{composition-setup}{composition-setup} {excerpt:hidden=true}*System:* One [point particle] constrained to move in one dimension. --- *Interactions:* Constant acceleration. --- *Note:* Multi-dimensional motion can often be broken into 1-D vector components, as for the case of projectile motion.{excerpt} {table:cellspacing=0|cellpadding=8|border=1|frame=void|rules=cols} {tr:valign=top} {td:width=350px|bgcolor=#F2F2F2} {live-template:Left Column} {td} {td} h1. One-Dimensional Motion (Constant Acceleration) h4. {toggle-cloak:id=desc} Description and Assumptions {cloak:id=desc} Technically, this model is applicable to a single [point particle] subject to a constant acceleration that is either parallel to or anti-parallel to the particle's initial velocity, but its real usefulness lies in the fact that it can describe mutli-dimensional motion with constant acceleration by separate application to orthogonal directions. Thus, it can be used describe the system's motion in any situation where the net [force] on the system is constant (a point particle subject only to near-earth [Gravitation] is a common example). It is a subclass of the [One-Dimensional Motion (General)] model defined by the constraint da/dt = 0. {cloak} h4. {toggle-cloak:id=cues} Problem Cues {cloak:id=cues} For pure kinematics problems, the problem will often explicitly state that the acceleration is constant, or else some quantitative information will be given (e.g. a linear velocity versus time plot) that implies the acceleration is constant. This model is always applicable to the vertical direction in a problem that specified gravitational [freefall]. The model is also sometimes useful (in conjunction with [Point Particle Dynamics]) in dynamics problems when it is clear that the net force is constant. {cloak} h4. {toggle-cloak:id=pri} Prior Models {cloak:id=pri} * [1-D Motion (Constant Velocity)] {cloak} h4. {toggle-cloak:id=vocab} Vocabulary {cloak:id=vocab} * [position (one-dimensional)] * [velocity] * [acceleration] {cloak} h2. Model h4. {toggle-cloak:id=sys} {color:red}Compatible Systems{color} {cloak:id=sys} A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). {cloak} h4. {toggle-cloak:id=int} {color:red}Relevant Interactions{color} {cloak:id=int} Some constant external influence must be present which produces a constant acceleration that is directed parallel or anti-parallel to the particle's initial velocity. {cloak} h4. {toggle-cloak:id=laws} {color:red} Laws of Change {color} {cloak:id=laws} This model has several mathematical realizations that involve different combinations of the variables. \\ \\ {latex}\begin{large}$v = v_{\rm i} + a (t - t_{\rm i})$\end{large}{latex}\\ \\ {latex}\begin{large}$x = x_{\rm i}+\frac{1}{2}(v_{\rm f}+v_{\rm i})(t - t_{\rm i})$\end{large}{latex}\\ \\ {latex}\begin{large}$ x = x_{\rm i}+v_{\rm i}(t-t_{\rm i})+ \frac{1}{2}a(t-t_{\rm i})^{2}$\end{large}{latex}\\ \\ {latex}\begin{large}$v^{2} = v_{\rm i}^{2} + 2 a (x - x_{\rm i})$\end{large}{latex} {cloak} h4. {toggle-cloak:id=diag} {color:red} Diagrammatic Representations{color} {cloak:id=diag} * Velocity versus time graph. * Position versus time graph. {cloak} h2. Relevant Examples h4. {toggle-cloak:id=all} All Examples Using this Model {cloak:id=all} {contentbylabel:1d_motion,constant_acceleration,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} {td} {td:width=235px} !carrier.jpg! Photos courtesy: [US Navy|http://www.navy.mil] by Cmdr. Jane Campbell {td} {tr} {table} \\ \\ {live-template:RELATE license} \\ |