Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.
Comment: Migration of unmigrated content due to installation of a new plugin

Excerpt

Also known as the vector product, the cross product is a way of multiplying two vectors to yield another vector.

Use in Physics

In mechanics, the cross product is used in calculating torque and angular momentum. The cross product is also used in introductory electricity and magnetism, where calculations involving the production and effects of magnetic fields generally require the cross product.

Calculating Cross Products

Unit Vector Cross Products

By definition:

Latex
Wiki Markup
{excerpt}Also known as the vector product, the cross product is a way of multiplying two vectors to yield another vector.{excerpt}

h3. Use in Physics

In mechanics, the cross product is used in calculating [torque|torque (single-axis)] and [angular momentum|angular momentum about a single axis].  The cross product is also used in introductory electricity and magnetism, where calculations involving the production and effects of magnetic fields generally require the cross product.

h3. Calculating Cross Products

h4. Unit Vector Cross Products

By definition:

{latex}\begin{large}\[\hat{x}\times \hat{y}= \hat{z}\]\end{large}{latex}

and

...

the

...

same

...

holds

...

for

...

even

...

permutations

...

of

...

the

...

order

...

of

...

the

...

unit

...

vectors,

...

thus:

{
Latex
}\begin{large}\[ \hat{y} \times \hat{z} = \hat{x} \]
\[ \hat{z}\times \hat{x} = \hat{y}\]\end{large}{latex}

Odd

...

permutations

...

reverse

...

the

...

sign:

{
Latex
}\begin{large}\[ \hat{y}\times\hat{x} = -\hat{z}\]
\[\hat{z}\times\hat{y} = -\hat{x}\]
\[\hat{x}\times\hat{z} = -\hat{y}\]\end{large}{latex}

{info}For three 
Info

For three dimensions,

the

sign

of

the

cross

product

of

two

unit

vectors

can

be

easily

remembered

by

checking

if

the

unit

vectors

are

in

a

special

version

of

alphabetical

order.

Start

with

the

position

of

the

{

Latex
}
\begin{large}$\hat{x}$\end{large}
{latex}

vector

and

read

to

the

right.

When

you

get

to

the

end

of

the

equation,

wrap

to

the

beginning

and

keep

reading

until

you

return

to

{

Latex
}
\begin{large}$\hat{x}$\end{large}
{latex}

.

If

you

get

x,

y,

z

then

the

sign

of

the

result

is

positive.

If

you

get

x,

z,

y

then

the

sign

is

negative.

{info}

and

...

the

...

cross

...

product

...

of

...

any

...

vector

...

with

...

itself

...

is

...

zero:

{
Latex
}\begin{large}\[ \hat{x}\times\hat{x} = 0\]
\[\hat{y}\times\hat{y} = 0\]
\[\hat{z}\times\hat{z} = 0\]\end{large}{latex}
Note

Note that reversing the order of the two vectors being multiplied switches the sign of the result.

Using this definition, it is possible to find the componentwise cross product of two vectors:

Latex


{note}Note that reversing the order of the two vectors being multiplied switches the sign of the result.{note}

Using this definition, it is possible to find the componentwise cross product of two vectors:

{latex}\begin{large}\begin{eqnarray*}\vec{A}\times\vec{B}&=&(A_{x}\hat{x}+A_{y}\hat{y}+A_{z}\hat{z})\times(B_{x}\hat{x}+B_{y}\hat{y}+B_{z}\hat{z}) \\ &=& A_{x}B_{x}\hat{x}\times\hat{x} + A_{x}B_{y}\hat{x}\times\hat{y} + A_{x}B_{z}\hat{x}\times\hat{z} + A_{y}B_{x}\hat{y}\times\hat{x} + A_{y}B_{y}\hat{y}\times\hat{y}+A_{y}B_{z}\hat{y}\times\hat{z} \\ & & \qquad\qquad+A_{z}B_{x}\hat{z}\times\hat{x}+A_{z}B_{y}\hat{z}\times\hat{y} + A_{z}B_{z}\hat{z}\times\hat{z}\end{eqnarray*}\end{large}{latex}

Using

...

the

...

relationships

...

given

...

above

...

for

...

the

...

cross

...

product

...

of

...

unit

...

vectors,

...

we

...

have:

{
Latex
}\begin{large}\[ A_{x}B_{y}\hat{z} - A_{x}B_{z}\hat{y}-A_{y}B_{x}\hat{z}+A_{y}B_{z}\hat{x} + A_{z}B_{x}\hat{y}-A_{z}B_{y}\hat{x} = (A_{y}B_{z}-A_{z}B_{y})\hat{x} + (A_{z}B_{x} - A_{x}B_{z})\hat{y} +(A_{x}B_{y}-A_{y}B_{x})\hat{z}\]\end{large}

Shortcut Using Matrix Determinant

One way to remember the formula derived in the section above is to use a matrix determinant:

Latex
{latex}

h4. Shortcut Using Matrix Determinant

One way to remember the formula derived in the section above is to use a matrix determinant:

{latex}\begin{large}\[ \vec{A}\times\vec{B} = \begin{vmatrix} \hat{x} & \hat{y} & \hat{z} \\ A_{x} & A_{y} & A_{z} \\ B_{x} & B_{y} & B_{z} \end{vmatrix} = (A_{y}B_{z}-A_{z}B_{y})\hat{x} + (A_{z}B_{x} - A_{x}B_{z})\hat{y} +(A_{x}B_{y}-A_{y}B_{x})\hat{z}\]\end{large}{latex}

h3. Geometric Methods

h4. Magnitudes from Trigonometry

The formalism above has a simple geometric interpretation.  The cross product measures the "perpendicularity" of two vectors.  Since Cartesian unit vectors are always either perpendicular (

Geometric Methods

Magnitudes from Trigonometry

The formalism above has a simple geometric interpretation. The cross product measures the "perpendicularity" of two vectors. Since Cartesian unit vectors are always either perpendicular (

Latex
{latex}\begin{large}$\hat{x}\perp \hat{y}, \hat{z}$\end{large}{latex}

)

...

or

...

parallel

...

(

{
Latex
}\begin{large}$\hat{x} \parallel \hat{x}$\end{large}{latex}

)

...

we

...

get

...

a

...

cross

...

product

...

with

...

either

...

magnitude

...

one

...

(for

...

perpendicular

...

unit

...

vectors)

...

or

...

zero

...

(for

...

parallel

...

unit

...

vectors).

...

The

...

mathematical

...

definitions

...

given

...

above,

...

however,

...

will

...

let

...

you

...

construct

...

cross

...

products

...

with

...

vectors

...

that

...

are

...

combinations

...

of

...

the

...

unit

...

vectors,

...

such

...

as

{
Latex
}\begin{large}$\vec{A} = \frac{1}{\sqrt{2}}\hat{x} + \frac{1}{\sqrt{2}}\hat{y}$\end{large}{latex}

.

...

Two

...

arbitrary

...

vectors

...

will

...

usually

...

not

...

be

...

perfectly

...

parallel

...

or

...

perpendicular.

...

Instead,

...

they

...

will

...

form

...

some

...

angle

...

θ as

...

shown

...

in

...

the

...

figures

...

below.

Image Added

By using the mathematical definition, it is possible to show that for the case of two vectors A and B that meet at an angle θ, the magnitude of the cross product will be:

Latex


!VecAngle.png|height=150!

By using the mathematical definition, it is possible to show that for the case of two vectors *A* and *B* that meet at an angle θ, the magnitude of the cross product will be:

{latex}\begin{large}\[ |\vec{A}\times \vec{B}| = |A||B|\sin\theta \]\end{large}{latex}

{tip}Note that this definition gives a magnitude of one for the product of two perpendicular unit vectors and a magnitude of zero for two parallel unit vectors.{tip}

h4. Magnitudes from Vector Parallelograms

When manipulating vectors, it is sometimes useful to imagine the parallelogram constructed by adding the two vectors in both possible orders 
Tip

Note that this definition gives a magnitude of one for the product of two perpendicular unit vectors and a magnitude of zero for two parallel unit vectors.

Magnitudes from Vector Parallelograms

When manipulating vectors, it is sometimes useful to imagine the parallelogram constructed by adding the two vectors in both possible orders (e.g.,

...

A

...

+

...

B

...

and

...

B

...

+

...

A

...

).

...

The

...

magnitude

...

of

...

the

...

sum

...

of

...

the

...

two

...

vectors

...

can

...

then

...

be

...

interpreted

...

as

...

the

...

length

...

of

...

the

...

diagonal

...

of

...

the

...

parallelogram.

...

The

...

cross

...

product

...

can

...

be

...

similarly

...

interpreted.

...

The

...

magnitude

...

of

...

the

...

cross

...

product

...

of

...

two

...

vectors

...

is

...

equal

...

to

...

the

...

area

...

of

...

the

...

vector

...

parallelogram.

Image Added

Direction from Right Hand Rule

We have given two geometric interpretations of the size of the cross product. Unfortunately, the direction of the cross product is not similarly meaningful. Consider a comparison between vector addition and the cross product. Vector addition is commutative, which means that if A + B = C, then it is also true that B + A = C. For this reason, the preferred direction of the diagonal of the vector parallelogram is unambiguous. The diagonal should point "along with" the arrows of the sides.

Image Added

The preferred direction for the cross product is not obvious in the same way. One signal of the difficulty is that the cross product is not commutative. If

Latex


!VecParallelogram.png|height=150!

h4. Direction from Right Hand Rule

We have given two geometric interpretations of the size of the cross product.  Unfortunately, the direction of the cross product is not similarly meaningful.  Consider a comparison between vector addition and the cross product.  Vector addition is commutative, which means that if *A* + *B* = *C*, then it is also true that *B* + *A* = *C*.  For this reason, the preferred direction of the diagonal of the vector parallelogram is unambiguous.  The diagonal should point "along with" the arrows of the sides.

!VecAddCross.png|height=150!

The preferred direction for the cross product is not obvious in the same way.  One signal of the difficulty is that the cross product is not commutative.  If {latex}\begin{large}$\vec{A}\times\vec{B} =\vec{C}$\end{large}{latex}

,

...

then

...

our

...

mathematical

...

definition

...

tells

...

us

...

that

{
Latex
}\begin{large}$\vec{B}\times\vec{A} = - \vec{C}$\end{large}{latex}

.

...

The

...

order

...

of

...

the

...

vectors

...

in

...

the

...

equation

...

matters

...

for

...

determining

...

the

...

direction

...

of

...

the

...

cross

...

product.

...

This

...

difficulty

...

shows

...

up

...

in

...

the

...

geometric

...

interpretation

...

of

...

the

...

cross

...

product

...

by

...

noticing

...

that

...

if

...

we

...

define

...

the

...

direction

...

of

...

the

...

cross

...

product

...

to

...

be

...

perpendicular

...

to

...

the

...

surface

...

of

...

the

...

parallelogram,

...

there

...

are

...

two

...

equally

...

good

...

choices

...

.

...

If

...

we

...

construct

...

a

...

parallelogram

...

that

...

lies

...

in

...

the

...

x,y

...

plane,

...

for

...

example,

...

then

...

either

...

the

...

+z

...

or

...

-z

...

direction

...

is

...

perpendicular

...

to

...

the

...

parallelogram.

{
Info
}

The

situation

is

even

worse

if

we

tried

to

define

a

direction

for

the

area

that

wasn't

perpendicular

to

the

parallelogram.

Instead

of

only

two

directions,

we

would

have

an

infinite

number

to

choose

from!

{info}

The

...

fact

...

is

...

that

...

the

...

only

...

way

...

to

...

define

...

a

...

direction

...

for

...

the

...

cross

...

product

...

is

...

to

...

make

...

an

...

arbitrary

...

rule.

...

The

...

rule

...

has

...

already

...

been

...

incorporated

...

in

...

the

...

mathematical

...

definition

...

we

...

gave

...

above.

...

The

...

definition

...

we

...

stated

...

makes

...

the

...

product

{
Latex
}\begin{large}$\hat{x}\times\hat{y}$\end{large}{latex} 

equal

...

to

...

plus

* {
Latex
}\begin{large}$\hat{z}$\end{large}{latex} 

rather

...

than

...

minus

* {
Latex
}\begin{large}$\hat{z}$\end{large}{latex}

.

...

This

...

was

...

an

...

arbitrary

...

choice,

...

based

...

on

...

the

...

traditional

...

ordering

...

of

...

those

...

unit

...

vectors.

...

Once

...

that

...

choice

...

has

...

been

...

made,

...

all

...

we

...

need

...

is

...

a

...

simple

...

rule

...

to

...

remember

...

the

...

consequences.

...

The

...

most

...

widely

...

taught

...

mnemonic

...

is

...

the

...

"right

...

hand

...

rule".

...

To

...

find

...

the

...

direction

...

of

...

the

...

cross

...

product

...

of

...

two

...

vectors,

...

start

...

by

...

carefully

...

reading

...

the

...

order

...

of

...

the

...

vectors.

...

For

{
Latex
}\begin{large}$\vec{A}\times\vec{B}$\end{large}{latex}

,

...

begin

...

by

...

laying

...

the

...

fingers

...

of

...

your

...

right

...

hand

...

along

...

vector

...

A

...

(the

...

first

...

in

...

the

...

product).

...

Then,

...

curl

...

your

...

fingers

...

toward

...

B

...

.

...

Your

...

thumb

...

will

...

indicate

...

the

...

direction

...

of

...

the

...

product

...

vector.

Image Added

Warning

You will get the wrong answer if you use your left hand.

Tip

Check that this definition reverses the direction of the product if you start with your fingers along B and curl toward A.

!VecCrossProduct.png|height=200! {warning}You will get the *wrong answer* if you use your left hand.{warning} {tip}Check that this definition reverses the direction of the product if you start with your fingers along *B* and curl toward *A*.{tip}