{composition-setup}{composition-setup} {excerpt:hidden=true}*System:* Any system can be treated as a [point particle] located at the [center of mass]. --- *Interactions:* Any.{excerpt} {table:rules=cols|cellpadding=8|cellspacing=0|border=1|frame=void} {tr:valign=top}{td:width=275px|bgcolor=#F2F2F2} {live-template:Left Column} {td} {td} h1. Point Particle Dynamics h4. {toggle-cloak:id=desc} Description and Assumptions {cloak:id=desc} This [model|model] is applicable to a [point particle] (or to a [system|system] of objects treated as a [point particle|point particle] located at the system's [center of mass]) when the [external forces|external force] are known or needed. It is a subclass of the model [Momentum and External Force] defined by the constraint _dm/dt_ = 0. {cloak} h4. {toggle-cloak:id=cues} Problem Cues {cloak:id=cues} This [model|model] is typically applied to find the [acceleration|acceleration] in cases where the [forces|force] will remain constant, such as an object moving along a flat surface like a ramp or a wall. It is also useful in combination with other [models|model], such as when finding the [normal force|normal force] exerted on a passenger in a roller coaster at the top of a loop-the-loop (in which case, it would be combined with [Mechanical Energy and Non-Conservative Work]). {cloak} h4. {toggle-cloak:id=pri} Prior Models {cloak:id=pri} * [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)]. {cloak} h4. {toggle-cloak:id=vocab} Vocabulary {cloak:id=vocab} {contentbylabel:vocabulary,dynamics|showSpace=false|showLabels=false|maxResults=50|operator=AND} {cloak} h2. Model h4. {toggle-cloak:id=sys} {color:red}Compatible Systems{color} {cloak:id=sys} A single [point particle|point particle], or a system of constant mass that is treated as a point particle located at the system's center of mass. {cloak} h4. {toggle-cloak:id=int} {color:red}Relevant Interactions{color} {cloak:id=int} [External forces|external force] must be understood sufficiently to draw a [free body diagram] for the system. [Internal forces|internal force] will always cancel from the equations of Newton's 2nd Law for the system and can be neglected. {cloak} h4. {toggle-cloak:id=law} {color:red}Law of Change{color} {cloak:id=law} {latex}\begin{large} \[ \sum \vec{F}^{\rm ext} = m\vec{a} \] \end{large} {latex} {note}As with all vector equations, this Law of Interaction should really be understood as three simultaneous equations:\\ {latex}\begin{large}\[ \sum F^{\rm ext}_{x} = ma_{x}\] \[ \sum F^{\rm ext}_{y} = ma_{y}\] \[\sum F^{\rm ext}_{z} = ma_{z}\]\end{large}{latex}{note} {cloak} h4. {toggle-cloak:id=diag} {color:red}Diagrammatical Representations{color} {cloak:id=diag} {contentbylabel:dynamics,representation|showSpace=false|showLabels=false|maxResults=50|operator=AND} {cloak} h2. Relevant Examples h4. {toggle-cloak:id=all} All Related Examples {cloak:id=all} {contentbylabel:dynamics,example_problem|showSpace=false|showLabels=false|maxResults=50|operator=AND} {cloak} {search-box} \\ \\ {td} {tr} {table} {live-template:RELATE license} \\ |