Guide to Being a Sound Designer and Sound Engineer for MTG

Original by Matt Putnam

Updated by Brandon John


This is a general guide for the positions of Sound Designer and Sound Engineer for the MIT Musical Theater Guild.  Since these positions frequently overlap, and the division of duties varies widely between shows, they are described as one.  Typically, the SD is responsible for the artistic decisions and the SE is responsible for making it happen. This guide is currently aimed at someone who has been a sound designer and/or engineer before, and as such focuses on the details that are specific to MTG.

Things you are responsible for:

Things you may end up being responsible for:

 


Schedule

Before prod week:


Before tech night:


At tech night:


At each tech run and performance:



General tips and tricks

If you’re going to have offstage singers, give some thought to where they’re going to stand and how they’re going to be miked.  If they’re going to stand by the conductor (right in front of the orchestra) and get picked up by their headset mics, then you’re going to get a ton of orchestra sound in those channels.  Consider setting up special mics that are directional and a small distance from the orchestra. This also solves the problem of having to track down exactly who’s supposed to be singing offstage at what times--you always have dedicated channels just for offstage vocals.

To mic or to not mic the orchestra?  If the orchestra is placed behind the set and behind a heavy curtain (which is common for Sala at least), they will end up sounding very muffled and distant.  The curtains act as a gentle low-pass filter, leaving everything thuddy. Just adding an area mic or two and feeding it gently into the mains helps greatly with presence and clarity.  However, this also adds a significant amount of complexity to the whole system. You can easily end up with a feedback loop due to the vocal monitor. You could fix this by close miking the orchestra and getting rid of the area mics… but that’s even more work.

If the show makes use of cap-firing prop guns (i.e., ones that make and actual “bang” on stage), have a gunshot sound effect cued up on a hotkey — the prop guns we use fail to fire about 30% of the time.



MTG-Owned Equipment List

Equipment owned by Matt Putnam


As of this writing in June 2018, basically everything that is in the back of the office or in the tech cabinet is MTG's, and the stuff behind the tech cabinet and under the table to the right when you enter the office belongs to Putnam.



Video Monitoring

In recent shows (as of 2018), the sound engineer has often been assigned the task of setting up video comms. Currently this is done through a mixture of a couple 12v "security cameras", which we gaff tape to the nearest appropriate object. We then use BNC cables to run to the displays, or use BNC -> RCA adapters and RCA -> XLR adapters to run through the sound system snake. 

On the display end, we use a BNC -> RCA adapter to connect to the RCA -> VGA box. These boxes can then drive any standard digital monitor. We often hang these displays from the spot-op scaffolding or pipe grid, or just stick it on the SM or sound engineers desk. Make sure to test the setup before running the cables and installing everything, because most of our equipment is pretty cheap and liable to break. Also make sure to check that the monitor you choose has a very low latency, as the entire point of the monitor is to let the actors see the beat straight from the conductor.

For debugging and for camera alignment we have a small (4") display that can be powered from the same 12v supply that powers the camera. I suggest setting this up and leaving it with the conductor's camera, so that they can readjust the camera angle if necessary.






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