{table:align=right|cellspacing=0|cellpadding=1|border=1|frame=box|width=40%} {tr} {td:align=center|bgcolor=#F2F2F2}*[Model Hierarchy]* {td} {tr} {tr} {td} {pagetree:root=Model Hierarchy|reverse=true} {td} {tr} {table} h2. Description and Assumptions {excerpt}This model is applicable to a single [point particle] moving with constant velocity. It is a subclass of the [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] model defined by the constraint _a_ = 0. {excerpt} h2. Problem Cues For pure kinematics problems, the problem will often explicitly state that the velocity is constant, or else some quantitative information will be given (e.g. a linear position versus time plot) that implies the velocity is constant. ---- || Page Contents || | {toc:style=none|indent=10px} | ---- h2. Prerequisite Knowledge h4. Prior Models None. h4. Vocabulary * [position (one-dimensional)] * [velocity] ---- h2. System h4. Constituents A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h4. State Variables Time (_t_), position (_x_) and velocity (_v_). ---- h2. Interactions h4. Relevant Types In order for the velocity to be constant, the system must be subject to no _net_ interaction. h4. Interaction Variables None. ---- h2. Model h4. Law of Change \\ {latex}\begin{large}$x = x_{\rm i} + v (t - t_{\rm i})$\end{large}{latex}\\ \\ ---- h2. Diagrammatical Representations * Position versus time graph. ---- h2. Relevant Examples {contentbylabel:1d_motion,constant_velocity,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} ---- {search-box} \\ \\ | !copyright and waiver^copyrightnotice.png! | RELATE wiki by David E. Pritchard is licensed under a [Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License|http://creativecommons.org/licenses/by-nc-sa/3.0/us/]. | \\ |