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Conservation

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of Momentum     Image Added

One important feature related to the fact that the Momentum and External Force model can accomodate a system composed of several constituents is the fact that, in the absence of external impulse acting on such a system, the momentum will be nontrivially conserved.

For a multi-object system experiencing no net impulse, the Law of Change for the model becomes:

Latex
 Momentum      [!copyright and waiver^SectionEdit.png!|Momentum (Conservation)]

One important feature related to the fact that the [Momentum and External Force] [model] can accomodate a [system] composed of several [constituents|system constituent] is the fact that, in the absence of [external|external force] [impulse] acting on such a system, the [momentum] will be _nontrivially_ conserved.

For a multi-object [system] experiencing no net [impulse], the [Law of Change] for the [model] becomes:

{latex}\begin{large}\[ \sum_{\rm sys} \vec{p}_{f} = \sum_{\rm sys} \vec{p}_{i} \]\end{large}{latex}

which

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says

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that

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the

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system's

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total

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momentum

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is

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conserved,

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but

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does

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not

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necessarily

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mean

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that

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the

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momentum

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of

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each

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constituent

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is

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conserved

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(this

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is

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the

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"nontrivial"

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part).

Approximate Conservation in Collisions     Image Added

One of the most important types of problem involving a multi-object system is a collision problem. A collision between rigid objects is a very rapid process. Because the time of a collision is so short, and because the definition of impulse involves a time integral, everyday forces like gravity or friction usually contribute a negligible impulse during the collision. Thus, if a system is chosen that includes all the colliding objects so that the (often very large) collision forces are purposely made internal, the net external impulse during the collision will be approximately zero. This allows the use of conservation of momentum to analyze the collision.

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Image Added Head-on Collision (

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Head-on Collision
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Head-on Collision
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Image Added Out of Bounds (

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Out of Bounds
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Out of Bounds
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Image Added A Walk on the Pond (

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A Walk on the Pond
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A Walk on the Pond
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h3. Approximate Conservation in Collisions     [!copyright and waiver^SectionEdit.png!|Momentum (Conservation)] One of the most important types of problem involving a multi-object system is a collision problem. A collision between [rigid|rigid body] objects is a _very_ rapid process. Because the time of a collision is so short, and because the definition of impulse involves a time integral, everyday forces like [gravity|gravity (near-earth)] or [friction] usually contribute a negligible [impulse] during the collision. Thus, if a system is chosen that includes _all_ the colliding objects so that the (often _very_ large) [collision forces] are _purposely_ made [internal|internal force], the [net|net force] [external|external force] [impulse] during the collision will be approximately zero. This allows the use of conservation of [momentum] to analyze the collision. {panel:bgColor=#F0F0FF}!images^SAP.gif! *[Head-on Collision]* ({excerpt-include:Head-on Collision|nopanel=true}){panel} {panel:bgColor=#F0F0FF}!images^SAP.gif! *[Out of Bounds]* ({excerpt-include:Out of Bounds|nopanel=true}){panel} {panel:bgColor=#F0F0FF}!images^SAP.gif! *[A Walk on the Pond]* ({excerpt-include:A Walk on the Pond|nopanel=true}){panel}