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  • Scenario
  • Individual design sketches. Each group member should post three of the design sketches they made, along with a few sentences of description for each one.
  • Designs and storyboards
  • Analysis for each of your storyboards

Scenario

Mary is a 70-year-old patient who has type 2 diabetes and high blood pressure, and recently she fell down stairs and broke her leg. She visited her family doctor for all these problems.  The doctor gave her three different medicines to take: red pills for diabetes that she needs to take before every meal; blue pills for high blood pressure that she needs to take before going to bed everyday, green pills (pain killers) for her broken leg in the morning and in the evening. In addition to that, she needs to stretch her leg every day. After the doctor left, she completely forgets the instructions the doctors give to her. She needs to remember the time to take the medications and the doctors need to know whether she has forgotten any.

Individual Design Sketches

  • Jason Yonglin Wu

 

  • Fang (Elaine) Han

  • Yi-An (Morgan) Lai

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        This user interface focuses the users who doesn’t mind spending time on the app and wants some customizations. The app would be most useful for people who has experience with websites/ mobile apps.

     Learnability

  • The google calendar style user interface makes it very easy to learn for those who are familiar with calendar applications, such as calendar on mac on google calendar.
  • “add new medicine” uses a form, which is also very commonly uses and that helps the users to learn.
  • The way to record taking a pill is by checking the box next to the medicine. It is not very obvious for a novice user so it decreases learnability.

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This user interface focuses on users who knows little about new technologies, forgets things very often, and need frequent notifications and clear signs to remind them to take drugs. It has minimal functionality on user side to prevent from errors.

     Learnability

  • The way to check off a medicine is to click on it. This might not be obvious for novice users, but they will know as soon as they try it.
  • This UI is very easy for the user to learn- it only has one main screen and a pop up window. User is very unlikely to get confused when he/she uses the app for the first time.
  • Like the patient interface for Design 1, in this design, there is a form for the doctor to use, which is easy to learn

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  • If a user accidently click a medicine when they intend not to, it just disappear and there is no way to bring it back.
  • The application does not check if the user takes the medicine at the right time. For example, if at 3pm, a user clicks on a medicine that is supposed to be taken at 6pm, it will get checked off as well. In this case, a user can cheat the system by clicking away all the medicines at once.
  • The medicine buttons are located near each other and it is easy to accidently click on the wrong medicine.

  Design 3

   Storyboard

    Analysis

This user interface is intended for users who are most self-sufficient, depends less on the application, keeps track of his/her time well. The user mainly uses this as an information board and logging tool.

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