ElderConnect

Connecting family members via the web.

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GR2 - Designs

Scenario

Preconditions and Assumptions

Our original three tasks in GR1 were specific to three different modes of communication: email, phone, and videochat. We re-evaluated these tasks and decided that, rather than mapping to 3 modes of communication, the tasks should pertain more to the user’s high level need and thus be independent from any particular communication means. We have thus revised our three tasks to be the following.

  1. Establish a connection
  2. Communicate asynchronously
  3. Communicate synchronously

Scenario

Harry is a 70-year-old Californian whose granddaughter, Lily, goes to college in Boston.

One day, he receives a phone call from Lily asking him to connect with her on ElderConnect. Harry goes to the website and, while talking on the phone with Lily, connects with her and she is added as a contact (Task 1).

A few days later, Harry wants to talk to Lily but since she isn’t online on ElderConnect, he sends her a message that she can read later (Task 2).

That night, he goes online again and Lily happens to be online as well, so they chat about her school day (Task 3).

Designs

We present three designs:

  1. Address book metaphor
  2. Phone metaphor
  3. Voice search and action wheel

“Address book” Design

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Storyboard



Design Highlights

Usability Analysis

  1. Learnability
  2. Efficiency
  3. Safety

“Phone Metaphor” Design

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Storyboard



Design Highlights

Note: The scenario is slightly modified for this design. Instead of establishing a connection with the grandchild and then talking with them later, this design starts with a conversation, and then a contact is stored. This maintains the metaphorical consistency of a telephone in the user interface.

Usability Analysis

  1. Learnability
  2. Efficiency
  3. Safety

Storyboard


Design Highlights

Analysis

  1. Learnability
  2. Efficiency
  3. Safety