These questions will guide our selection of emerging technologies and ideas for the 2006 Horizon Report. The first three correspond to the three horizons that are used to organize the report: one year or less; one to three years; or three to five years before the technology or idea reached the mainstream. The last two, new for 2006, are intended to help us focus our selections on the report's foci of teaching, learning, and creative expression.
Please add your thoughts liberally here – ideas for things to include in the report, descriptions or lists of technologies you think are going to be important, or just musings on the questions.
For a detailed description of the 12 technologies listed below from 2005, see the 2005 'Short List'.
2005 Advisory Board initial responses:
– Enterprise-Level Tools for Learning
– Ubiquitous Wireless
– Hybrid Learning (Blended Learning)
– Students' Communication Tools
2006 Advisory Board initial responses:
– Ubiquitous networks – not just wireless, but also high-speed networking, and especially highspeed networking to rurual areas, via powerlines (Diana Oblinger)
– Community Networks – is the Internet a utility? (Diana Oblinger)
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2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
2006 Advisory Board initial responses:
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2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality
2006 Advisory Board initial responses:
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2006 Advisory Board initial responses:
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2006 Advisory Board initial responses:
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