ArtUp GR 2 Individual Design Sketches Rustem Feyzkhanov
Sketch 1: learnability oriented design
Typical use-case: a user wants to learn technique but he doesn't know what exact technique he wants to learn. His steps:
- He looks at popular and new techniques and chooses one.
- Then he gets full description of technique so he can thorough choose which one he wants to learn.
- Then he gets to his account - there he can see all his techniques and his progress.
- Finally he chooses the one technique and gets to the lesson page
- On the lesson page he can see two sub windows: one which information how he should draw his picture and one which get image from his webcam so it is easy for him to compare them.
Sketch 2: efficiency oriented design
Typical use-case: a user wants to learn technique and he knows exact technique he wants to learn. His steps:
- He uses search (by picture or by text or by URL of picture)
- He gets a list of result from which he chooses one
- He gets full description of technique so he can check that everything is correct.
- The he gets to the lesson page which is the same as in sketch 2
Sketch 2: illiterate user oriented design
Typical use-case: an illiterate user wants to learn technique but he doesn't know exact technique he wants to learn. His steps:
- He looks at the techniques and chooses one by clicking on it.
- Then he gets description which contains examples of this technique.
- Then he sees educational video which tells him what to do and how to do it.
- On the lesson page he can see two sub windows: one which information how he should draw his picture and one which get image from his webcam so it is easy for him to compare them. He also see progress bar which allows him to see his progress.