Paper Prototyping

Prototype photos:

The photographs below show the first iteration of the paper prototype. The prototype aims to test the interface for the following:

From Arjun (a parent back home who want to get an immersive visual experience of his son's stories)'s perspective

From Raj (a professional who wants to communicate his experience to his parents)'s perspective:

 

 

 

Main Screen.

Screen showing an incoming call.

Prompt window to view the location.

Interface for viewing the location.

Interface for adding a comment to a location.

Interface for viewing the notes.

Interface with multiple notes.

Screen for viewing the tweets and links to the available
articles and maps.

Safety prompt window asking for a confirmation to change the viewing
mode.

Image viewer.

Briefing:

from Arjun's perspective:

Purpose of application: parents and friends can recreate narratives of the stories their loved ones tell.

from Raj's perspective:

Purpose of application: parents and friends can recreate narratives of the stories their loved ones tell.

Task 1:

Raj wants to show you where he goes jogging. Accept the call and view the comment that Raj made.

Task 2:

You want to show Arjun Charles River and add a comment.

Task 3:

You want to find out more about Yosemite Park. Check if Raj added pictures or tweets and look through them.

User testing observations (Round 1):

User 1:

Observations
Feedback

User 2:

Observations
Feedback

User 3:

Observations
Feedback

Feedback summary

Inconsistency with expectations:

Consistency with expectations:

Prototype iteration:

When testing the first prototype which combines high and low-level navigation styles we found that once in a low-level navigation mode users found it difficult to switch back to high-level navigation style. Our second prototype aims to provide more accessible low-navigation control for the three exploration modes: google earth view, images and tweets. Additionally, the second prototype removes internal inconsitencies between labels and buttons; adds safety pop up windows to facilitate adding/saving messages and exiting modes; minimises the number of icons and controls. Although we did not encounter issues with the interface being overcrowded, knowing that our targeted user group is mainly elderly we want to maximise the easy of navigation by minimising cognitive load.

Changes for Round 2:

User testing observations (Round 2):

User 1:

Observations
Feedback

User 2:

Observations
Feedback

User 3:

Observations
Feedback

Issues to consider/resolve before moving forward: