Compiled by Emily Rosser, erosser@mit.edu, Summer 2011


I. General Descriptions


What does a Costume Designer do?

According to the MTG website, the Designer is responsible for: “[meeting the] requirements of script, director, choreographer; costume changes, accessories, rentals, dry-cleaning and re-storing [costumes].”   In a nutshell, making sure the actors aren’t on stage naked, and possibly working in some artistic vision to boot. The designer envisions what shows up on stage, works with the director to make sure this vision is cohesive with the overall look of the show, and works to procure the necessary pieces to convey this vision.  This may entail pulling every item from MTG’s extensive costume collection; this may entail buying everything at Goodwill or other thrift stores; this may entail building or sewing everything from scratch. Most likely it will result in some combination of these three.

Although you’re the head of the costumes department (as in, you and the director have the final say for what shows up onstage), you’ll hopefully have some help to make your vision a reality.


What does a Stitcher do?

A Master Seamstress/Master Seamster/Stitch Bitch (collectively called “Stitcher” for gender-neutrality purposes in this document) is responsible for making the designer’s ideas into a reality.  They’re the engineer to your architect; the Geordi LaForge to their Picard. A stitcher should have some basic sewing experience. Being able to bargain hunt, make minor alterations, and create a garment from a simple pattern are also useful skills.  Ideally, a stitcher will also be able to think outside of the box to build unconventional costumes from cheap materials and draft up a pattern to meet the designer’s needs. Essentially, the stitcher is in charge of the nitty-gritties of costume construction/procurement.

If you, as designer, are lucky enough to have a stitcher to work with, read on to the teamwork tips in the next section.  If you’re not so lucky, carefully re-read the above. Congratulations, those are now your duties, too.


How do we balance these duties?

To work together as the costume team, you need just that: teamwork.  Communicate early, often, and to completion. The designer should run their design ideas by the stitcher for basic input, since the stitcher will be responsible for building these things, anyway.  The stitcher should realize that their job is not to offer unsolicited artistic input, but to raise concerns about building feasibility (cost, skill levels needed, time, material constraints, etc.).  The end result should be a happy zen--a costume plot that both parties will be proud to put onstage.

That said, it can be difficult to balance the duties and work required to get these costumes assembled.  An ideal split would be right down the middle, but often times someone’s building ability or time availability will prevent this.  The best way to even out the workload is to sit down with the final costume designs, make a giant to-do list of what needs done, and pick tasks.  For example, a person who’s comfortable with taking measurements can volunteer to measure the cast. Someone less confident about sewing can volunteer to make some Garment District runs.  Both of you can pitch in and decipher a pattern for a piece you need to make. Since MTG is a student theater group, learning is the most rewarding part of a show, so collaborating and swapping skills is a great approach.  There’s no formal, set-in-stone way to divide the designer/stitcher duties, so optimize for time, abilities, and learning opportunities. Remember that in any case, it’s a team effort.


Working with other positions

You are a member of the prod-staff (or production team) of the show.  To present a cohesive vision onstage, you must work with a couple other prod-staff members:

You all have a boss, the Technical Director:

The entire prod staff and the TD all work with the Director to make their vision a reality:


II.  Timeline

MTG puts on four shows a year, so you might encounter a variety of time slots.  Spring and Fall shows generally go up in 2.5 months, and naturally work around the school semester.  Summer is a more relaxed pace, with 3 months to work and lots of students available to pitch in. IAP (MIT’s January Activity Period) is a little insane, with only three weeks and the holiday break to put the show together.  You definitely want a stitcher for IAP, or else therein lies madness. Trust me on this one.

That said, regardless of time slot, there’s a general pattern to the costuming process.  Expand or contract your schedule as you see fit.


Starting out


 Just kidding.  Prod Week is hell.  The good news is that you only need worry about getting your costumes fixed, functional, and finalized.  There are a couple events scheduled for Prod Week (in no particular order) that you should be sure to attend:




III.  Resources and Words of Wisdom:

The content of MTG’s costumes stacks are limited by funds and space, and might not have what you’re looking for.  You can sometimes get around this by borrowing from other theater groups so you're not making everything from scratch. 

Other MIT student theater groups, such as the Shakespeare Ensemble, tend to do a lot more period shows than us and are usually happy to lend (they borrow our equipment all the time).  Feel free to reach out to them (or ask your producer for help with contacting these groups).

The theater department of MTA has costume resources. MTG has not borrowed costumes from MTA recently. In previous productions where we have borrowed from MTA (aka the oldentimes), they required a deposit for all costume rentals. 

E. Rosser, the original author of this guide, is a freelance costumer in the Boston/Cambridge area and has accumulated an extensive costumes closet over the years. She is occasionally willing to lend us costume pieces for shows. If you want to go this route, ask a previous costume designer or someone on the MTG exec board for help getting in contact!


Asking actors to wear their own items onstage, or to bring them in for other actors, can be a great way to avoid finding staples (black pants, dress shoes, etc.) for a show.  You should always make it an option, however, so no one feels pressured to subject their own belongings to the wear and tear of a performance. MTG keeps a good stock of common clothing items (slips, slacks, shoes in all sizes, loads of plain black outfits) that you should be able to use to fill in the gaps.  Asking actors to provide their own shoes, in particular, is handy, since it’s critical that shoes fit well to ensure actor comfort. It’s a good idea to ask the actors to bring in any items they plan to wear onstage in for approval early on.


Thrifting resources walking distance from MIT campus:

T-accessible thrifting:

Car-accessible thrifting:

Supplies (fabric, notions, etc...) in the Cambridge area

Online resources

The MTG office is a great resource that’s in high demand throughout the show for meetings, builds, supplies, storage, and emergency rehearsal space.  While you get priority of the costume shop, be flexible when it comes to sharing your space. Having a hand-sewing task at the ready for when the machine would compete with the noise of a meeting is a good idea.

Try your best to keep the office space as clean as possible, but we understand that as production week approaches, it can be harder to keep up with this. Suggestions from recent costume designers: do a quick clean/reorganize of the office post-prod week but before strike so that you have less to do during the long night hours of strike.


The office is in a relatively low-traffic space on the fourth floor of the student center, but exercise caution and common sense when working late there.  Keeping the door closed past midnight will prevent any unwanted visitors. Make sure to take your card with you and close the door when you’re going out-of-sight.  Don’t leave anything of value out in the hallway, whether or not you’re around. The office has thousands of dollars of sound equipment in it, and burglaries have happened there before.  Don’t let it happen on your watch.

Ah, the quick change.  A costumer’s greatest outlet for theater magic, yet simultaneously the bane of our existence.  A costume plot (see below for an example) will let you map where quick changes must happen: a chat with the director or stage manager (or witnessing a dress rehearsal disaster first-hand) will let you know how capable the actors are of completing it.  Here’s a highly general solution chain to follow in order to make your quick changes go smoothly:

    1. Does it have to be a quick change?  Would it be possible for the actor to exit earlier or enter later in order to give them more time?

    2. Would a dresser help?  Having a dresser backstage to stand ready with the costume and help with the change can make it go much faster, but means the producer might have to find someone available to help every performance.  Try to delegate this to another waiting actor, if possible. When this happens, try to find a 5 minute breather during pre-show preparation to run through said quick-change with the actor and dresser so they know what's going on. 

    3. Can we “cheat” on any fastenings?  What, exactly, is making the costume so hard to put on?  If it’s a tight squeeze, consider adding extra space and elastic.  If it’s buttons, consider adding snaps. If it’s snaps, consider adding velcro.  (Remember to get sewing velcro WITHOUT sticky backing: the adhesive will gunk up your machine, and sewing it on by hand is a bitch.)  If it’s too many items, consider sewing them together into one garment. There’s always the old trick of layering items (and designing an outfit so that it can conceal another layer beneath it), as well.

    4. Is there nothing else we can do?  As a last resort, change the costume design into something simpler, like a long coat that can be thrown on on top of the previous costume.

Especially for actors wearing costumes for the first time, it’s best to establish a set of ground rules for interacting with the costumes.  Here’s an example from the summer 2011 production of Assassins, sent out to the cast right after the Costume Parade:

----------------

 Greetings again, KIllers, Big-Billers, and Inter-Dimensional Bi-Morality Time-Space Fillers.  Well done on a relatively painless first run with costumes! Since we're running with them from here on out, I'd like to point out some general guidelines to keep us all sane:

That's all for now.  Costume-specific questions and concerns are always welcome.  You + Me + Your bodies + 100 years of history is looking more awesome with each run.  Keep up the good work!

-Rosser

"Friendly" neighborhood costume wench

(XXX) XXX-XXXX

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 Again, from Assassins, here’s an example costume plot: https://docs.google.com/spreadsheet/ccc?key=0AhkK-_FN600BdHpxTjR4blBfajE4Tjl3MVVhWFlkcEE

 Note the outrageous amount of changes for the Ensemble.  In order to keep things simple, each outfit was named (“1900’s lady,” for example) and a sketch provided with the items so the actors knew exactly which item went where.

 A great guide available here: https://www.thecostumer.com/rentals/forms/take_measure.pdf

 Making a measurement chart is easy, but it can be tricky to get all the measurements you need for each costume at once.  Feel free to grab the actor again during rehearsal if there’s a particular measurement you forgot.



Actor

Character

Head

Shoulders

...

Waist to mid-calf

Elbow to Wrist

Foo

Mr. Suit

22

15

153

--

--

Bar

Ms. Midcalf-Skirt

23

16

17

31

--

Baz

Mr. Gauntlets

24

17

2

--

13