Things to Note:
In terms of labelling, here's how sorting was chosen:
- Visual: anything that you can SEE or affects how/what you see
- Interface: any toolbars, panels, or windows that are always on the screen/will pop up
- Orbit & Environment: all of your orbital mechanics terminology, anything that seems like physics, and anything that affects the environment in your simulation
- Comms & RF: anything you'd think comms would want to know
- Automation, Code: anything that requires you to write a line of code, or deals with exporting files & data
INTERFACE & PANELS By default, you should have a 3D window where your central body is the Earth. If you want a new one, click "view" along the very top toolbar, then "New 3D Graphics Window". You can also duplicate an existing window via very similar means. INTERFACE & PANELS By default, you should have this window open when you create a new scenario. If you want a new one, click "view" along the very top toolbar, then "New 2D Graphics Window". You can also duplicate an existing window via very similar means. INTERFACE & PANELS By default, it should be towards the bottom of your screen. However, the actual standard media controls (Play, Pause, Fast Forward, Reset) live in the 3D media toolbar just above your workspace with your graphics windows! INTERFACE & PANELS INTERFACE & PANELSAUTOMATION, CODE INTERFACE & PANELSCOMMS & RF INTERFACE & PANELSIN PROGRESS To get to it, click "Analysis" from the main toolbar along the top. Then, find "Analysis Workbench", and the first tab that you should be automatically on is the VGT tab. INTERFACE & PANELSORBIT & ENVIRONMENT INTERFACE & PANELSIN PROGRESS Do you remember what you named your scenario? That, in the OB, is what you'd double-click to get to its properties. It rests at the very top of the tree in the OB. INTERFACE & PANELS From left to right, these are the buttons: reset (it's RED, jumps back to the beginning of the scenario period), step in reverse, reverse , pause, play, step forward, decrease time step, increase time step, "Normal" Animation Mode, Real Time Animation Mode, X Real Time Animation Mode. Let's go through some terminology: INTERFACE & PANELSVISUAL It usually pops up in the bottom right corner of your screen. If something's gone wrong, it will tell you exactly what has gone wrong and where. INTERFACE & PANELSAUTOMATION, CODE INTERFACE & PANELSIN PROGRESSORBIT & ENVIRONMENT INTERFACE & PANELSIN PROGRESS To find it: Utilities (main toolbar, along the top of the screen) → Solar Panel Tool You can input your panel surface area, efficiency percentages, and whether your solar wings are fixed or spinning. INTERFACE & PANELSORBIT & ENVIRONMENT INTERFACE & PANELSORBIT & ENVIRONMENT You can use this to toggle high-resolution satellite imagery, terrain elevation maps, cloud cover layers, and nighttime city light visualizations on and off. INTERFACE & PANELSVISUAL INTERFACE & PANELS To get to it: Insert (main toolbar at the top) → New INTERFACE & PANELS To get to it: File (main toolbar at the top) → VDF Setup → Create VDF The above is how you can make a standalone, shareable file. This is good if the person you're sending the file to is using the free viewer for STK. INTERFACE & PANELSAUTOMATION, CODE To get to it: Insert → New → Facility. Within the properties of the facility, you can input its exact latitude, longitude, and altitude coordinates. COMMS & RFINTERFACE & PANELS A simplified point on the map or in space that you want your satellite or ground station to track. NOTE: It does not have actual physical hardware like transmitters, like the ground station would. To get to it: Insert → New → Target. You can drop this target onto a specific city or coordinate point. It acts like a benchmark placeholder to calculate line-of-sight tracking windows or imaging paths. COMMS & RFVISUALIN PROGRESS An object that defines the physical FOV (field-of-view) cone, camera footprint, or antenna beam width. NOTE: It must be nested underneath a parent object, like a satellite or facility. To get one: Insert → New → Sensor → (Parent Object) COMMS & RFVISUAL A hardware component attached to an asset that generates and sends out radio signals at a specific frequency and power level. NOTE: It must be nested underneath a parent object, like a satellite or facility. To get one: Insert → New → Transmitter → (Parent Object) In the properties of the transmitter, you can define the exact carrier frequency and output power (in watts). COMMS & RFIN PROGRESS A hardware component that listens for and captures the radio signals sent by a Transmitter NOTE: It must be nested underneath a parent object.. To get one: Insert → New → Receiver→ (Parent Object) The parent object, in this case, is what ever is receiving the Transmitter's signals. Your frequency and bandwidth settings here must match your Transmitter EXACTLY, else it WILL NOT WORK. COMMS & RF To find this: Right click your Transmitter/Receiver → Properties → Model You can select standard analytical shapes, or upload custom .fna antenna map files. COMMS & RFIN PROGRESS To make one: Right-click the LOS access line between your Transmitter & Receiver → Report & Graph Manager → Link Budget COMMS & RFINTERFACE & PANELS This value updates in real-time inside your link budget reports as your satellite orbits overhead and changes distance from the ground station. COMMS & RF This is used by the link budget to evaluate raw link performance before you lock in your final hardware data rate settings. Unlike C/N, this value is completely independent of the receiver's actual bandwidth filters. COMMS & RF THE "pass/fail" number for your link. COMMS & RF It is calculated in your link budget, and is based directly on your E_b/N_0 and modulation type. COMMS & RFIN PROGRESS Calculated automatically by STK based on pure distance and frequency. Typically the largest source of signal loss in your link budget. COMMS & RFORBIT & ENVIRONMENTIN PROGRESS Within the RF properties of your Scenario object, toggle atmospheric models (e.g. Crane, ITU-R rain). COMMS & RFORBIT & ENVIRONMENT Calculated automatically by STK when an atmospheric absorption model is checked in the Scenario properties. It becomes very punishing when a satellite is low on the horizon because the signal has to cut through way more air. COMMS & RFORBIT & ENVIRONMENT Causes your signal to fade erratically, or "twinkle". "Enable it under the advanced environmental loss settings for fine-tuning high frequency ground-to-space links" COMMS & RFORBIT & ENVIRONMENTIN PROGRESS Tracked inside the link data reports. NOTE: Your receiver's tracking loop must be wide enough to accommodate this shifting frequency, or the signal will drift completely out of band during an overhead pass. COMMS & RFORBIT & ENVIRONMENT Within the properties of your Transmitter/Receiver antenna. A higher gain value leads to a tighter, more powerful beam, but also requires more precise physical pointing. COMMS & RF Used by STK as a baseline reference point to calculate the relative gain of all real antennas. COMMS & RF A definitive measure of "loudness" of your transmitter assembly found in your link budget reports. COMMS & RFIN PROGRESS A higher G/T value signifies that your ground station is incredibly sensitive and good at pulling weak, faint signals out of background space static. COMMS & RFLOCATION Within Receiver properties → Noise. COMMS & RF Within BOTH Transmitter & Receiver Properties → Basic → Definition → Model Specs → Tick the checkbox "use" under Polarization COMMS & RF Computed automatically by STK based on the settings of the antenna. COMMS & RF Allocation Bandwidth: the physical width of the frequency spectrum channel your radio occupies Data Bandwidth (aka Data Rate): the actual speed at which bits travel through that channel Within Transmitter/Receiver properties (finish) NOTE: Your receiver bandwidth must be wide enough to encompass your transmitter's signal plus any extra frequency room needed to account for Doppler shifts. COMMS & RFLOCATION Within Receiver properties → Definition → Find the three dots next to the default receiver model, and switch it to the complex model COMMS & RF To get one: Insert → New → Radar Radars can be attached to a ground facility to track incoming space debris, or dropped onto a spacecraft for Earth-imaging radar (SAR). COMMS & RFVISUAL Right-click the access link → Properties → Attributes You can make the link line turn one color when the link margin is healthy, and flash another color when the data corrupts. COMMS & RFVISUAL To make one: Insert → New → Chain → Add your assets in order This allows you to test out long, multi-stop relay paths to see if data can successfully bounce from one asset to another to reach its final destination. STK will find the exact windows when data can hop through the entire network successfully. COMMS & RFINTERFACE & PANELS To make one: Insert → New → Constellation → Put all of your identical objects inside of it. It would be in your best interest to run a report against your target to check your overall global coverage. COMMS & RFINTERFACE & PANELS Configure by pointing a transmitter on Satellite A directly at a receiver on Satellite B. This is very important for tracking cross-country data relays in low-Earth orbit constellations. COMMS & RFORBIT & ENVIRONMENT Uplink: the command signal sent up from a ground facility to the satellite. Downlink: the science data, pictures, or telemetry streamed down from the satellite to your ground tracking dish. You need to make a pair consisting of a transmitter and a receiver for uplink, and another identical pair that'll just be for downlink. COMMS & RF If you're configuring multiple transmitters in a single scenario, ensure that their bandwidth allocations do not overlap with each other (You'd be accidentally simulating self-jamming!) COMMS & RF The mathematical scheme used to mold digital 1s and 0s into a raw, analog radio wave. (Standard styles include: BPSK, QPSK, high-density QAM) Within your transmitter's properties Which one should you pick? : COMMS & RF Configured in the advanced modulation tabs Adding coding gain lowers the minimum E_b/N_0 your receiver needs to successfully reconstruct your data packets COMMS & RFIN PROGRESS To find it: Facility properties → Constraints tab → Elevation Angle A good baseline is 5-10 degrees. Why did my access times shorten? : Ground dishes can't talk through buildings, mountains, or thick smog. Forcing a minimum elevation angle will cut most of those things out. COMMS & RFORBIT & ENVIRONMENT To find it: Access tool → Select your satellite, then your facility → Compute This calculates your absolute maximum raw availability windows before any RF losses are even factored in COMMS & RFORBIT & ENVIRONMENT You could add a third-party transmitter to the scenario, label it as an "Interferer", and map it to bleed into your receiver's channel to analyze how bad your link margin degrades. COMMS & RF Under your antenna model properties, select "Phased array". It's great from tracking multiple satellites simultaneously or rapidly shifting beams across a constellation COMMS & RF Used to simulate highly advanced communication payloads, like high-throughput satellites (HTS), that blanket entire continents in tiny, high-density cellular footprints COMMS & RFVISUAL The absolute center vector axis of an antenna's directional beam shape. This is the vector path where the antenna achieves its maximum possible physical gain (0 degrees off-axis angle) You can turn on the boresight vector line in your 3D Graphics properties to see exactly where your antenna is pointing relative to its target during an overflight COMMS & RFVISUAL Under your satellite properties → Constraints tab → Body Masking If you'd like, you can pick a 3D CAD model file so STK can use that in determining if your antenna is trying to send a signal through its satellite body COMMS & RFORBIT & ENVIRONMENT To enable it, load a Digital Elevation Model (DEM/DTED terrain file) into your Scenario properties → enable Azimuth-Elevation Constraint OR go to your facility object → check Use Terrain Data COMMS & RFORBIT & ENVIRONMENT It is generated in your Link Budget reports to determine if your satellite's signal beam complies with international space power radiation limits set by regulatory agencies COMMS & RF The Sun's massive natural RF radiation completely overwhelms a ground station's receiver. To implement that, add a Sun constraint OR check Solar Outage in your link options COMMS & RFORBIT & ENVIRONMENT Computed as part of your system noise temperature calculations when defining high-gain deep space or Earth-station dishes COMMS & RFORBIT & ENVIRONMENT Added as a fixed dB reduction field in advanced Link Budget templates to account for real-world circuit inefficiencies COMMS & RF To enable it: Right click your Transmitter → select Graphics → enable Contour Graphics This will draw concentric geographic rings showing exactly where on Earth the link will be 100% operational versus where it fades out COMMS & RFVISUAL Selected via Satellite properties → Propagator → Orbit Which propagator should you use? Use Two-Body if you want basic physics, ignoring drag and other real-world imperfections. Use J2 if you want to account for the Earth's slightly squished shape. SGP4 is solely for loading NORAD TLE data. HPOP (High Precision Orbit Propagator) is best when simulating real missions because it accounts for drag, solar wind, and lunar gravity. ORBIT & ENVIRONMENT Found in the Satellite Orbit properties → Basic Type: Classical The six values are: the semi-major axis, eccentricity, inclination, RAAN, argument of perigee, and true anomaly. ORBIT & ENVIRONMENT Found in the Satellite properties → set Propagator to SGP4 → paste the 2 lines of text directly into the TLE field OR point it to a .tle text file. STK will automatically match the orbit to real-world tracking data ORBIT & ENVIRONMENTAUTOMATION, CODE You can view this in any standard geometry report. How can you raise your apogee? → You can do this by firing your thrusters at perigee (the complete other side of the orbit). Burning in the direction of travel at perigee will push your apogee altitude higher. ORBIT & ENVIRONMENT Be sure to monitor your perigee altitude when designing LEOs. If your perigee drops below 150km, atmospheric drag will rapidly pull the satellite down to burn up in the atmosphere. ORBIT & ENVIRONMENT It is typed into the Classical Orbit configuration, as 1 of the 6 COEs. Note that STK measures semi-major axis from the center of the Earth, not the surface. Always add in the radius of the Earth (6,371km) to your semi-major axis number, not just the altitude above the Earth's surface. ORBIT & ENVIRONMENT Set it inside the Orbit properties page. e = 0 is a perfect circle. 0 < e < 1 creates an ellipse. e = 1 gives you a parabolic trajectory, while e > 1 gives you a hyperbola. ORBIT & ENVIRONMENT Set in Orbit properties, and spans 180 degrees. An inclination of 0 degrees traces the equator, 90 degrees circles both the North and South poles, and anything greater than 90 degrees is a retrograde orbit (moving opposite the direction of the Earth's rotation) ORBIT & ENVIRONMENT It dictates where the satellite crosses the equator moving from the Southern to the Northern Hemisphere Often used when spacing out satellites across a constellation. In giving 3 orbital planes RAAN values of 0, 120, and 240 degrees, you'd spread them evenly around the globe ORBIT & ENVIRONMENT For a perfectly circular (e = 0) orbit, this value has no meaning since there is no "low" point. When designing more eccentric orbits, it allows you to have apogee parked over a specific hemisphere. ORBIT & ENVIRONMENT True Anomaly is the actual geometric angle between perigee and the satellite's exact current position along its orbit. Mean Anomaly is a theoretical angle that increases at a uniform mathematical rate over time. Typed into the Orbit properties page under the location parameter. Use True Anomaly when you need to place a satellite at a precise physical point (e.g. exactly at perigee, v = 0) ORBIT & ENVIRONMENT Two competing coordinate systems for locating points on Earth. Geocentric assumes the Earth is a perfect sphere. Geodetic accounts for the Earth being an oblate spheroid, flattened at the poles. You can set this inside Scenario/Object properties Why is my target position off? → STK defaults to Geodetic because it matches GPS maps. If you or your script exports Geocentric coordinates without converting them, your ground targets will be off by several kilometers. ORBIT & ENVIRONMENTAUTOMATION, CODE Displayed automatically in the 2D Graphics Window. Ground tracks shift westward on each consecutive orbit because the Earth rotates beneath the satellite's fixed orbital plane. ORBIT & ENVIRONMENTVISUAL The shadow regions cast by planetary bodies. Umbra is the area of the total sunlight blockage (complete darkness). Penumbra is the partial shadow boundary where the Sun is partially blocked. To find this: Right-click Satellite → Report & Graph Manager → run an Eclipse Times report This is critical for designing battery sizing and thermal control models. ORBIT & ENVIRONMENT Configured inside numerical propagators like HPOP. You must define the spacecraft's surface area, mass, and coefficient of reflectivity (C_r) for STK to calculate the pressure perturbation accurately ORBIT & ENVIRONMENT You can enable it under HPOP propagator settings. Jacchia 1970 or NRLMSISE-00 calculate atmospheric density changes based on solar flux inputs to predict orbital decay rates. ORBIT & ENVIRONMENT Mathematical factors accounting for the Earth's non-spherical shape. J2 causes the orbit's RAAN to drift horizontally and the argument of the perigee to rotate over time. Handled automatically when using the J2 Perturbation, J4 Perturbation, or HPOP propagators. Essential for designing orbits that rely on nodal precession. ORBIT & ENVIRONMENT Set your inclination to approximately 98 degrees (depending on altitude). This guarantees that the satellite will pass over any given spot on Earth at the exact same local solar time every day, keeping shadow angles consistent for imaging payloads. ORBIT & ENVIRONMENT How do I implement this? → Set a (semi-major axis) = 42,164 km, e = 0, and i = 0. From a ground station's perspective, a GEO satellite remains completely stationary in the sky. ORBIT & ENVIRONMENT LEO ranges from 160km to 2,000km in altitude, where fast orbital periods can be as low as 90 minutes. MEO ranges from 2,000km to GEO altitude, so 35,786km. Commonly used for navigation constellations like GPS. Defined by setting your semi-major axis / altitude parameters in the Orbit Wizard. ORBIT & ENVIRONMENT It is the default pointing vector for down-looking Earth-observation cameras and omnidirectional telemetry antennas. You can toggle the sub-satellite point display on/off in the 2D Graphics properties. ORBIT & ENVIRONMENTVISUAL Determined entirely by your semi-major axis. A typical LEO period (for 400-500km in altitude) is around 90 to 95 minutes. ORBIT & ENVIRONMENT Calculated when adding impulsive or finite maneuvers inside STK Astrogator. Your spacecraft's propulsion tank size dictates how much total Delta-V budget you have available before running out of fuel. ORBIT & ENVIRONMENT Set up inside Astrogator using 2 impulsive Delta-V burns: Burn 1 raises the apogee to the target altitude, and Burn 2 circularizes the orbit once you arrive at apogee. ORBIT & ENVIRONMENT Toggled inside advanced propagators like HPOP. While negligible for low LEO orbits, third-body gravity becomes a massive perturbing force for high MEO, GEO, and deep space missions. ORBIT & ENVIRONMENT Accessed inside the Targeter tool in STK Astrogator when setting up planetary encounter trajectory sequences. ORBIT & ENVIRONMENTINTERFACE & PANELS Insert a Satellite → change Propagator dropdown to Astrogator. Replaces basic Keplerian orbits with a sequence-based event stream (Launch → Coast → Burn → Target) ORBIT & ENVIRONMENTINTERFACE & PANELS Essential for SSOs. For example, a 10:30 AM / 10:30 PM SSO satellite always crosses the equator when the local solar time blow is 10:30 AM, providing consistent lighting conditions for Earth imagery ORBIT & ENVIRONMENT Run a Beta Angle graph from the Report Manager. When beta = 0 degree, the satellite experiences maximum shadow time per orbit. When beta is very high, the satellite stays in continuous 100% sunlight (full solar power, high thermal heating). ORBIT & ENVIRONMENT Use the Conjunction Analysis Tool (CAT) menu → load your satellite TLE and a secondary catalog TLE set → compute Time of Closest Approach (TCA) and minimum miss-distance spheres ORBIT & ENVIRONMENTINTERFACE & PANELSTerm Name What Is That? How Do I Use It? & FAQs Relevant Labels Object Browser (OB) Your file directory for your simulation. It displays every active asset (e.g. Satellite, Facility, Sensor) in your scenario. By default, it should be on the left side of your screen. You can do a couple of things with this: 3D Graphics Window The main central panel showing a 3D model of the central body of your choosing, and the orbital trajectories that are passing by that body. Used to visually confirm certain geometries, line-of-sight arcs, and sensor cones. 2D Map Window The main central panel showing a 2D projection map of the Earth. It displays the ground tracks of your satellites and the surface coverage footprints of your sensors over time. Timeline View The panel dictating the "time" the simulation is currently rendering. Report & Graph Manager The UI tool used to pull raw numbers (e.g. GPS coordinates, access durations, look angles) out of your visual simulation and turn them into data sheets. For whatever object you want to make a report for, right-click it in the OB. Then, find "Report & Graph Manager" and select a style template in order to generate it. Access Tool The calculation interface used to determine exact line-of-sight timeline windows between any two objects. To use it, highlight your primary object in the OB (this "primary object" is whatever is trying to access/see the other thing). If you look at the toolbar above the 3D media toolbar, click the "Access" button. It should look like 2 connected nodes, one being green. Then, look to your OB and select your target (whatever your primary object is trying to see) from the list, then "compute". Properties Browser The ultimate configuration window for any individual object. This is where you input hard physical data, like orbital parameters, transmitter frequencies, or camera dimensions. To get to it, double-click any object in the OB. Vector Geometry Tool (VGT) The utility window in STK used to construct custom coordinate systems, geometric vectors, points, and reference axes. Component Browser A catalog built into STK that holds predefined profiles for real-world space objects, atmospheric models, star maps, celestial bodies, and satellite hardware specs. To get to it, click "Utilities" from the main toolbar along the top. From there, you should be able to find the Component Browser. You can duplicate standard components (e.g. a default GPS receiver antenna) and tweak them to match custom flight hardware. Scenario Object The ultimate folder that holds everything that exists in your simulation, at the top of your OB. It holds global settings like the start date, Integrated 3D Media Toolbar The cluster of playback control buttons docked (typically) just above your workspace. Message Viewer The diagnostic terminal panel; it is STK's error log that spits out warning text when something in your simulation breaks. Analysis Workbench The home of the calculations that run in the background of STK. Contains VGT, the time tool, calculation tool, and spatial analysis. This is where you create advanced, custom mathematical rules that go beyond standard STK functions. To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the workbench. Spatial Analysis Tool A technical interface panel used to analyze geographical space. It lets you paint regions of the Earth and calculate how well you access that zone (e.g. a satellite constellation accessing a portion of the Earth's surface area) To get to it, select "Analysis" from the main toolbar, and from there you should be able to find the spatial analysis tool. You can set up coverage definitions and user grids to turn orbits into real-world geographic statistics. Solar Panel Tool A configuration panel used to build a virtual representation of your satellite's (or other object's) power generation hardware, tracking exactly when the panels face the Sun. Astrogator UI Page The advanced trajectory-design workspace that replaces your standard "Orbit" properties menu when you need to calculate complex maneuver firing sequences (e.g. Hohmann transfers, orbit-raising burns). To get to it: right-click your satellite/object → Properties → Orbit → Astrogator (in the propagator dropdown menu). You'll know you're there when you see the UI and the OB transform into a flowchart where you can add "Propagate", "Maneuver", and "Target" commands. Globe Manager The sidebar panel that controls the visual mapping layers of the Earth itself. Object Properties What pops up when you open the properties of literally any object. Contains constraints, graphical attributes, and RF settings for whatever you're editing. Insert STK Object The entry-point menu window used to add new objects (e.g. satellites, aircraft, sensors, facilities, radars, and more). Save, Archive (VDF) The export interface menu used to bundle a whole STK scenario into a single .vdf package. Facility (Object) A stationary ground asset placed directly on the Earth's surface (or the surface of another planet). Represents your ground tracking stations, dish antennas, or mission control center. Target (Object) Sensor (Object) Transmitter Receiver Antenna Pattern (.fna) The physical (or mathematical) shape of a transmitter's (or receiver's) signal gain. It dictates whether your object shoots a tight, high-power directional beam or sprays a weak signal everywhere. Link Budget, Link Report The sheet that accounts all the gains and losses that a signal experiences as it travels from transmitter, through air or space, to receiver. Carrier-to-Noise Ratio (C/N) A metric indicating how much stronger your modulated data signal (the carrier) is compared to the background noise. Carrier-to-Noise Density (C/No) The measurement of the carrier signal power relative to the noise power in a 1 Hz bandwidth. E_b/N_0 (Energy per Bit to Noise Density) The signal-to-noise ratio (SNR) metric for digital comms. It'll tell you exactly how much energy is packed into a single bit of data compared to the background static. Bit Error Rate (BER) The percentage of data bits that get corrupted and flipped (from 1 to 0) as they travel through the air. Free Space Path Loss (FSPL) The natural geometric weakening of an electromagnetic wave as it spreads outward through space. The further the satellite gets from the dish, the weaker the signal becomes. Rain Attenuation (Crane // ITU-R) The physical signal loss caused by radio waves hitting raindrops, which absorb and scatter the high-frequency energy. Atmospheric Absorption The signal degradation caused by radio waves hitting ambient oxygen and water vapor molecules (even if it's not actively raining). Tropospheric Scintillation The rapid, random fluctuations in signal amplitude and phase caused by small-scale variations in air temperature, pressure, and humidity in the lower atmosphere. Doppler Shift The physical stretching or squeezing of a radio signal's frequency caused by the high-speed relative motion between a moving satellite and a still ground station Antenna Gain (dBi) The measurement of how effectively an antenna focuses radio energy in a specific direction compared to an ideal antenna that sprays energy equally in all directions Isotropic Radiator A theoretical, ideal antenna that radiates radio wave energy perfectly and equally in all directions (no gain), forming a perfect sphere. Effective Isotropically Radiated Power (EIRP) The true total directional power leaving your transmitting antenna. Combines raw transmitter power output, subtracts any line losses/cables, and adds antenna's directional gain. Receiver G/T (Gain-to-Noise Temperature) The measure of a receiver's performance quality. Divides directional gain of the receiving dish by the system's internal electronic noise temperature. System Noise Temperature The total equivalent thermal noise of your receiver system. Combines the physical background noise of space, atmospheric heat, and internal friction of the electrons moving through your own receiver's wires. Polarization (RHCP/LHCP/Linear) The physical geometric orientation of the electric field oscillations of your radio wave. Polarization Loss / Mismatch The immediate signal power drop that occurs when the transmitting antenna's polarization doesn't line up perfectly with the receiving antenna's orientation. Bandwidth (Data vs. Allocation) Complex Receiver Model An advanced receiver model type that allows you to manually input custom filtering curves, noise figures, pre-amplifier gains, and explicit demodulator tracking parameters. Radar (Object) An object used to actively transmit a pulse of energy, bounce it off an object in space or on the ground, and listen for the return echo. Dynamic Link Graphics The visual lines drawn in the display windows that change color in real-time based on how strong or weak the radio link is at that exact moment. Chain (Object) An object used to link the series of separate assets (like satellites, planes, and ground dishes) into a single team. Constellation (Object) A group container that bundles multiple identical objects together into a single master asset list. Inter-Satellite Link (ISL) A dedicated cross-link comms connection directly between two moving spacecraft, completely bypassing any immediate need for a ground station hop (a single leg of a longer journey) Uplink, Downlink Frequency Allocation / Band Clash The legal and physical assignment of specific radio bands to prevent radio operations from bleeding into other global networks Modulation Type (BPSK/QPSK/QAM) Preamble/Coding Gain Extra bits added into your raw data stream that allow a receive to detect and fix small bit corruptions automatically without needing to ask for a redownload Minimum Elevation Angle (Constraint) A filter that blocks a ground dish from communicating with a satellite if the spacecraft is too low to the horizon Line of Sight (LOS) Access A calculation that determines whether an unblocked, straight physical line can connect two assets through space without crashing through the Earth RF Interference (RFI) Unwanted radio frequency noise or signals from secondary transmitters that pollute your receiver's frequency channel, thus lowering your signal-to-noise ratio Phased Array Antenna An advanced antenna assembly made of many tiny elements that uses computer-controlled electronic phase shifting to instantly steer its radio beam (without moving any physical parts) Multi-Beam Sensor A sensor configuration that allows a single hardware asset to cast down several separate discrete fields of view or radio footprints simultaneously Antenna Boresight Body Masking / Object Occlusion The blockage of an antenna's line of sight caused by the satellite's own structure Terrain Blockage (DEM/DTED) Signal obstruction caused by natural landscape–think mountains, valleys, or hills. Blocking the straight line RF path between a ground dish and a low-horizon satellite Flux Density The amount of radio power flowing through a unit area of space at a given distance from the transmitter, measured in Watts/m^2 Solar Radio Noise / Sun Outage Severe signal interference caused when the sun passes directly behind your target satellite from the perspective of a ground station dish. Cosmic Background Noise The faint, widespread electromagnetic radiation originating from deep space and galactic background sources that gets picked up by high-sensitivity antennas pointing skyward Quantization / Demodulator Loss Internal hardware efficiency losses suffered inside the receiver's digital signal processor (DSP) when converting continuous analog radio waves into discrete digital bits EIRP Contour Map A visual heat-map projected directly onto the 3D globe or 2D map showing the geographical boundary lines of your satellite's signal strength footprint Propagator The mathematical algorithm or numerical solver STK uses to calculate and project a satellite's flight trajectory through space across time Classical Orbital Elements (COE) The six fundamental Keplerian numbers that uniquely define the exact shape, size, tilt, and orientation of an orbit in 3D space, along with the satellite's position on that path. Two-Line Element Set (TLE) A standardized 2-line encoded block of ASCII text used by NORAD and US Space Command to distribute real-time tracking measurements of every tracked object in Earth orbit Apogee The absolute furthest point in an elliptical orbit from the body the satellite is orbiting, where the satellite travels at its lowest physical orbital velocity Perigee The absolute closest point in an elliptical orbit from the body the satellite is orbiting, where the satellite travels at its highest physical orbital velocity Semi-Major Axis (a) Half of the longest diameter of an elliptical orbit. Dictates the overall size of the orbit and directly determines how long the satellite takes to complete one full revolution (orbital period). Eccentricity (e) A dimensionless number between 0 and 1 that determines how circular (0) or stretched out an elliptical orbit is Inclination ( i ) The vertical tilt angle of an orbital plane measured against the Earth's equatorial plane (the plane created if you were to slice the Earth in half along the equator) Right Ascension of the Ascending Node (RAAN) The horizontal twist angle of an orbital plane relative to deep space (measured from the vernal equinox). Argument of Perigee The angle inside the orbital plane that dictates where the orbit's perigee sits relative to the equator crossing point True Anomaly (v) / Mean Anomaly (M) Geocentric vs. Geodetic Coordinates Ground Track The path traced onto the 2D surface map of the Earth directly beneath a satellite as it orbits overhead. Umbra/Penumbra Solar Radiation Pressure (SRP) The small force exerted on a spacecraft when photons from solar light impact its surface. Over long missions, SRP pushes satellites off their predicted trajectory. Atmospheric Drag Model Mathematical density models that calculate thin atmospheric air resistance acting against a satellite in LEO J2/J4 Gravitational Perturbations Sun-Synchronous Orbit (SSO) A retrograde polar (i = 90 degrees) orbit tuned so that J2 orbital precession matches the Earth's revolution around the Sun Geostationary Orbit (GEO) A circular, i = 0 orbit at an altitude of 35,786km above the equator. The satellite's orbital period matches the Earth's rotational period. Low Earth Orbit (LEO) vs. Medium Earth Orbit (MEO) Sub-Satellite Point (Nadir) The exact geographical coordinate on the Earth's surface sitting directly beneath the satellite. Represents the point where a straight line drawn from the center of the Earth through the satellite intersects the ground. Orbital Period The amount of time it takes for a satellite to complete one full 360 degree revolution around its central body Delta-V The total change in velocity required to perform an orbital maneuver, burn thrusters, or change inclination. Represents the fuel budget cost of space operations. Hohmann Transfer An elliptical, 2-burn orbital maneuver used to transfer a spacecraft between two circular orbits of different altitudes using the absolute minimum amount of propellant. Third-Body Gravity The gravitational pulling forces exerted on an Earth-orbiting satellite by third-party astronomical bodies (primarily the Sun and the Moon) B-Plane Targeter A planar coordinate targeter used during interplanetary flybys or deep-space approaches to target a hyperbolic trajectory aimed at a specific incoming impact or capture parameter relative to a planet. Astrogator STK's mission architecture module designed for complex trajectory design, maneuver targeting, station-keeping, and deep-space orbital transfers Local Mean Solar Time (LMST) The position of the Sun relative to the satellite's orbital plane, expressed as a 24-hour clock time at the ascending node Lighting Angle / Beta Angle The angle between a satellite's orbital plane and the vector pointing directly toward the Sun. Determines how much of the satellite's orbit is exposed to direct sunlight versus flying through Earth's eclipse shadow Space Debris / Conjunction Analysis (CAT) The process of evaluating close approaches and collision risks between your active satellite and orbiting space debris or secondary spacecraft.