{composition-setup}{composition-setup} {table:cellspacing=0|cellpadding=8|border=1|frame=void|rules=cols} {tr:valign=top} {td:valign=top} h4. Introduction to the Model h5. Description and Assumptions {excerpt:hidden=true}{*}System:* One [point particle]. --- *Interactions:* No acceleration (zero net force).{excerpt} This model is applicable to a single [point particle] moving with constant velocity, which implies that it is subject to no net force (zero acceleration). Equivalently, the model applies to an object moving in one-dimension whose position versus time graph is linear. It is a subclass of the [One-Dimensional Motion with Constant Acceleration|1-D Motion (Constant Acceleration)] model defined by the constraint _a_ = 0. h5. Learning Objectives Students will be assumed to understand this model who can: * Describe the difference between [distance] and [displacement]. * Define average [velocity] and average [speed]. * Describe the features of a [motion diagram] that exhibits motion with constant [velocity]. * Relate [displacement], time and [velocity]. * Find [velocity] from the slope of a [position versus time graph]. * Describe the properties of the [position versus time graph] given the [velocity] and the initial [position] for a trip made at constant velocity. * Mathematically determine when two objects moving with constant velocity will meet by constructing and solving a system of equations. * Graphically determine when two objects moving with constant velocity will meet. h4. S.I.M. Structure Model h5. Compatible Systems A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h5. Relevant Interactions In order for the velocity to be constant, the system must be subject to no _net_ force. h4. Law of Change h5. Mathematical Representation {latex}\begin{large}$x = x_{\rm i} + v (t - t_{\rm i})$\end{large}{latex}\\ h5. Diagrammatic Representations * [motion diagram] * [position versus time graph] * [velocity versus time graph] h4. Relevant Examples h6. {toggle-cloak:id=one} Examples Involving Purely One-Dimensional Motion {cloak:id=one} {contentbylabel:constant_velocity,1d_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {toggle-cloak:id=catch} Examples Involving Determining when Two Objects Meet {cloak:id=catch} {contentbylabel:constant_velocity,example_problem,catch-up|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {toggle-cloak:id=proj} Examples Involving Projectile Motion {cloak:id=proj} {contentbylabel:projectile_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} h6. {toggle-cloak:id=all} All Examples Using This Model {cloak:id=all} {contentbylabel:1d_motion,constant_velocity,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {contentbylabel:projectile_motion,example_problem|showSpace=false|showLabels=true|excerpt=true|operator=AND|maxResults=50} {cloak} {td} {td:width=235px} {td} {tr} {table} |