GR3: Paper Prototyping

Briefing

The following briefing was given to our user testers:

Our website is aimed at the elderly population as a way to connect with each other, foster community, and find information about hobbies and interests. You are an elderly (65+) male, John, who would like to complete a few tasks.

Scenario Tasks

The following scenario tasks were given to our user testers:

Prototype First Iteration Photos

Prototype #1 Screenshot

Notes

*Navigation Tiles

*Answering a question for medicine

*Choosing a video chat channel or buddy

 

*Adding Paul as a friend

 

Prototype First Iteration User Feedback

User 1:

User 2:

User 3:

Prototype First Iteration Observations

Observations.
Usability problems you discovered from the testing. Describe critical incidents encountered by the users, but don't record users' names. Record these as a series of high-level takeaways, focusing on the usability problems you saw, rather than what each participant did. For instance, you might describe how you had some learnability issues with your prototype, as evidenced by users B and C clicking all of the menus to try to find option X.
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Prototype First Iteration Analysis

In summary, feedback from usability tests from the first iteration concluded that the design, although simple, lacked functionality for normal and expert user scenarios, including search, sort and categorization. Hence, we adapted the feedback into our second iteration prototype and added much more functionality and performed another iteration of user testing.

Recitation Feedback:

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Prototype Second Iteration Photos

Prototype #2 Screenshot

Notes

*Navigation Tiles (more contrast)

*Answering a question for medicine

 

*Choosing a video chat buddy

 

*Adding Paul as a friend

 

Prototype Second Iteration User Feedback

User 1:

Prototype Second Iteration Observations

Observations.
Usability problems you discovered from the testing. Describe critical incidents encountered by the users, but don't record users' names. Record these as a series of high-level takeaways, focusing on the usability problems you saw, rather than what each participant did. For instance, you might describe how you had some learnability issues with your prototype, as evidenced by users B and C clicking all of the menus to try to find option X.
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Prototype Second Iteration Analysis

In summary, feedback from usability tests from the second iteration concluded that the design, although more full-fledged, now hampers usability by overloading each screen with too many features. This turned out to be confusing for both of our tested users, so would be safe to say, also complicated for elderlies as well. Hence, for our third iteration, we plan to take a middle ground to sacrifice some functionality and strike a coherent balance.

Prototype Third Iteration Photos

Prototype #3 Screenshot

Notes

*Navigation Tiles (more contrast)

Prototype Third Iteration User Feedback

User 1:

User 2:

Prototype Third Iteration Observations

Users had two main critical issues in this third iteration: ordering/filtering of questions, and wondering why video chat with Paul, a friend, doesn't go through the main friends and family tile. We plan to clarify the ordering and filtering of questions by providing more feedback for buttons and more text, as well as simplifying filtering behavior. In addition, we are planning to update the Family and Friends tiles so each tile represent a discrete task, rather than overlapping areas to minimize confusion.

Prototype Third Iteration Analysis

In summary, feedback from usability tests from the third iteration concluded that the design is more balanced between functionality and ease of use. Although there are two consistent points of confusion for users, this still indicates confusion is greatly reduced from the first and second iterations, where users had questions regarding many aspects of the user scenarios.