{table:align=right|cellspacing=0|cellpadding=1|border=1|frame=box|width=40%} {tr} {td:align=center|bgcolor=#F2F2F2}*[Model Hierarchy]* {td} {tr} {tr} {td} {pagetree:root=Model Hierarchy|reverse=true} {td} {tr} {table} h2. Description and Assumptions {excerpt}This model is [generally applicable|generally applicable model] (assuming knowledge of the external forces and system constituents).{excerpt} h2. Problem Cues This model is especially useful when describing the momentum of systems where external forces are absent (system momentum will be constant) or estimating the force in a process that occurs in a very short time interval as in collisions (impulse will be easier to determine than force). || Page Contents || | {toc:style=none|indent=10px} | ---- h2. Prerequisite Knowledge h4. Prior Models * [Point Particle Dynamics] h4. Vocabulary * [system] * [force] * [impulse] * [momentum] * [velocity] ---- h2. System h4. Constituents The system must be effectively composed of [point particles|point particle], though rigid bodies may be treated as point particles with positions specified by the center of mass positions of the rigid body when this model is used. h4. Variables and Parameters Mass (_m{_}{~}j~) and velocity (_v{_}{~}j~) for each object or momentum (_p{_}{~}j~) for each object inside the system. h2. Interactions h4. Relevant Types Only [external forces|external force] need be considered, since [internal forces|internal force] do not change the system's momentum. h4. Interaction Variables External forces (_F{_}{^}ext^~k~) or, alternately, impulses may be specified (_J{_}{^}ext^~k~). ---- h2. Model h4. Relationships Among State Variables If not directly given, momenta can be obtained using the definition: {latex}\begin{large}\[ \vec{p}_{j} = m_{j}\vec{v}_{j}\]\end{large}{latex} The relationship implied by the model is most easily expressed in terms of the *system momentum*, which is the vector sum of the constituent momenta. For a system composed of _N_ point particles: {latex}\begin{large}\[ \vec{p}_{\rm sys} = \sum_{j=1}^{N} \vec{p}_{j} \]\end{large}{latex} {warning}The number of point particle constituents in the system is not necessarily fixed. A [totally inelastic collision], for example, could be viewed as a process where two separate system constituents exist in the initial state, but only one is present in the final state.{warning} \\ h4. Laws of Change h5. Differential Form {latex}\begin{large}\[ \frac{d\vec{p}_{\rm sys}}{dt} = \:\sum_{k=1}^{N_{F}} \vec{F}^{ext}_{k} \]\end{large}{latex} \\ h5. Integral Form {latex}\begin{large}\[ \vec{p}_{\rm sys}_{f} = \vec{p}_{\rm sys}_{i} + \sum_{k=1}^{N_{F}} \vec{J}^{ext}_{k} = \vec{p}_{\rm sys}_{i} + \int \sum_{k=1}^{N_{F}} \vec{F}^{ext}_{k}\:dt \] \end{large}{latex} ---- h2. Relevant Examples {contentbylabel:constant_momentum,momentum_force,impulse|showSpace=false|showLabels=true|excerpt=true|operator=OR|maxResults=50} ---- {search-box} \\ \\ | !copyright and waiver^copyrightnotice.png! | RELATE wiki by David E. Pritchard is licensed under a [Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License|http://creativecommons.org/licenses/by-nc-sa/3.0/us/]. | \\ |