GR3: Paper Prototyping

Briefing

The following briefing was given to our user testers:

Our website is aimed at the elderly population as a way to connect with each other, foster community, and find information about hobbies and interests. You are an elderly (65+) male, John, who would like to complete a few tasks.

Scenario Tasks

The following scenario tasks were given to our user testers:

Prototype First Iteration Photos

Prototype #1 Screenshot

Notes

*Navigation Tiles

*Answering a question for medicine

*Choosing a video chat channel or buddy

 

*Adding Paul as a friend

 

Prototype First Iteration User Feedback

User 1:

User 2:

User 3:

Prototype First Iteration Observations

All three users thought it wasn't clear how the questions under Medical and Health are ordered. Two out of three users didn't find editing a previous response easily accessible.

Prototype First Iteration Analysis

In summary, feedback from usability tests from the first iteration concluded that the design, although simple, lacked functionality for normal and expert user scenarios, including search, sort and categorization. Hence, we adapted the feedback into our second iteration prototype and added much more functionality and performed another iteration of user testing.

Recitation Feedback

Prototype Second Iteration Photos

Prototype #2 Screenshot

Notes

*Navigation Tiles (more contrast)

*Answering a question for medicine

 

*Choosing a video chat buddy

 

*Adding Paul as a friend

 

Prototype Second Iteration User Feedback

User 1:

User 2:

Prototype Second Iteration Observations

One recurring confusion users encounter is what's going on when they enter a video chat. The prototype screen shows a number of faces, but it is unclear what immediate actions the users can take.
The 'like' and 'dislike' buttons on the video chat screen and the filter buttons on each screen added confusions.

Prototype Second Iteration Analysis

We believe that the first critical incident is attributed to the fact that our low-fidelity prototype does not show the participants chatting in real time. Otherwise it would be pretty apparent that the user can just start conversing with the others.
Based on the principle of simplicity and the fact that the 'like' and 'dislike' buttons didn't serve much purpose, we decided to remove it in the 3rd iteration. The filter buttons on the Medical and Health page will be replaced by something more externally consistent with other applications' filter and sort mechanism.

Prototype Third Iteration Photos

Prototype #3 Screenshot

Notes

*Navigation Tiles (more contrast)

* Answering a Question on Health and Medicine

 

 

* Choosing a Video Chat buddy

* Video Chat with Paul (a friend)

* Video Chat with a new person, Bob

* Add Bob to your friends

 

Prototype Third Iteration User Feedback

User 1:

User 2:

Prototype Third Iteration Observations

Users had two main critical issues in this third iteration: ordering/filtering of questions, and wondering why video chat with Paul, a friend, doesn't go through the main friends and family tile. We plan to clarify the ordering and filtering of questions by providing more feedback for buttons and more text, as well as simplifying filtering behavior. In addition, we are planning to update the Family and Friends tiles so each tile represent a discrete task, rather than overlapping areas to minimize confusion.

Prototype Third Iteration Analysis

In summary, feedback from usability tests from the third iteration concluded that the design is more balanced between functionality and ease of use. Although there are two consistent points of confusion for users, this still indicates confusion is greatly reduced from the first and second iterations, where users had questions regarding many aspects of the user scenarios.