{composition-setup}{composition-setup} {table:rules=cols|cellpadding=8|cellspacing=0|border=1|frame=void} {tr:valign=top} {td} {excerpt:hidden=true}*System:* One [point particle|point particle]. --- *Interactions:* Any.{excerpt} h4. Description and Assumptions This model is technically applicable to any [point particle] moving in three dimensions, and involves vector calculus. Except for circular and rotational motion, however, one generally treats the vectors in Cartesian coordinates, so they split into three one-dimensional equations, allowing a solution with three applications of the [One-Dimensional Motion (General)] model. h4. Problem Cues This model is needed only for problems that clearly involve motion in three dimensions, and is not often used in introductory mechanics. h2. Model h4. Compatible Systems A single [point particle|point particle] (or a system treated as a point particle with position specified by the center of mass). h4. Relevant Interactions Only knowledge of the [net|net force] [external force|external force] is required to determine the acceleration of the system. h4. Laws of Change The laws of change are simply the laws of calculus for vectors. {section}{column} h5. Differential Forms {latex}\begin{large}\[ \frac{d\vec{v}}{dt} = \vec{a}\]\end{large}{latex}\\ \\ {latex}\begin{large}\[ \frac{d\vec{x}}{dt} = \vec{v}\]\end{large}{latex}\\ \\ {column}{column}{color:white}_____{color}{column}{column} h5. Integral Forms {latex}\begin{large}\[ \vec{v}(t) = \vec{v}(t_{0})+\int_{t_{0}}^{t} \vec{a}\;dt\]\end{large}{latex}\\ \\ {latex}\begin{large}\[ \vec{x}(t) = \vec{x}(t_{0})+\int_{t_{0}}^{t} \vec{v}\;dt\]\end{large}{latex}\\ {column}{section} h2. Relevant Examples None yet. \\ \\ \\ {search-box} \\ \\ {td} {tr} {table} |