Purpose: Look, I have zero clue what I'm doing either, but these are things I've run into the past 2 weeks that may be useful to know going in. This guide will hopefully speed up the process for you and make your life (and Todd's life, and your teammate who ends up machining this piece's life) a heck of a lot easier!!
Written by a clueless frosh, for clueless frosh/new RT members (or anyone else who could use this)
First: If you do not have a mouse, please get one. Track pads are not fun. Just a CAD thing.
Oh, and learn to CAD :) This guide assumes you have a part already fully modeled, so unless you have a completed CAD file from someone else, unfortunately this won’t be much help. If you’re on Rocket Team (or really just in college), however, you are surrounded by people who are very experienced with CAD - reach out! Everyone (at least that I’ve met) is super friendly and more than happy to help you out. It’s a super fun and useful skill to have, and pretty critical to design your own parts.
How to Not To Waste Hours of Your Life: A Beginner’s Guide to SolidWorks Drawings 1
Basic Document Property Settings 6
How to Add Pages in SolidWorks 22
Before You Even Get to the Shop 27
Quick Reference - Common Callouts 29
Most Common Rocket Team Standard Notes 29
Helpful Videos - This whole guide is intended to be a living document, so please add!! 29
Did I have to Google how to do this the first time? Yes. I could not find the drawing tab for anything.
Once you’ve made your CAD of a part (or have one someone else made), go to the symbol that looks like a sheet of blank paper at the very top and left of your screen. Left-click, and you’ll get a dropdown from which you should select “Make Drawing from Part/Assembly”
Image Description: Screenshot of option to “Make Drawing from Part/Assembly” in upper left of SolidWorks interface.
I believe this is mostly up to you, but I typically go with the “A (ANSI) Landscape” option (basically just because it is first on the dropdown menu), and delete the sections at the bottom I don’t need so I have more space for actual drawings. This is probably a rookie mistake; please ask your subteam lead until I get clarification on this :)
Image Description: Screenshot of pop-up where you can select your drawing template.
Once you select your template, you’re ready to start filling it out!
Quick note: When you’re in “Edit Sheet” mode where you can drawing views but can’t edit the details at the bottom of the document like your name, the title, etc, to exit this mode, right click on empty space on your document and click “Edit Sheet Format”.
If you’re in “Edit Sheet Format” mode where you can edit all the details on the bottom of the document like your name, the drawing name, etc, you can’t create drawing views. To exit this mode, right click on empty space on your document and click “Edit Sheet Format”.
First things first: fill out the “TITLE”, “DRAWN - NAME”, “DRAWN - DATE”, and “MATERIAL” sections of the sheet format. This way when people are looking at the file, even if it’s in progress (which you should add in the “COMMENTS” section), they know who to contact with questions/comments, as well as generally what this drawing is supposed to be of.
For “NAME”, add your kerb - it’s (usually) shorter than your name and gives people a way to contact you if they don’t know you/have your contact info directly.
This will be covered again later, but please give your drawing a more descriptive title than “Rocket Team Part” or “Nozzle”. To this end, the material is also useful for one to identify what this drawing is if the title is a bit ambiguous; some nozzles are graphite, some phenolic, etc.
To edit the text, make sure you are in “Edit Sheet Format” mode (see above if you are stuck in “Edit Sheet” mode) and just double-click on the box you want to edit. If what you’re entering doesn’t fit, decrease the font size, or for things like comments, see if you can clearly but concisely rephrase the text. You can also change the size of different portions of the table and delete the parts you aren’t using (e.g., all the table content to the left of the column with “unless otherwise specified”.
Image Description: Screenshot of portions of the “Edit Sheet Format” interface to fill out first.
Seriously, do these before you start your drawing. Future you will thank past you. Best if you do all this when actually creating the CAD so you’re more familiar with the numbers you’re seeing as you create the drawing, but now you definitely need to swap.
Change Units to Inches (Bottom Right Corner!)
Image Description: Screenshot of units setting in bottom right corner of SolidWorks Sketch interface.
Change Sig Figs to 4* Decimal Places
*Note: 3 decimal places is likely fine (it’s all you’re going to get accurate on most lathes), but I like to be safe rather than have to redo a whole part.
[IMAGE OF DOCUMENT PROPERTIES SETTINGS WINDOW]
Image description: Screenshot of Document Properties Settings Window.
Fill Out Your Title Block
Put in:
[IMAGE OF COMPLETED TITLE BLOCK]
Okay so you made a cool part in CAD. Congrats! But someone can't just look at your 3D model and magically know how to make it. A drawing is basically a 2D instruction manual that tells the machinist:
This is similar to how you wouldn't show someone a picture of a random personalized cake and expect them to bake it without measurements and instructions.
According to official Rocket Team standards, at minimum your drawing shall:
[IMAGE OF GOOD MULTI-PAGE DRAWING EXAMPLE]
The Basic Three Views (Required!)
Front View - The main view where you can see the most stuff
Top View - Bird's eye view looking down
Right Side View - Looking at it from the right
[IMAGE OF FRONT, TOP, RIGHT VIEW LAYOUT]
How to Make Them in SolidWorks
Fancier Views (Use These, They Help A Lot)
Section Views - For when you need to show what's inside
[IMAGE OF SECTION VIEW EXAMPLE]
Detail Views - Zoom in on tiny stuff
[IMAGE OF DETAIL VIEW EXAMPLE]
Isometric View - The 3D-looking one
Hidden Line View - The dashed lines one
It sounds stupid and maybe it’s just me, but this is where I spent like 80% of my time fixing mistakes, both from myself and others.
The Main Rule: Pretend You're Machining It
Every single feature needs 2 main things:
A hole without a location is useless. A pocket without a depth is useless. Etc.
CRITICAL: If You're Unsure of a Dimension
If you're unsure of a dimension, contact whoever made the CAD and/or your subteam lead BEFORE continuing to machine. Preferably figure this out before you even get to the machine shop, but know Todd would, like you, prefer not to redo the part and would rather you take as long as you need to figure out the proper dimensions.
How to Add Dimensions
[IMAGE OF SMART DIMENSION TOOL]
What You Absolutely Need to Dimension
For any rectangular part:
For EVERY hole:
For pockets/cutouts:
For chamfers and fillets:
[IMAGE OF WELL-DIMENSIONED PART]
Where to Put Dimensions
Additional Tips
Tolerances are very important, and can drastically affect your part’s performance or usability. If you are unsure, it is best to contact your subteam lead.
What Is a Tolerance?
It's basically "how wrong can the machinist be and it's still okay"
Example: 1.0000" ±0.0050" means anywhere from 0.9950" to 1.0050" is acceptable.
General Tolerances
If all/most dimensions have the same tolerances, just add it in the notes at the bottom so you don't over-clutter your drawing:
UNLESS OTHERWISE SPECIFIED: TOLERANCES: .XX ± .01 .XXX ± .005 .XXXX ± .0010 ANGULAR: ± 0.5°
Translation:
When You Need Special Tolerances
If you have something specific with a different tolerance than everything else, just add it on that one dimension.
Example: Instead of writing "1.5000", write "1.5000 ±.0005"
When to use tighter (smaller) tolerances:
When looser tolerances are fine:
Tighter tolerances = more time = more expensive = more annoying to machine. Only make things tight where they need to be, but when they need to be, they NEED to be.
Not Sure? Ask!
Seriously, ask your subteam lead about tolerances for everything if you don’t know yourself, but especially for:
The Notes You Should Include
Add these at the bottom of your drawing:
NOTES:
[IMAGE OF NOTES SECTION ON DRAWING]
Why These Actually Matter
DEBURR ALL EDGES - The edges get really sharp and in addition to not being fun to handle, if your piece has o-rings this can pierce the o-rings and cause you a lot of problems. Just trust me on this one.
BREAK SHARP CORNERS - Makes it less painful to handle and less likely to cut your fingers
MATERIAL - Whoever is ordering stock and/or machining needs to know what to buy or grab from the stock. Also super important because some materials (like 306 stainless steel) are a pain to machine - Todd needs to know so he can give you the bad drill bits going in so you don't destroy all the good ones :)
FINISH - If it needs anodizing or coating, say so now
Hole Callouts (Super Important)
Instead of adding separate dimensions for hole diameter and depth, use a callout:
Through holes:
Blind holes (don't go all the way through):
Threaded holes:
For counterbored holes (for bolt heads):
[IMAGE OF HOLE CALLOUT EXAMPLES]
How to Add Notes in SolidWorks
These are official Rocket Team standard notes you can use on your drawings. The "X" just means whatever note number you're on (1, 2, 3, etc.). See: https://wikis.mit.edu/confluence/display/RocketTeam/Rocket+Team+Standard+Drawing+Notes for more details.
Every part needs a part number and serial number for traceability. These follow aerospace standard AS478.
Word of advice when creating the drawings: go through it like you're actively machining the part (can be after you get everything you think is good down); you will likely catch a lot of useful dimensions you missed by accident.
Step 1: Imagine You Have Raw Material
Step 2: Walk Through Making It
Ask yourself:
Step 3: For EVERY Feature, Ask:
Common Things You'll Probably Realize You Forgot
I highly recommend using 2-3 pages of drawings depending on how complex the part is, because it very quickly gets hard to read. Don't be afraid to have multiple sheets of drawings (In my extremely limited experience, 2-3 can be good for the nozzles and more complex parts, as it's better to have an extra sheet of paper than cluttered, easy-to-confuse-dimensions drawings.)
Page 1: The Big Picture
Page 2: The Details
Page 3: If You Need It
[IMAGE OF MULTI-PAGE DRAWING ORGANIZATION]
Better to have clear drawings on 3 pages than one incomprehensible page!!
Go through this before you show up. Seriously, it'll save everyone time.
Setup Stuff
Minimum Requirements (Official Rocket Team Standards)
Views
Dimensions - The Important Part
Tolerances
Notes
The Mental Exercise
*Note: Especially if you’ve never machined before or are pretty inexperienced, know that it’s totally fine if you don’t know what any of this means; your teammates and Todd are more than happy to help you out!!
Final Check
The mistake: A hole shows diameter but not depth.
Why it's a problem: Can't machine it without knowing how deep to drill.
The fix: Always add depth "↧ X.XXXX" or "THRU" if it goes all the way through.
The mistake: Showing a hole without indicating it needs threads, or not specifying thread size.
Why it's a problem: You'll get an unthreaded hole back.
The fix: Use proper callouts like "1/4-20 UNC TAP ↧ .500"
The mistake: A rectangular pocket shows length and width but not depth.
Why it's a problem: Can't machine it without knowing how deep to mill.
The fix: Always add depth to pockets! Show it in a side view or add a note.
The mistake: Trying to show internal features entirely with hidden/dashed lines.
Why it's a problem: Drawing becomes a confusing maze of dashed lines.
The fix: Use section views to show internal features clearly.
The mistake: Making everything ±0.0005" because tighter seems better.
Why it's a problem: Takes way more time and is more expensive to machine. Unnecessarily difficult, don’t make your/the machinist’s life harder.
The fix: Only use tight tolerances where actually needed. Most stuff can be ±0.010" or ±0.005".
The mistake: No deburr note on the drawing.
Why it's a problem: Sharp edges are dangerous and will damage o-rings if present.
The fix: Always add "DEBURR ALL EDGES" or "BREAK ALL EDGES" to notes.
The mistake: Thinking the drawing is complete without walking through machining it.
Why it's a problem: Missing dimensions won't be caught until you're at the machine.
The fix: Walk through machining it mentally. Catches most missing dimensions.
The mistake: Trying to fit too many dimensions and views on a single sheet.
Why it's a problem: Creates an unreadable, cluttered mess that's easy to misinterpret.
The fix: Use 2-3 pages. Better to flip pages than squint at crowded dimensions.
The mistake: Forgetting to specify what material the part is made from.
Why it's a problem: Machinist has to guess or ask what to use.
The fix: Always put material in title block or notes. It's a minimum requirement!
The mistake: Assuming the drawing is complete without going through verification steps.
Why it's a problem: Missing critical information that causes delays or mistakes.
The fix: Actually use the checklist in Section 11. Takes 2 minutes, saves hours.
The mistake: Showing up to the shop with only a laptop.
Why it's a problem: Physical paper is far easier to reference and mark up during work, and Todd requires it.
The fix: ALWAYS bring PRINTED drawings. Clean, readable prints. If you can’t print it yourself, email as a pdf to trb@mit.edu before arrival.
The mistake: Being uncertain about a dimension (or anything else) but continuing anyway.
Why it's a problem: Can result in machining the part incorrectly and wasting material. You can also injure yourself or damage the machine, so ASK.
The fix: If unsure about anything, STOP and ask the CAD designer, subteam lead, or Todd before continuing. Also, your life is way more important than “bothering” someone if you’re not sure if the machine is supposed to be making that noise or if the parting tools can be moved on the Z-axis while in a part (DO NOT DO THIS).
This is important stuff about actually machining your part in Todd Shop.
If you are unsure of something while machining, tell Todd immediately.
He is incredibly kind (kind of scary how much patience he has) and you will learn so much from him. He knows you're learning and is an incredible teacher.
Also tell him if you think you've made a mistake.
Again, you're learning. It's way better to catch a mistake early than finish the whole part wrong.
Safety First - Always
Please do not do anything stupid. Machining, though fun, can be incredibly dangerous and everything that is told to you is for a reason.
What Todd Needs From You
What You'll Get From Todd
Todd has a ton of experience, and he's worked with countless students who are learning. He'd much rather you:
Than:
Look, none of us really know what we're doing. That's okay! This is how you learn. But following this guide will:
Three things to remember:
If you mess something up, it's fine. We all do. Just learn from it and update this guide for the next person.
Also seriously, ask for help when you're not sure about something. Ask Todd, ask your more experienced teammates, ask your subteam lead. That's what they're there for.
Now go make some good drawings and get your rocket parts made!
Tapping holes in the mostly-machined piece I used for this tutorial! Did I spend 80+ hours on this project in the span of 2 weeks? Maybe, but hey, Todd still got his (morning) coffees uninterrupted :) Fun note: it’s best to arrive at shop not at 9am, but 9:30am so Todd can turn on all the machines, make sure everything is in working order, figure out who he needs to help with what, and finish his coffee!
Through Holes: Ø.2500 THRU
Blind Holes: Ø.2500 ↧ .500
Threaded Holes: 1/4-20 UNC TAP ↧ .500 M6x1.0 TAP ↧ 10mm
Counterbored Holes: Ø.2500 THRU, C'BORE Ø.500 ↧ .250
Chamfers: 0.0625 X 45°
Fillets: R 0.0312
General Note Format:
NOTES:
UNLESS OTHERWISE SPECIFIED: TOLERANCES: .XX ± .01 .XXX ± .005
.XXXX ± .0010
For Basic Parts: X. MACHINE PER BEST SHOP PRACTICE X. BREAK ALL EDGES X. SURFACE IS SEAL BEARING (flag note for o-ring surfaces)
For Modified COTS Parts: X. USE MCMASTER-CARR PN: (YYYYYYYYY) AS STOCK TO FABRICATE THIS PART
For Threaded Holes: X. DRILL AND TAP PER UNC #4-40
For Anodized Parts: X. ANODIZE TO CLASS II, TYPE 2 (COLOR) PER MIL-A-8625F X. MARK PART NUMBER AND SERIAL NUMBER PER AS478 4.1.15
For Steel/Titanium Parts: X. MARK PART NUMBER AND SERIAL NUMBER PER AS478 4.1.7.4
Link | General Description of Application/Level of Detail | Useful Timestamps |
Solidworks Drawing Mode: 7 Genius Tips You Probably Didn’t Know About! | ||
SOLIDWORKS Tutorial - Drawings Tips and Tricks
| ||
If you're drilling/boring steel: NO you don't need a pilot hole.
Seriously, don't do it. When you drill a pilot hole and then come back with a larger drill bit, the larger bit wants to "walk" into the existing hole. This concentrates all the stress on one side of the drill bit's cutting edge instead of distributing it evenly. This breaks the drill bit. And will continue to break drill bits. Please don’t.
Instead: just use the correct size drill bit from the start. The drill bit is designed to center from the center drill alone and cut evenly when starting on a flat surface. It'll be fine, and Todd's drill bits will survive :) This is particularly important for steel because it's already harder to machine than aluminum - don't make it worse by snapping all the good drill bits!
Written by a frosh who learned all this the hard way - I did choose MIT to learn by doing, after all
Last updated: December 2025
Questions? Bug someone on your subteam or ask in Slack
Found this helpful? Feel free to pass it on to the next clueless frosh/anyone else; we’re all learning, but it’d be nice to save a few people many hours where possible! :)
Have something to add? Please do!! This is intended to be a living document