{table:rules=cols|cellpadding=8|cellspacing=0|border=1|frame=void} {tr:valign=top}{td:width=355px|bgcolor=#F2F2F2} {live-template:Left Column} {td} {td} h2. Description and Assumptions {excerpt:hidden=true}*System:* One [point particle|point particle]. --- *Interactions:* Any.{excerpt} This model is technically applicable to any [point particle] system. In practice, however, the vector equations in this model are usually split into three one-dimensional equations, so that the [One-Dimensional Motion (General)] model is nearly as general, and more easily used. h2. Problem Cues This model is rarely needed in introductory mechanics, and is presented principally for intellectual completeness of the hierarchy. || Page Contents || | {toc:style=none|indent=10px} | h1. Prerequisite Knowledge h3. Prior Models * [1-D Motion (Constant Velocity)] * [1-D Motion (Constant Acceleration)] * [One-Dimensional Motion (General)] h3. Vocabulary * [position (one-dimensional)] * [velocity] * [acceleration] h1. System A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h1. Interactions Any. h1. Model h3. Laws of Change {section}{column} h6. Differential Forms {latex}\begin{large}\[ \frac{d\vec{v}}{dt} = \vec{a}\]\end{large}{latex}\\ \\ {latex}\begin{large}\[ \frac{d\vec{x}}{dt} = \vec{v}\]\end{large}{latex}\\ \\ {column}{column} h6. Integral Forms {latex}\begin{large}\[ \vec{v}(t) = \vec{v}(t_{0})+\int_{t_{0}}^{t} \vec{a}\;dt\]\end{large}{latex}\\ \\ {latex}\begin{large}\[ \vec{x}(t) = \vec{x}(t_{0})+\int_{t_{0}}^{t} \vec{v}\;dt\]\end{large}{latex}\\ {column}{section} h1. Relevant Examples None. ---- {search-box} \\ \\ {td} {tr} {table} {live-template:RELATE license} |