The master carpenter is responsible for leading set construction.
The master carpenter must work closely with the TD to develop cut lists and construction plans for the set pieces and large props necessary for the set design. They should be sure to develop a plan with the scenic painter for pieces to be constructed and ready in time to be painted. They will also need to lead and direct other carpenters and sets crew during set builds.
You are a member of the prod-staff (or production team) of the show. To present a cohesive vision onstage, you must work with a couple other prod-staff members:
You all have a boss, the Technical Director:
The entire prod staff and the TD all work with the Director to make his/her vision a reality:
Interview - a master carpenter is chosen in “Round 2” interviews. No prior experience is necessary for this position, if you would like a mentor for this position be sure to let your interviewers know that.
If you accept the role - yay! Go to the first prod meeting. Coordinate with your TD to visit the set shop and inventory the MTG lumber supply (including screws and bolts). Throw out pieces that are too small to worth keeping. If the show is in La Sala, make sure you have at least enough 1"x3"s for seating riser toe-rails (~43' total).
Initial design stage - First, meet with the TD and Set Designer about the big components of the set design and start thinking about how these things will be constructed and implemented.
Final design stage - Run your build plan by the TD and Scenic Painter to ensure its a reasonable timeline. Once you get their approval, start running builds and leading your carpentry crew through the build stage.
Go to set builds. Ensure you make actionable progress at each build towards completing the set construction. (Walker-051).
Check in with TD, Set Designer, and Scenic Painter frequently to discuss changes.
Put-in- You are a member of the set team. This means you’ll be expected to help bring set pieces over from the set shop. Ideally, all of the set construction should be complete on this day and you should be in constant communication with the TD to achieve this.
The rest of prod week- Construct any thing that hasn't been yet.
Opening Night - make sure you haven’t forgot anything. Check that all items are safe and secure. Do final fixes if necessary.
House Seats - you get a house seat as a member of the prod staff. Go see the show!
Parties - there will be some social events to attend. If you think you’d like to spend more time with the Guild, you should go.
Receipts - Get them to the producer or treasurer before strike.
Strike- Help with set strike. Make sure all of the set pieces find their way back to the set shop.
Post Mortem- if there was anything that went really well or really poorly. If you can go, go. If not, email any concerns to the producer.