These questions will guide our selection of emerging technologies and ideas for the 2006 Horizon Report. The first three correspond to the three horizons that are used to organize the report: one year or less; one to three years; or three to five years before the technology or idea reached the mainstream. The last two, new for 2006, are intended to help us focus our selections on the report's foci of teaching, learning, and creative expression.
Please add your thoughts liberally here – ideas for things to include in the report, descriptions or lists of technologies you think are going to be important, or just musings on the questions.
For a detailed description of the 12 technologies listed below from 2005, see the 2005 'Short List'.
UPDATE: 9.28.05 The answers and comments to the five questions have been broken out into separate pages to make reading and editing more managable. Click on any question to jump to that question's new page. (Larry Johnson)
2005 Advisory Board initial responses:
– Enterprise-Level Tools for Learning
– Ubiquitous Wireless
– Hybrid Learning (Blended Learning)
– Students' Communication Tools
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2005 Advisory Board initial responses:
– Technologies for Searching and Finding
– Open Source (as an Enterprise-Level Strategy)
– Affective Computing (rename Multi-sensory? )
– Pervasive/Context-Aware Computing
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2005 Advisory Board initial responses:
– Knowledge Webs
– Social Networking and Connection Tools
– Gaming
– Augmented Reality
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(This is a new question for 2006)
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Six trends were identified in 2005. For an in-depth discussion, see the 2005 Horizon Report, pp4-5
– A shift in the locus of ownership of knowledge
– New models for sharing and licensing content and software
– The lines laptops, handhelds, and cell phones are blurring.
– Access to the Internet is increasing
– People are using technology to connect with each other easily, informally, and on many levels.
– Content is valued over format,
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