmitter's signals. Your frequency and bandwidth settings here must match your Transmitter EXACTLY, else it WILL NOT WORK. - If your link budget shows zero signal, even with clear line-of-sight, ensure that the receiver and transmitter frequencies match each other in numeric value and in units...
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Antenna Pattern (.fna) | The physical (or mathematical) shape of a transmitter's (or receiver's) signal gain. It dictates whether your object shoots a tight, high-power directional beam or sprays a weak signal everywhere. | To find this: Right click your Transmitter/Receiver → Properties → Model You can select standard analytical shapes, or upload custom .fna antenna map files. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| Status |
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| colour | Red |
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| title | in progress |
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| | Link Budget, Link Report | The sheet that accounts all the gains and losses that a signal experiences as it travels from transmitter, through air or space, to receiver. | To make one: Right-click the LOS access line between your Transmitter & Receiver → Report & Graph Manager → Link Budget - Usually, the most important metrics to look at are E_b/N_0 and BER. If those fall below your hardware's minimum threshold, your satellite simply won't drop data.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Carrier-to-Noise Ratio (C/N) | A metric indicating how much stronger your modulated data signal (the carrier) is compared to the background noise. | This value updates in real-time inside your link budget reports as your satellite orbits overhead and changes distance from the ground station. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Carrier-to-Noise Density (C/No) | The measurement of the carrier signal power relative to the noise power in a 1 Hz bandwidth. | This is used by the link budget to evaluate raw link performance before you lock in your final hardware data rate settings. Unlike C/N, this value is completely independent of the receiver's actual bandwidth filters. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | E_b/N_0 (Energy per Bit to Noise Density) | The signal-to-noise ratio (SNR) metric for digital comms. It'll tell you exactly how much energy is packed into a single bit of data compared to the background static. | THE "pass/fail" number for your link. - If you are below this value for your hardware requirements, your data packets will be completely corrupted. If you're above it, you have a link margin (essentially a safety buffer).
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Bit Error Rate (BER) | The percentage of data bits that get corrupted and flipped (from 1 to 0) as they travel through the air. | It is calculated in your link budget, and is based directly on your E_b/N_0 and modulation type. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| colour | Red |
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| title | in progress |
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| | Free Space Path Loss (FSPL) | The natural geometric weakening of an electromagnetic wave as it spreads outward through space. The further the satellite gets from the dish, the weaker the signal becomes. | Calculated automatically by STK based on pure distance and frequency. Typically the largest source of signal loss in your link budget. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| colour | Red |
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| title | in progress |
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| | Rain Attenuation (Crane // ITU-R) | The physical signal loss caused by radio waves hitting raindrops, which absorb and scatter the high-frequency energy. | Within the RF properties of your Scenario object, toggle atmospheric models (e.g. Crane, ITU-R rain). - If your signal dropped without anything moving, this is what might've happened. STK will simulate statistical weather over your facility if you have a rain model enabled. High-frequency bands will take more of a hit than lower-frequency bands.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Atmospheric Absorption | The signal degradation caused by radio waves hitting ambient oxygen and water vapor molecules (even if it's not actively raining). | Calculated automatically by STK when an atmospheric absorption model is checked in the Scenario properties. It becomes very punishing when a satellite is low on the horizon because the signal has to cut through way more air. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Tropospheric Scintillation | The rapid, random fluctuations in signal amplitude and phase caused by small-scale variations in air temperature, pressure, and humidity in the lower atmosphere. | Causes your signal to fade erratically, or "twinkle". "Enable it under the advanced environmental loss settings for fine-tuning high frequency ground-to-space links" | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| colour | Red |
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| title | in progress |
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| | Doppler Shift | The physical stretching or squeezing of a radio signal's frequency caused by the high-speed relative motion between a moving satellite and a still ground station | Tracked inside the link data reports. NOTE: Your receiver's tracking loop must be wide enough to accommodate this shifting frequency, or the signal will drift completely out of band during an overhead pass. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Antenna Gain (dBi) | The measurement of how effectively an antenna focuses radio energy in a specific direction compared to an ideal antenna that sprays energy equally in all directions | Within the properties of your Transmitter/Receiver antenna. A higher gain value leads to a tighter, more powerful beam, but also requires more precise physical pointing. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Isotropic Radiator | A theoretical, ideal antenna that radiates radio wave energy perfectly and equally in all directions (no gain), forming a perfect sphere. | Used by STK as a baseline reference point to calculate the relative gain of all real antennas. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Effective Isotropically Radiated Power (EIRP) | The true total directional power leaving your transmitting antenna. Combines raw transmitter power output, subtracts any line losses/cables, and adds antenna's directional gain. | A definitive measure of "loudness" of your transmitter assembly found in your link budget reports. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| colour | Red |
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| title | in progress |
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| | Receiver G/T (Gain-to-Noise Temperature) | The measure of a receiver's performance quality. Divides directional gain of the receiving dish by the system's internal electronic noise temperature. | A higher G/T value signifies that your ground station is incredibly sensitive and good at pulling weak, faint signals out of background space static. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | System Noise Temperature | The total equivalent thermal noise of your receiver system. Combines the physical background noise of space, atmospheric heat, and internal friction of the electrons moving through your own receiver's wires. | Within Receiver properties → Noise. - Lower temperature is better because the colder the system noise temperature (in Kelvin), the less background static your hardware creates, making it much easier to hear your satellite.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Polarization (RHCP/LHCP/Linear) | The physical geometric orientation of the electric field oscillations of your radio wave. | Within BOTH Transmitter & Receiver Properties → Basic → Definition → Model Specs → Tick the checkbox "use" under Polarization - Typically, we use either RHCP or LHCP (Right/Left-Hand Circular Polarized) since circular signals don't care if the satellite is tumbling or spinning in place.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Polarization Loss / Mismatch | The immediate signal power drop that occurs when the transmitting antenna's polarization doesn't line up perfectly with the receiving antenna's orientation. | Computed automatically by STK based on the settings of the antenna. - If you mismatch completely (i.e. transmitter on RHCP, receiver on LHCP), you're going to drop a large amount of signal power that'll kill your download...don't do that!
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Bandwidth (Data vs. Allocation) | Allocation Bandwidth: the physical width of the frequency spectrum channel your radio occupies Data Bandwidth (aka Data Rate): the actual speed at which bits travel through that channel | Within Transmitter/Receiver properties (finish) NOTE: Your receiver bandwidth must be wide enough to encompass your transmitter's signal plus any extra frequency room needed to account for Doppler shifts. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Complex Receiver Model | An advanced receiver model type that allows you to manually input custom filtering curves, noise figures, pre-amplifier gains, and explicit demodulator tracking parameters. | Within Receiver properties → Definition → Find the three dots next to the default receiver model, and switch it to the complex model - Use this when you need to match your simulation to a real-world radio data sheet.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Radar (Object) | An object used to actively transmit a pulse of energy, bounce it off an object in space or on the ground, and listen for the return echo. | To get one: Insert → New → Radar Radars can be attached to a ground facility to track incoming space debris, or dropped onto a spacecraft for Earth-imaging radar (SAR). | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Dynamic Link Graphics | The visual lines drawn in the display windows that change color in real-time based on how strong or weak the radio link is at that exact moment. | Right-click the access link → Properties → Attributes You can make the link line turn one color when the link margin is healthy, and flash another color when the data corrupts. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Yellow |
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| title | Visual |
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| | Chain (Object) | An object used to link the series of separate assets (like satellites, planes, and ground dishes) into a single team. | To make one: Insert → New → Chain → Add your assets in order This allows you to test out long, multi-stop relay paths to see if data can successfully bounce from one asset to another to reach its final destination. STK will find the exact windows when data can hop through the entire network successfully. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| Save, Archive VDF)| Object) | A group container that bundles multiple identical objects together into a single master asset list. | To make one: Insert → New → Constellation → Put all of your identical objects inside of it. It would be in your best interest to run a report against your target to check your overall global coverage. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Inter-Satellite Link (ISL) | A dedicated cross-link comms connection directly between two moving spacecraft, completely bypassing any immediate need for a ground station hop (a single leg of a longer journey) | Configure by pointing a transmitter on Satellite A directly at a receiver on Satellite B. This is very important for tracking cross-country data relays in low-Earth orbit constellations. | | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| subtle | true |
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| colour | Green |
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| title | Orbit & Environment |
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| | Uplink, Downlink | Uplink: the command signal sent up from a ground facility to the satellite. Downlink: the science data, pictures, or telemetry streamed down from the satellite to your ground tracking dish. | You need to make a pair consisting of a transmitter and a receiver for uplink, and another identical pair that'll just be for downlink. - Please use DIFFERENT frequencies across your pairs. If both pairs transmit and listen on the same frequency, your transmitters would effectively blind your receivers. Uplink needs its own frequency, and downlink needs its own, unique frequency.
| | Status |
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| subtle | true |
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| colour | Blue |
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| title | Comms & RF |
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| | Frequency Allocation / Band Clash |
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| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Modulation Type (BPSK/QPSK/QAM) |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Preamble/Coding Gain |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Minimum Elevation Angle (Constraint) |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | Line of Sight (LOS) Access |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | RF Interference (RFI) |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Phased Array Antenna |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Multi-Beam Sensor |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Yellow |
|---|
| title | Visual |
|---|
|
| | Antenna Boresight |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Yellow |
|---|
| title | Visual |
|---|
|
| | Body Masking / Object Occlusion |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | Terrain Blockage (DEM/DTED) |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | Flux Density |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | Solar Radio Noise / Sun Outage |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | Cosmic Background Noise |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Green |
|---|
| title | Orbit & Environment |
|---|
|
| | Quantization / Demodulator Loss |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| | EIRP Contour Map |
|
| | Status |
|---|
| subtle | true |
|---|
| colour | Blue |
|---|
| title | Comms & RF |
|---|
|
| Status |
|---|
| subtle | true |
|---|
| colour | Yellow |
|---|
| title | Visual |
|---|
|
|
|