Prototype Photos

 

Briefing

Can’t decide where to eat as a group? Play Dedice --- An interactive social decision-making game for dining out. Dedice will help you decide with “dice”, but with a twist. The randomness is weighted, so instead of blindly choosing a restaurant, Dedice will pick a restaurant for you based on the weighted preferences of location, price, and cuisine type that each player individually bets on. It’s fair. It’s fun. It’s Dedice!

Scenario Tasks

1) Group Selection Round - As a group, pick a couple of choices for location and cuisine type. You are all sharing one phone.

2) Individual Betting Round - Take the phone to place bets on the location, cuisine, and price you want most. Pass the phone to the next player when you're done. 

3) Group Decision Round - As a group, Spin the Dedice Wheel once each for location, price and cuisine. 

4) Restaurant Voting Round - Vote on the restaurant choice that you like the most. Pass the phone to the next player when you're done. 

Observations

First Prototype

Learnability

Betting concept not completely clear

Transitions between group/individual components and between users were not clear

Some interface components were unclear and inconsistent

Efficiency

Some convenience features were unnoticed (e.g., the "+" button on add-(location, cuisine, etc.) screens)

Users tried using some efficiency features that didn't exist

Decision-Making process too lengthy

Safety

Certain combinations of criteria have no restaurant choices

Insufficient feedback for user manipulation

Second Prototype

Learnability
Efficiency
Safety

Prototype Iteration

These are the changes we made between the first and second prototypes:

Design Change

Prototype 1

Prototype 2

Add Location/Cuisine screens

 

 

Betting round screens

Users bet on criteria in separate screens. Many users did not realize there were separate criteria to bet on and had to move back and forth between screen to change their bets when they realized there were more criteria to bet on.

Users bet on all three criteria (location, price, cuisine) in one screen, improving efficiency and understanding of betting purpose.

Choice wheel

Each section of the wheel is labeled with a percentage, reflecting the proportion of total chips (across all players) that were bet on that particular choice.

In addition to percentages, each section of the wheel is also populated with different colored chips, color coded to reflect how much each player bet on that particular choice.

Signposting and feedback for user manipulation

App does not interrupt user when there are no chips left in bank. It merely write that total chips left = 0.

App alerts user with a popup dialog box when there are no chips left in the bank.

Redesigned Add Location and Add Criteria screens to improve consistency

Redesigned betting round screens to improve efficiency and understanding of task purpose

More signposting and feedback for user manipulation