Things to Note:

In terms of labelling, here's how sorting was chosen:

  • Visual: anything that you can SEE or affects how/what you see
  • Interface: any toolbars, panels, or windows that are always on the screen/will pop up
  • Orbit & Environment: all of your orbital mechanics terminology, anything that seems like physics, and anything that affects the environment in your simulation
  • Comms & RF: anything you'd think comms would want to know
  • Automation, Code: anything that requires you to write a line of code, or deals with exporting files & data


Term NameWhat Is That?How Do I Use It? & FAQsRelevant Labels
Object Browser (OB)Your file directory for your simulation. It displays every active asset (e.g. Satellite, Facility, Sensor) in your scenario.By default, it should be on the left side of your screen. You can do a couple of things with this:
  • If you want to move this tab around, feel free to click and drag it around; place it wherever you like. If you press the downwards arrow along the top of the bar, you can change it from floating (it goes wherever you want), to docking (will snap along the screen), to integrated (will go wherever you want in your workspace).
  • If you accidentally closed it, here's how you can find it! Along the very top toolbar, click "view". From there, find "5"; that will make your OB appear again.
  • Double-click any item in this tree list to open its properties menu.

INTERFACE & PANELS

3D Graphics Window The main central panel showing a 3D model of the central body of your choosing, and the orbital trajectories that are passing by that body. Used to visually confirm certain geometries, line-of-sight arcs, and sensor cones.

By default, you should have a 3D window where your central body is the Earth. 

If you want a new one, click "view" along the very top toolbar, then "New 3D Graphics Window". You can also duplicate an existing window via very similar means. 

INTERFACE & PANELS

VISUAL
2D Map WindowThe main central panel showing a 2D projection map of the Earth. It displays the ground tracks of your satellites and the surface coverage footprints of your sensors over time.

By default, you should have this window open when you create a new scenario. 

If you want a new one, click "view" along the very top toolbar, then "New 2D Graphics Window". You can also duplicate an existing window via very similar means. 

  • 9 times out of 10, an "odd" looking ground track pattern is just normal flat-map projection geometry. If you really want to know if it's normal, check the 3D window to see its true circular path. 

INTERFACE & PANELS

VISUAL
Timeline ViewThe panel dictating the "time" the simulation is currently rendering. 

By default, it should be towards the bottom of your screen. However, the actual standard media controls (Play, Pause, Fast Forward, Reset) live in the 3D media toolbar just above your workspace with your graphics windows!

  • If everything is frozen, that means you've probably hit the end of your global Scenario duration. Click that red reset button in the animation toolbar to rewind to the very beginning of your simulation period.

INTERFACE & PANELS

Report & Graph ManagerThe UI tool used to pull raw numbers (e.g. GPS coordinates, access durations, look angles) out of your visual simulation and turn them into data sheets. For whatever object you want to make a report for, right-click it in the OB. Then, find "Report & Graph Manager" and select a style template in order to generate it.

INTERFACE & PANELSAUTOMATION, CODE

Access ToolThe calculation interface used to determine exact line-of-sight timeline windows between any two objects.To use it, highlight your primary object in the OB (this "primary object" is whatever is trying to access/see the other thing). If you look at the toolbar above the 3D media toolbar, click the "Access" button. It should look like 2 connected nodes, one being green. Then, look to your OB and select your target (whatever your primary object is trying to see) from the list, then "compute".

INTERFACE & PANELSCOMMS & RF

Properties BrowserThe ultimate configuration window for any individual object. This is where you input hard physical data, like orbital parameters, transmitter frequencies, or camera dimensions.To get to it, double-click any object in the OB. 

INTERFACE & PANELSIN PROGRESS

Vector Geometry Tool (VGT)The utility window in STK used to construct custom coordinate systems, geometric vectors, points, and reference axes.

To get to it, click "Analysis" from the main toolbar along the top. Then, find "Analysis Workbench", and the first tab that you should be automatically on is the VGT tab. 

  • If you need data that is NOT relative to the center of the Earth, use VGT and create a new coordinate system.

INTERFACE & PANELSORBIT & ENVIRONMENT

Component BrowserA catalog built into STK that holds predefined profiles for real-world space objects, atmospheric models, star maps, celestial bodies, and satellite hardware specs. To get to it, click "Utilities" from the main toolbar along the top. From there, you should be able to find the Component Browser. You can duplicate standard components (e.g. a default GPS receiver antenna) and tweak them to match custom flight hardware. 

INTERFACE & PANELSIN PROGRESS

Scenario ObjectThe ultimate folder that holds everything that exists in your simulation, at the top of your OB. It holds global settings like the start date, 

Do you remember what you named your scenario? That, in the OB, is what you'd double-click to get to its properties. It rests at the very top of the tree in the OB. 

  • If you want to change the global mission timeline, you can open this object's properties and edit the analysis period's start and stop times.

INTERFACE & PANELS

Integrated 3D Media ToolbarThe cluster of playback control buttons docked (typically) just above your workspace.  

From left to right, these are the buttons: reset (it's RED, jumps back to the beginning of the scenario period), step in reverse, reverse , pause, play, step forward, decrease time step, increase time step, "Normal" Animation Mode, Real Time Animation Mode, X Real Time Animation Mode. Let's go through some terminology:

  • The timestep determines how much time is passing every time the animation updates. By default, this is 60 seconds, so the animation jumps ahead by 1 minute per frame. Thus, to step forward or backward is to jump back or ahead by your timestep.
  • Normal Animation Mode runs as fast as your device can handle. Real Time Animation Mode locks itself onto your device's clock, only going as fast as "real-time". X Real Time Animation Mode is identical to the actual thing, except that you can multiply "real-time" by some constant to keep it moving smooth, just slightly faster or slower. 

INTERFACE & PANELSVISUAL

Message ViewerThe diagnostic terminal panel; it is STK's error log that spits out warning text when something in your simulation breaks.

It usually pops up in the bottom right corner of your screen. If something's gone wrong, it will tell you exactly what has gone wrong and where. 

  • To clear the panel (if there's too many messages), right-click inside the panel and select "Clear All". 

INTERFACE & PANELSAUTOMATION, CODE

Analysis WorkbenchThe home of the calculations that run in the background of STK. Contains VGT, the time tool, calculation tool, and spatial analysis. This is where you create advanced, custom mathematical rules that go beyond standard STK functions.To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the workbench. 

INTERFACE & PANELSIN PROGRESSORBIT & ENVIRONMENT

Spatial Analysis ToolA technical interface panel used to analyze geographical space. It lets you paint regions of the Earth and calculate how well you access that zone (e.g. a satellite constellation accessing a portion of the Earth's surface area)To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the spatial analysis tool. You can set up coverage definitions and user grids to turn orbits into real-world geographic statistics.

INTERFACE & PANELSIN PROGRESS

Solar Panel ToolA configuration panel used to build a virtual representation of your satellite's (or other object's) power generation hardware, tracking exactly when the panels face the Sun.

To find it: Utilities (main toolbar, along the top of the screen) → Solar Panel Tool

You can input your panel surface area, efficiency percentages, and whether your solar wings are fixed or spinning.

  • If you happen to have zero power generation, double check that you aren't paused in the middle of an eclipse in your timeline...

INTERFACE & PANELSORBIT & ENVIRONMENT

Astrogator UI PageThe advanced trajectory-design workspace that replaces your standard "Orbit" properties menu when you need to calculate complex maneuver firing sequences (e.g. Hohmann transfers, orbit-raising burns).To get to it: right-click your satellite/object → Properties → Orbit → Astrogator (in the propagator dropdown menu). You'll know you're there when you see the UI and the OB transform into a flowchart where you can add "Propagate", "Maneuver", and "Target" commands.

INTERFACE & PANELSORBIT & ENVIRONMENT

Globe ManagerThe sidebar panel that controls the visual mapping layers of the Earth itself. 

You can use this to toggle high-resolution satellite imagery, terrain elevation maps, cloud cover layers, and nighttime city light visualizations on and off. 

  • If your 3D Earth looks ugly (pixelated, flat, etc.), consult the Globe Manager and make sure a) your terrain cache server is checked and active, and b) your local imagery files are checked and active. 

INTERFACE & PANELSVISUAL

Object Properties What pops up when you open the properties of literally any object. Contains constraints, graphical attributes, and RF settings for whatever you're editing.
  • If you're looking at the properties of an object with vision (e.g. a satellite), you can add lines of sight via the "Constraints" branch in the Object Properties tree. Specifically, you can add limits like minimum elevation angles. 

INTERFACE & PANELS

Insert STK Object The entry-point menu window used to add new objects (e.g. satellites, aircraft, sensors, facilities, radars, and more).

To get to it: Insert (main toolbar at the top) → New

  • You have many ways to make a new object. Take a satellite for example. You could use the Orbit Wizard and define the orbit of the satellite using certain parameters, import the data of an active/retired real satellite, or load one from various file types.

INTERFACE & PANELS

Save, Archive (VDF)The export interface menu used to bundle a whole STK scenario into a single .vdf package. 

To get to it: File (main toolbar at the top) → VDF Setup → Create VDF

The above is how you can make a standalone, shareable file. This is good if the person you're sending the file to is using the free viewer for STK. 

  • If you're trying to share your scenario with your friend, and they can't see your data files, you've got two options. First, you use VDF setup to create a compressed .vdf file. Your other option is to convert the entire individual scenario folder that STK generated when you saved your scenario, into a zip file. 

INTERFACE & PANELSAUTOMATION, CODE

Facility (Object)A stationary ground asset placed directly on the Earth's surface (or the surface of another planet). Represents your ground tracking stations, dish antennas, or mission control center.

To get to it: Insert → New → Facility.

Within the properties of the facility, you can input its exact latitude, longitude, and altitude coordinates.

  • If your facility is floating in the air on the 3D globe, you probably accidentally wrote your altitude in kilometers instead of just straight meters. Otherwise, maybe your terrain data didn't load properly?

COMMS & RFINTERFACE & PANELS

Target (Object)

A simplified point on the map or in space that you want your satellite or ground station to track. 

NOTE: It does not have actual physical hardware like transmitters, like the ground station would. 

To get to it: Insert → New → Target.

You can drop this target onto a specific city or coordinate point. It acts like a benchmark placeholder to calculate line-of-sight tracking windows or imaging paths.

COMMS & RFVISUALIN PROGRESS

Sensor (Object)

An object that defines the physical FOV (field-of-view) cone, camera footprint, or antenna beam width.

NOTE: It must be nested underneath a parent object, like a satellite or facility.

To get one: Insert → New → Sensor → (Parent Object)

  • If you want your sensor to track the ground, you'll need to change its pointing properties. By default, satellite sensors in STK point straight down, meaning you'll need to change the pointing properties to "Target Tracking" to get the sensor to look at a specific ground station. 

COMMS & RFVISUAL

Transmitter

A hardware component attached to an asset that generates and sends out radio signals at a specific frequency and power level.

NOTE: It must be nested underneath a parent object, like a satellite or facility.

To get one:  Insert → New → Transmitter → (Parent Object)

In the properties of the transmitter, you can define the exact carrier frequency and output power (in watts).

COMMS & RFIN PROGRESS

Receiver

A hardware component that listens for and captures the radio signals sent by a Transmitter

NOTE: It must be nested underneath a parent object..

To get one: Insert → New → Receiver→ (Parent Object)

The parent object, in this case, is what ever is receiving the Transmitter's signals. Your frequency and bandwidth settings here must match your Transmitter EXACTLY, else it WILL NOT WORK. 

  • If your link budget shows zero signal, even with clear line-of-sight, ensure that the receiver and transmitter frequencies match each other in numeric value and in units...

COMMS & RF

Antenna Pattern (.fna)The physical (or mathematical) shape of a transmitter's (or receiver's) signal gain. It dictates whether your object shoots a tight, high-power directional beam or sprays a weak signal everywhere.

To find this: Right click your Transmitter/Receiver → Properties → Model

You can select standard analytical shapes, or upload custom .fna antenna map files.

COMMS & RFIN PROGRESS

Link Budget, Link ReportThe sheet that accounts all the gains and losses that a signal experiences as it travels from transmitter, through air or space, to receiver.

To make one: Right-click the LOS access line between your Transmitter & Receiver → Report & Graph Manager → Link Budget

  • Usually, the most important metrics to look at are E_b/N_0 and BER. If those fall below your hardware's minimum threshold, your satellite simply won't drop data. 

COMMS & RFINTERFACE & PANELS

Carrier-to-Noise Ratio (C/N)A metric indicating how much stronger your modulated data signal (the carrier) is compared to the background noise.

This value updates in real-time inside your link budget reports as your satellite orbits overhead and changes distance from the ground station.

COMMS & RF

Carrier-to-Noise Density (C/No)The measurement of the carrier signal power relative to the noise power in a 1 Hz bandwidth. 

This is used by the link budget to evaluate raw link performance before you lock in your final hardware data rate settings.

Unlike C/N, this value is completely independent of the receiver's actual bandwidth filters. 

COMMS & RF

E_b/N_0 (Energy per Bit to Noise Density)The signal-to-noise ratio (SNR) metric for digital comms. It'll tell you exactly how much energy is packed into a single bit of data compared to the background static.

THE "pass/fail" number for your link. 

  • If you are below this value for your hardware requirements, your data packets will be completely corrupted. If you're above it, you have a link margin (essentially a safety buffer).

COMMS & RF

Bit Error Rate (BER)The percentage of data bits that get corrupted and flipped (from 1 to 0) as they travel through the air.

It is calculated in your link budget, and is based directly on your E_b/N_0 and modulation type.

COMMS & RFIN PROGRESS

Free Space Path Loss (FSPL)The natural geometric weakening of an electromagnetic wave as it spreads outward through space. The further the satellite gets from the dish, the weaker the signal becomes.

Calculated automatically by STK based on pure distance and frequency. Typically the largest source of signal loss in your link budget.

COMMS & RFORBIT & ENVIRONMENTIN PROGRESS

Rain Attenuation (Crane // ITU-R)The physical signal loss caused by radio waves hitting raindrops, which absorb and scatter the high-frequency energy.

Within the RF properties of your Scenario object, toggle atmospheric models (e.g. Crane, ITU-R rain).

  • If your signal dropped without anything moving, this is what might've happened. STK will simulate statistical weather over your facility if you have a rain model enabled. High-frequency bands will take more of a hit than lower-frequency bands. 

COMMS & RFORBIT & ENVIRONMENT

Atmospheric Absorption The signal degradation caused by radio waves hitting ambient oxygen and water vapor molecules (even if it's not actively raining).

Calculated automatically by STK when an atmospheric absorption model is checked in the Scenario properties. 

It becomes very punishing when a satellite is low on the horizon because the signal has to cut through way more air.

COMMS & RFORBIT & ENVIRONMENT

Tropospheric ScintillationThe rapid, random fluctuations in signal amplitude and phase caused by small-scale variations in air temperature, pressure, and humidity in the lower atmosphere. 

Causes your signal to fade erratically, or "twinkle".

"Enable it under the advanced environmental loss settings for fine-tuning high frequency ground-to-space links"

COMMS & RFORBIT & ENVIRONMENTIN PROGRESS

Doppler ShiftThe physical stretching or squeezing of a radio signal's frequency caused by the high-speed relative motion between a moving satellite and a still ground station

Tracked inside the link data reports. 

NOTE: Your receiver's tracking loop must be wide enough to accommodate this shifting frequency, or the signal will drift completely out of band during an overhead pass.

COMMS & RFORBIT & ENVIRONMENT

Antenna Gain (dBi)The measurement of how effectively an antenna focuses radio energy in a specific direction compared to an ideal antenna that sprays energy equally in all directions

Within the properties of your Transmitter/Receiver antenna.

A higher gain value leads to a tighter, more powerful beam, but also requires more precise physical pointing. 

COMMS & RF

Isotropic RadiatorA theoretical, ideal antenna that radiates radio wave energy perfectly and equally in all directions (no gain), forming a perfect sphere.

Used by STK as a baseline reference point to calculate the relative gain of all real antennas.

COMMS & RF

Effective Isotropically Radiated Power (EIRP)The true total directional power leaving your transmitting antenna. Combines raw transmitter power output, subtracts any line losses/cables, and adds antenna's directional gain.

A definitive measure of "loudness" of your transmitter assembly found in your link budget reports.

COMMS & RFIN PROGRESS

Receiver G/T (Gain-to-Noise Temperature)The measure of a receiver's performance quality. Divides directional gain of the receiving dish by the system's internal electronic noise temperature.

A higher G/T value signifies that your ground station is incredibly sensitive and good at pulling weak, faint signals out of background space static. 

COMMS & RFLOCATION

System Noise TemperatureThe total equivalent thermal noise of your receiver system. Combines the physical background noise of space, atmospheric heat, and internal friction of the electrons moving through your own receiver's wires. 

Within Receiver properties → Noise.

  • Lower temperature is better because the colder the system noise temperature (in Kelvin), the less background static your hardware creates, making it much easier to hear your satellite.

COMMS & RF

Polarization (RHCP/LHCP/Linear)The physical geometric orientation of the electric field oscillations of your radio wave.

Within BOTH Transmitter & Receiver Properties → Basic → Definition → Model Specs → Tick the checkbox "use" under Polarization 

  • Typically, we use either RHCP or LHCP (Right/Left-Hand Circular Polarized) since circular signals don't care if the satellite is tumbling or spinning in place.

COMMS & RF

Polarization Loss / MismatchThe immediate signal power drop that occurs when the transmitting antenna's polarization doesn't line up perfectly with the receiving antenna's orientation.

Computed automatically by STK based on the settings of the antenna. 

  • If you mismatch completely (i.e. transmitter on RHCP, receiver on LHCP), you're going to drop a large amount of signal power that'll kill your download...don't do that!

COMMS & RF

Bandwidth (Data vs. Allocation)

Allocation Bandwidth: the physical width of the frequency spectrum channel your radio occupies

Data Bandwidth (aka Data Rate): the actual speed at which bits travel through that channel

Within Transmitter/Receiver properties (finish)

NOTE: Your receiver bandwidth must be wide enough to encompass your transmitter's signal plus any extra frequency room needed to account for Doppler shifts.

COMMS & RFLOCATION

Complex Receiver ModelAn advanced receiver model type that allows you to manually input custom filtering curves, noise figures, pre-amplifier gains, and explicit demodulator tracking parameters. 

Within Receiver properties → Definition → Find the three dots next to the default receiver model, and switch it to the complex model

  • Use this when you need to match your simulation to a real-world radio data sheet.

COMMS & RF

Radar (Object)An object used to actively transmit a pulse of energy, bounce it off an object in space or on the ground, and listen for the return echo.

To get one: Insert → New → Radar

Radars can be attached to a ground facility to track incoming space debris, or dropped onto a spacecraft for Earth-imaging radar (SAR).

COMMS & RFVISUAL

Dynamic Link GraphicsThe visual lines drawn in the display windows that change color in real-time based on how strong or weak the radio link is at that exact moment.

Right-click the access link → Properties → Attributes

You can make the link line turn one color when the link margin is healthy, and flash another color when the data corrupts.

COMMS & RFVISUAL

Chain (Object)An object used to link the series of separate assets (like satellites, planes, and ground dishes) into a single team. 

To make one: Insert → New → Chain → Add your assets in order 

This allows you to test out long, multi-stop relay paths to see if data can successfully bounce from one asset to another to reach its final destination. STK will find the exact windows when data can hop through the entire network successfully.

COMMS & RFINTERFACE & PANELS

Constellation (Object)A group container that bundles multiple identical objects together into a single master asset list.

To make one: Insert → New → Constellation → Put all of your identical objects inside of it.

It would be in your best interest to run a report against your target to check your overall global coverage. 

COMMS & RFINTERFACE & PANELS

Inter-Satellite Link (ISL)A dedicated cross-link comms connection directly between two moving spacecraft, completely bypassing any immediate need for a ground station hop (a single leg of a longer journey)

Configure by pointing a transmitter on Satellite A directly at a receiver on Satellite B. 

This is very important for tracking cross-country data relays in low-Earth orbit constellations.

COMMS & RFORBIT & ENVIRONMENT

Uplink, Downlink

Uplink: the command signal sent up from a ground facility to the satellite.

Downlink: the science data, pictures, or telemetry streamed down from the satellite to your ground tracking dish.

You need to make a pair consisting of a transmitter and a receiver for uplink, and another identical pair that'll just be for downlink. 

  • Please use DIFFERENT frequencies across your pairs. If both pairs transmit and listen on the same frequency, your transmitters would effectively blind your receivers. Uplink needs its own frequency, and downlink needs its own, unique frequency.

COMMS & RF

Frequency Allocation / Band ClashThe legal and physical assignment of specific radio bands to prevent radio operations from bleeding into other global networks

If you're configuring multiple transmitters in a single scenario, ensure that their bandwidth allocations do not overlap with each other 

(You'd be accidentally simulating self-jamming!) 

COMMS & RF

Modulation Type (BPSK/QPSK/QAM)

The mathematical scheme used to mold digital 1s and 0s into a raw, analog radio wave.

(Standard styles include: BPSK, QPSK, high-density QAM)

Within your transmitter's properties

Which one should you pick? : 

  • BPSK – slow but very rugged, perfect for critical emergency beacons
  • QPSK and QAM pack more data into each second of download time, but require a precise, high power signal, else the bits will corrupt instantly

COMMS & RF

Preamble/Coding GainExtra bits added into your raw data stream that allow a receive to detect and fix small bit corruptions automatically without needing to ask for a redownload

Configured in the advanced modulation tabs

Adding coding gain lowers the minimum E_b/N_0 your receiver needs to successfully reconstruct your data packets

COMMS & RFIN PROGRESS

Minimum Elevation Angle (Constraint)A filter that blocks a ground dish from communicating with a satellite if the spacecraft is too low to the horizon

To find it: Facility properties → Constraints tab → Elevation Angle

A good baseline is 5-10 degrees.

Why did my access times shorten? : Ground dishes can't talk through buildings, mountains, or thick smog. Forcing a minimum elevation angle will cut most of those things out.

COMMS & RFORBIT & ENVIRONMENT

Line of Sight (LOS) AccessA calculation that determines whether an unblocked, straight physical line can connect two assets through space without crashing through the Earth

To find it: Access tool →  Select your satellite, then your facility → Compute

This calculates your absolute maximum raw availability windows before any RF losses are even factored in

COMMS & RFORBIT & ENVIRONMENT

RF Interference (RFI)Unwanted radio frequency noise or signals from secondary transmitters that pollute your receiver's frequency channel, thus lowering your signal-to-noise ratio

You could add a third-party transmitter to the scenario, label it as an "Interferer", and map it to bleed into your receiver's channel to analyze how bad your link margin degrades.

COMMS & RF

Phased Array AntennaAn advanced antenna assembly made of many tiny elements that uses computer-controlled electronic phase shifting to instantly steer its radio beam (without moving any physical parts)

Under your antenna model properties, select "Phased array".

It's great from tracking multiple satellites simultaneously or rapidly shifting beams across a constellation

COMMS & RF

Multi-Beam SensorA sensor configuration that allows a single hardware asset to cast down several separate discrete fields of view or radio footprints simultaneously

Used to simulate highly advanced communication payloads, like high-throughput satellites (HTS), that blanket entire continents in tiny, high-density cellular footprints

COMMS & RFVISUAL

Antenna Boresight

The absolute center vector axis of an antenna's directional beam shape. This is the vector path where the antenna achieves its maximum possible physical gain (0 degrees off-axis angle)

You can turn on the boresight vector line in your 3D Graphics properties to see exactly where your antenna is pointing relative to its target during an overflight

COMMS & RFVISUAL

Body Masking / Object OcclusionThe blockage of an antenna's line of sight caused by the satellite's own structure

Under your satellite properties → Constraints tab → Body Masking

If you'd like, you can pick a 3D CAD model file so STK can use that in determining if your antenna is trying to send a signal through its satellite body

COMMS & RFORBIT & ENVIRONMENT

Terrain Blockage (DEM/DTED)Signal obstruction caused by natural landscape–think mountains, valleys, or hills. Blocking the straight line RF path between a ground dish and a low-horizon satellite

To enable it, load a Digital Elevation Model (DEM/DTED terrain file) into your Scenario properties → enable Azimuth-Elevation Constraint OR go to your facility object → check Use Terrain Data

COMMS & RFORBIT & ENVIRONMENT

Flux DensityThe amount of radio power flowing through a unit area of space at a given distance from the transmitter, measured in Watts/m^2 

It is generated in your Link Budget reports to determine if your satellite's signal beam complies with international space power radiation limits set by regulatory agencies

COMMS & RF

Solar Radio Noise / Sun OutageSevere signal interference caused when the sun passes directly behind your target satellite from the perspective of a ground station dish.

The Sun's massive natural RF radiation completely overwhelms a ground station's receiver.

To implement that, add a Sun constraint OR check Solar Outage in your link options

  • You'll be able to predict exact seasonal dates when satellite downloads will temporarily drop due to solar alignments

COMMS & RFORBIT & ENVIRONMENT

Cosmic Background Noise The faint, widespread electromagnetic radiation originating from deep space and galactic background sources that gets picked up by high-sensitivity antennas pointing skyward

Computed as part of your system noise temperature calculations when defining high-gain deep space or Earth-station dishes

COMMS & RFORBIT & ENVIRONMENT

Quantization / Demodulator LossInternal hardware efficiency losses suffered inside the receiver's digital signal processor (DSP) when converting continuous analog radio waves into discrete digital bits

Added as a fixed dB reduction field in advanced Link Budget templates to account for real-world circuit inefficiencies

COMMS & RF

EIRP Contour MapA visual heat-map projected directly onto the 3D globe or 2D map showing the geographical boundary lines of your satellite's signal strength footprint

To enable it: Right click your Transmitter → select Graphics → enable Contour Graphics

This will draw concentric geographic rings showing exactly where on Earth the link will be 100% operational versus where it fades out 

COMMS & RFVISUAL

PropagatorThe mathematical algorithm or numerical solver STK uses to calculate and project a satellite's flight trajectory through space across time

Selected via Satellite properties →  Propagator →  Orbit

Which propagator should you use?

Use Two-Body if you want basic physics, ignoring drag and other real-world imperfections. Use J2 if you want to account for the Earth's slightly squished shape. SGP4 is solely for loading NORAD TLE data. HPOP (High Precision Orbit Propagator) is best when simulating real missions because it accounts for drag, solar wind, and lunar gravity.

ORBIT & ENVIRONMENT

Classical Orbital Elements (COE)The six fundamental Keplerian numbers that uniquely define the exact shape, size, tilt, and orientation of an orbit in 3D space, along with the satellite's position on that path.

Found in the Satellite Orbit properties → Basic Type: Classical

The six values are: the semi-major axis, eccentricity, inclination, RAAN, argument of perigee, and true anomaly.

ORBIT & ENVIRONMENT

Two-Line Element Set (TLE)A standardized 2-line encoded block of ASCII text used by NORAD and US Space Command to distribute real-time tracking measurements of every tracked object in Earth orbit

Found in the Satellite properties → set Propagator to SGP4 →  paste the 2 lines of text directly into the TLE field OR point it to a .tle text file.

STK will automatically match the orbit to real-world tracking data

ORBIT & ENVIRONMENTAUTOMATION, CODE

ApogeeThe absolute furthest point in an elliptical orbit from the body the satellite is orbiting, where the satellite travels at its lowest physical orbital velocity

You can view this in any standard geometry report.

How can you raise your apogee? → You can do this by firing your thrusters at perigee (the complete other side of the orbit). Burning in the direction of travel at perigee will push your apogee altitude higher.

ORBIT & ENVIRONMENT

PerigeeThe absolute closest point in an elliptical orbit from the body the satellite is orbiting, where the satellite travels at its highest physical orbital velocity

Be sure to monitor your perigee altitude when designing LEOs. If your perigee drops below 150km, atmospheric drag will rapidly pull the satellite down to burn up in the atmosphere.

ORBIT & ENVIRONMENT

Semi-Major Axis (a)Half of the longest diameter of an elliptical orbit. Dictates the overall size of the orbit and directly determines how long the satellite takes to complete one full revolution (orbital period).

It is typed into the Classical Orbit configuration, as 1 of the 6 COEs.

Note that STK measures semi-major axis from the center of the Earth, not the surface. Always add in the radius of the Earth (6,371km) to your semi-major axis number, not just the altitude above the Earth's surface.

ORBIT & ENVIRONMENT

Eccentricity (e)A dimensionless number between 0 and 1 that determines how circular (0) or stretched out an elliptical orbit is

Set it inside the Orbit properties page. e = 0 is a perfect circle. 0 < e < 1 creates an ellipse. e = 1 gives you a parabolic trajectory, while e > 1 gives you a hyperbola.

ORBIT & ENVIRONMENT

Inclination ( i )The vertical tilt angle of an orbital plane measured against the Earth's equatorial plane (the plane created if you were to slice the Earth in half along the equator)

Set in Orbit properties, and spans 180 degrees. 

An inclination of 0 degrees traces the equator, 90 degrees circles both the North and South poles, and anything greater than 90 degrees is a retrograde orbit (moving opposite the direction of the Earth's rotation)

ORBIT & ENVIRONMENT

Right Ascension of the Ascending Node (RAAN)The horizontal twist angle of an orbital plane relative to deep space (measured from the vernal equinox). 

It dictates where the satellite crosses the equator moving from the Southern to the Northern Hemisphere

Often used when spacing out satellites across a constellation. In giving 3 orbital planes RAAN values of 0, 120, and 240 degrees, you'd spread them evenly around the globe

ORBIT & ENVIRONMENT

Argument of PerigeeThe angle inside the orbital plane that dictates where the orbit's perigee sits relative to the equator crossing point

For a perfectly circular (e = 0) orbit, this value has no meaning since there is no "low" point. When designing more eccentric orbits, it allows you to have apogee parked over a specific hemisphere.

ORBIT & ENVIRONMENT

True Anomaly (v) / Mean Anomaly (M)

True Anomaly is the actual geometric angle between perigee and the satellite's exact current position along its orbit.

Mean Anomaly is a theoretical angle that increases at a uniform mathematical rate over time.

Typed into the Orbit properties page under the location parameter. 

Use True Anomaly when you need to place a satellite at a precise physical point (e.g. exactly at perigee, v = 0)

ORBIT & ENVIRONMENT

Geocentric vs. Geodetic Coordinates

Two competing coordinate systems for locating points on Earth.

Geocentric assumes the Earth is a perfect sphere.

Geodetic accounts for the Earth being an oblate spheroid, flattened at the poles.

You can set this inside Scenario/Object properties

Why is my target position off? → STK defaults to Geodetic because it matches GPS maps. If you or your script exports Geocentric coordinates without converting them, your ground targets will be off by several kilometers.

ORBIT & ENVIRONMENTAUTOMATION, CODE

Ground TrackThe path traced onto the 2D surface map of the Earth directly beneath a satellite as it orbits overhead.

Displayed automatically in the 2D Graphics Window. Ground tracks shift westward on each consecutive orbit because the Earth rotates beneath the satellite's fixed orbital plane.

ORBIT & ENVIRONMENTVISUAL

Umbra/Penumbra

The shadow regions cast by planetary bodies. 

Umbra is the area of the total sunlight blockage (complete darkness).

Penumbra is the partial shadow boundary where the Sun is partially blocked.

To find this: Right-click Satellite → Report & Graph Manager → run an Eclipse Times report

This is critical for designing battery sizing and thermal control models.

ORBIT & ENVIRONMENT

Solar Radiation Pressure (SRP)The small force exerted on a spacecraft when photons from solar light impact its surface. Over long missions, SRP pushes satellites off their predicted trajectory.

Configured inside numerical propagators like HPOP. 

You must define the spacecraft's surface area, mass, and coefficient of reflectivity (C_r) for STK to calculate the pressure perturbation accurately

ORBIT & ENVIRONMENT

Atmospheric Drag Model Mathematical density models that calculate thin atmospheric air resistance acting against a satellite in LEO

You can enable it under HPOP propagator settings.

Jacchia 1970 or NRLMSISE-00 calculate atmospheric density changes based on solar flux inputs to predict orbital decay rates.

ORBIT & ENVIRONMENT

J2/J4 Gravitational Perturbations

Mathematical factors accounting for the Earth's non-spherical shape.

J2 causes the orbit's RAAN to drift horizontally and the argument of the perigee to rotate over time.

Handled automatically when using the J2 Perturbation, J4 Perturbation, or HPOP propagators.

Essential for designing orbits that rely on nodal precession.

ORBIT & ENVIRONMENT

Sun-Synchronous Orbit (SSO)A retrograde polar (i = 90 degrees) orbit tuned so that J2 orbital precession matches the Earth's revolution around the Sun

Set your inclination to approximately 98 degrees (depending on altitude). This guarantees that the satellite will pass over any given spot on Earth at the exact same local solar time every day, keeping shadow angles consistent for imaging payloads.

ORBIT & ENVIRONMENT

Geostationary Orbit (GEO)A circular, i = 0 orbit at an altitude of 35,786km above the equator. The satellite's orbital period matches the Earth's rotational period.

How do I implement this? → Set a (semi-major axis) = 42,164 km, e = 0, and i = 0. From a ground station's perspective, a GEO satellite remains completely stationary in the sky.

ORBIT & ENVIRONMENT

Low Earth Orbit (LEO) vs. Medium Earth Orbit (MEO)

LEO ranges from 160km to 2,000km in altitude, where fast orbital periods can be as low as 90 minutes.

MEO ranges from 2,000km to GEO altitude, so 35,786km. Commonly used for navigation constellations like GPS.

Defined by setting your semi-major axis / altitude parameters in the Orbit Wizard.

ORBIT & ENVIRONMENT

Sub-Satellite Point (Nadir)The exact geographical coordinate on the Earth's surface sitting directly beneath the satellite. Represents the point where a straight line drawn from the center of the Earth through the satellite intersects the ground.

It is the default pointing vector for down-looking Earth-observation cameras and omnidirectional telemetry antennas.

You can toggle the sub-satellite point display on/off in the 2D Graphics properties. 

ORBIT & ENVIRONMENTVISUAL

Orbital PeriodThe amount of time it takes for a satellite to complete one full 360 degree revolution around its central body

Determined entirely by your semi-major axis.

A typical LEO period (for 400-500km in altitude) is around 90 to 95 minutes.

ORBIT & ENVIRONMENT

Delta-V The total change in velocity required to perform an orbital maneuver, burn thrusters, or change inclination. Represents the fuel budget cost of space operations.

Calculated when adding impulsive or finite maneuvers inside STK Astrogator. Your spacecraft's propulsion tank size dictates how much total Delta-V budget you have available before running out of fuel.

ORBIT & ENVIRONMENT

Hohmann TransferAn elliptical, 2-burn orbital maneuver used to transfer a spacecraft between two circular orbits of different altitudes using the absolute minimum amount of propellant.

Set up inside Astrogator using 2 impulsive Delta-V burns: Burn 1 raises the apogee to the target altitude, and Burn 2 circularizes the orbit once you arrive at apogee.

ORBIT & ENVIRONMENT

Third-Body GravityThe gravitational pulling forces exerted on an Earth-orbiting satellite by third-party astronomical bodies (primarily the Sun and the Moon)

Toggled inside advanced propagators like HPOP. 

While negligible for low LEO orbits, third-body gravity becomes a massive perturbing force for high MEO, GEO, and deep space missions.

ORBIT & ENVIRONMENT

B-Plane TargeterA planar coordinate targeter used during interplanetary flybys or deep-space approaches to target a hyperbolic trajectory aimed at a specific incoming impact or capture parameter relative to a planet.

Accessed inside the Targeter tool in STK Astrogator when setting up planetary encounter trajectory sequences.

ORBIT & ENVIRONMENTINTERFACE & PANELS

AstrogatorSTK's mission architecture module designed for complex trajectory design, maneuver targeting, station-keeping, and deep-space orbital transfers

Insert a Satellite → change Propagator dropdown to Astrogator.

Replaces basic Keplerian orbits with a sequence-based event stream (Launch → Coast → Burn → Target)

ORBIT & ENVIRONMENTINTERFACE & PANELS

Local Mean Solar Time (LMST)The position of the Sun relative to the satellite's orbital plane, expressed as a 24-hour clock time at the ascending node

Essential for SSOs. For example, a 10:30 AM / 10:30 PM SSO satellite always crosses the equator when the local solar time blow is 10:30 AM, providing consistent lighting conditions for Earth imagery

ORBIT & ENVIRONMENT

Lighting Angle / Beta AngleThe angle between a satellite's orbital plane and the vector pointing directly toward the Sun. Determines how much of the satellite's orbit is exposed to direct sunlight versus flying through Earth's eclipse shadow

Run a Beta Angle graph from the Report Manager. When beta = 0 degree, the satellite experiences maximum shadow time per orbit.

When beta is very high, the satellite stays in continuous 100% sunlight (full solar power, high thermal heating).

ORBIT & ENVIRONMENT

Space Debris / Conjunction Analysis (CAT)The process of evaluating close approaches and collision risks between your active satellite and orbiting space debris or secondary spacecraft.

Use the Conjunction Analysis Tool (CAT) menu → load your satellite TLE and a secondary catalog TLE set → compute Time of Closest Approach (TCA) and minimum miss-distance spheres

ORBIT & ENVIRONMENTINTERFACE & PANELS

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