Prototype Photos

The photographs below are from the first iteration of our prototype, which includes three screens to step the user through the process of finding schools, selecting schools to visit, and planning a trip.

Search

This screen is the welcome screen for our web page, where a user can quickly enter information relevant to their college search and then proceed to begin searching. The GPA, SAT, Similar Schools, and Region fields are all text-boxes that can be filled in by the user; these criteria will be used to narrow down the school search. In the top corner there is an option to log in or register. While users do not need to register in order to use our service, they may register if they wish to save their itineraries and profile information. Upon logging in, users are directed to a homepage (not shown in this prototype) that would display profile information and saved itineraries.

Select

The selection screen is divided into 3 panels and allows the user to begin picking which schools to visit based on the search criteria entered on the previous screen. The center panel is the focal point, presenting the user with an interactive map that they can use to navigate around and see available schools. At the highest level (i.e. if no region is specified) a map of the U.S. would be shown with circular markers indicating the number of search results in the region represented by the marker. As the user zooms in on the map (either by clicking on the map or using the zoom bar), the regions become more fine-grained (e.g., individual states, counties, or cities). At the final zoom level (presented in this photograph) the specific schools within an area will be shown with pins in the map. These schools will then populate the left hand panel labeled "Results," and the user can add the schools to the "Selections" panel (either by clicking on them in results or by clicking on them on the map and adding them that way).  After selecting schools, the user can specify the dates of their visit and proceed to the planning screen.

Plan

The final screen is used to plans the itinerary. Keeping with the three panel layout, the left panel is populated with the list of schools selected by the user to visit. Upon selection of a school from the left panel, the middle panel will show tour and information session times for that school. By clicking on a (+) button shown next to each event, the user can add the associated event to their itinerary.  The schedule panel (right panel) is dynamic; the user can rearrange the order in which they plan to visit schools and modify the time blocks allocated to each school visit. Events added to the itinerary from the main panel will appear on the schedule panel. However, if a user adds an event at School  X at a particular time on Day Y and then changes the schedule so that he or she is no longer visiting School X on Day Y, the event will disappear from the schedule.

Briefing

We had the following notes for briefing participants:

Purpose:

Tasks:

Disclaimers:

Conclusion:

Scenario Tasks

These are the three tasks that users were given when interacting with our interface, the first roughly corresponds to the first and part of the second screen (mainly focused on searching), the second task targets the second screen (selection) and the third the third screen (planning the itinerary).

Task 1

Imagine you are a high school junior with a 3.6 GPA and 2050 SATs. Find schools in Northern California that might be a good fit.

Task 2

Select 4 schools that you would like to visit on spring break (March 23-30th).

Task 3

Plan an itinerary for visiting the 4 schools selected in Task 2.

Observations

Task 1 (Search)

Most of the users were able to go through the first screen very quickly and with no confusion, entering the information and clicking the "Go" button to move on to the next task. However, some users made a couple of comments and there were a few key observations from this stage:

Task 2 (Select)

This task presented a little bit more of a challenge for users to complete than the first task, and our observations provided some important feedback for points of confusion in the interface

Task 3 (Plan)

Planning the actual visits appeared to be the most difficult task for users and the last screen seemed to be the least intuitive and cause the most issues for each user.

Iterative Prototyping

The main change that we made between our two rounds of paper prototype testing was adjusting the third screen where the user planned their trip. We wanted to make this screen more intuitive and fit the user's expectations more than it had originally because there was a lot of confusion about the layout and the order of selections. However, after doing the second round of testing, we realized that the users were still slightly confused by the layouts of screens 2 and 3 and that these screens were redundant and cluttered so we altered them again on paper to produce a third iteration (seen below).  On the selection screen, we combined the "results" and "selections" panels into one panel where the selected schools move to the top of the list while keeping the map in the main panel. When the user moves to the planning stage, he or she can set the high-level itinerary for the trip by blocking out time for visits to each school on a calendar interface. While the user is setting the high-level schedule, he or she can visualize the proposed itinerary on a map in the center panel that will show the route between the selected schools. When the user finalizes his or her basic itinerary by clicking a "Set itinerary" button (not yet added to our prototype), the map will be minimized and the user can select specific events for each school (a feature that remained the same from our previous prototyping iterations). The user can return to editing the high-level itinerary at any time by clicking an "Edit itinerary" button.

Updated Paper Prototypes for Screens 2 and 3


Selection Screen: Redundancies removed, combined selections and results panels


Planning Screen: Now shows the user their itinerary visually, more intuitive and less clutter