Scenario
Chapter 1: Reading
Bob is a software engineer working at a well-established software company. His social network includes his friends from college, family and co-workers. He is really into the "latest and greatest" technology products, and has been reading everything on the web about the upcoming iPad release. He currently has an iphone, which he uses primarily when he's not at work or front of his home computer. He uses Google+ to stay in touch with friends and co-workers, and Facebook to stay in touch with his family and extended social network. He checks his email in Gmail at least once every couple of hours. He surfs Reddit, imgur and hackernews on his down-time at work. In addition, he's been following political news feeds to keep himself updated on the 2012 US presidential election. Currently he's at home, and he wants to check up on a bit of news and relax after a hard day's debugging. He's decided to give this new application Hubbub a try. He's just finished setting up Gmail, Facebook, Google+, hackernews, reddit, NYTimes and imgur in Hubbub. Now, he wants to start reading his news:
- Bob skims items in the list Hubbub provides, reading items that seem interesting to him.
- He is interrupted while reading a long political article that he wants to finish reading later.
Chapter 2: Filtering
While reading, Bob notices that he is spending a lot of time skipping past emo quotes and photos of peoples' lunches, and that he's just not in the mood for all the stream-of-consciousness vapidity on Twitter and Facebook. He does the following:
- Notes a pattern in the posts that need to be filtered (here, that the posts are blurbs and photos from Twitter and Facebook).
- Indicate to Hubbub the kinds of posts he wants to see less of.
Chapter 3: Saving Information
Bob finds an article describing a new, shiny library to solve a problem in his favorite programming language. Bob has been using this programming language for one of his side projects, and this library might come in handy! He'll want to refer to it later when he's working on that side project. Bob takes the following actions:
- Categorize the article with other materials relevant to side projects.
- Later, he'll want to retrieve the saved article.
Designs
Design # 1
Read Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
Bob would read through his news items by scrolling up and down. The first few lines of each item are visible. |
This interface is very similar to the interfaces for reading Twitter updates and Facebook's stream. The list format (common on phones) affords scrolling through the items, and the buttons use text to be fairly self-describing. Bob should have little difficulty figuring this UI out. |
It is very efficient for reading items. Bob can quickly scroll through and skim the first line of each entry as he looks for things to read. However, If he wants to mark multiple items at once (such as read or read later), it will not be easy or quick to do here because he has to do them all individually. Having the buttons always visible may mean more scrolling is necessary, which could slow Bob down. |
Bob can easily expand/shrink entries. With this interface, items are currently not deletable, which avoids Bob accidentally removing something he wants to keep. If Bob doesn't like a tag he put on an entry, he can edit or remove it using the "tag" button again. |
Filter Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
To filter out his annoying Google+ updates, Bob can use this interface to select all of his sources except Google+. In addition, he checks the "important" tag checkbox to sort by importance. |
This interface is very easy to use. There are only items and check boxes, so Bob can easily try out some of them to see what they do if he's not sure. |
This is extremely inefficient, because it only filters on things you've already tagged, aside from what sources to include. Thus Bob has to tag everything he wants to see before he can properly filter for them. |
If Bob accidentally filters on the wrong thing, he will have to start this process all over again. |
Save Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
This is an example of a menu that would appear after hitting a save button on the page. Here, Bob's previously created/used "save" tags are listed in the first drop-down menu. Since bob has categorized code-related items before, he will already have a "code-related" tag of some kind in the list. This would just be a special tag that makes sure items don't get deleted. For example, if we add options for the user to delete items that have been around for a long time (month or something), items with the save tags would be ignored. Bob will then pick the correct tag from the dropdown menu for his article and specify how long to save the article for in the second drop-down menu. When he is done he hits the "save it" button. |
It's pretty clear what is being saved. But Bob may not realize how to create a new save tag with this design. He would have to explore the drop-down menus to see what they do. |
This is pretty efficient for saving a single item. Bob could save an item in 1 tap on his phone using the default menu values. As the list of save tags grows, we can allow scrolling/arranging options for the save tags to speed up the search for the correct tag. |
The item Bob is trying to save is displayed to make sure he's saving the right thing. |
Design # 2
Read Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
This interface displays a single item at a time, filling the screen. Bob is brought immediately to the first item in his feed. He goes from one item to another using the next and previous buttons. |
Bob may confuse the intent of the read later tag with other tags if we include it in the tag menu. Thus we will probably have to add another button. The issue with this is that there are already 8 buttons at the bottom of the screen. This may make learning how to use the interface more difficult for new users, even if the buttons seem straight-forward in use. Next and Previous are familiar affordances from websites that Bob can use to learn how to navigate through his items. |
When |
If Bob realizes he accidentally skipped an entry he was looking for, he will have to hit the "Prev" several times to get back to the correct entry. However updating tags will be easy. There is no "undo" button for any of the interfaces. |
Filter Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
After hitting the filter button from the reading menu, Bob comes to this interface. To filter out his Google+ updates, he simply adds a "not on: Google+" to filter them out. Similar to searching in the Finder application on a Mac, Bob can build a filter by creating "key-value" pairs for various attributes of the content (keyword, source, date, etc.). To add a pair, Bob hits the "Add Filter" button, with creates a list of attributes Bob can specify. In the sketch, the first item in the list asks what source the content came from, the second when it was posted. To remove pairs, Bob can hit the "minus" button next to the appropriate pair. |
This filtering option is fairly complex. If Bob is unfamiliar with say Google Advanced Search options or Finder's search options, Bob will be very lost using this interface. However, if he is familiar with them, those affordances will make searching in Hubbub straightforward for Bob. The initial text however does give some indication of what kind of information Bob should input. For example, "on:service" shows Bob that he should input an information source. Putting in an actual source like Twitter would make this clearer for Bob. |
This interface does not provide options to save filters, remember the last set of filter options, or update the filter. Thus Bob will have to input the parameters for his filters from scratch every time. This is tedious and aside from specifying maybe only 1-3 of the options, Bob may avoid using this interface entirely and filter manually instead. |
Bob can easily remove a specific pair by using the "minus" button of that pair. However, if Bob simply wants to update the pair, he will have to remove the pair entirely and read it. And as described in efficiency, if Bob messes up his search, he will have to do it all over again from scratch with this interface. |
Save Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
To save an entry (in this case the programming article), Bob has to navigate to that entry and hit the "save" button. A (maybe popup) menu appears with checkboxes specifying what save tags to use on the entry. Bob finalizes by hitting the "ok" button at the bottom of the menu. |
Because this isn't traditional save, the word save may confuse Bob. We are using tags to specify an entry is "saved", but we don't move it to a separate location like a folder. |
Because the interface is very simple, Bob will be able to save individual entries very quickly. Specifying new save tags will also be fast. After hitting the "new tag" button, a new check box and text box will appear where the "new tag" button was. Bob will simply just describe the name of the tag in the text box and tap the check box next to it (or something similar to this). |
Ideally if Bob saves an item, Hubbub will remember this and turn the "save" button into an "update/unsave" button so Bob can remove the save tag or change/add save tags. The menu would be the same, but unchecking boxes would unsave the entry. The issue with this is it is unclear what should happen if Bob is initially trying to save but doesn't check one of the boxes. What if he inputs text for a new tag but doesn't check the correct box? There is potential here for Bob to produce input Hubbub would handle in a non-intuitive way. We will have to choose whether to err on the side of save or not save, and default to particular tags accordingly. |
Design # 3
Read Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
This design attempts to make filter application more prominent by merging |
Reading the material in the center is similar to |
Power users who wish to filter items regularly will |
If Bob skips an entry, he can just |
Filter Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
When Bob decides to create or update a filter, the screen shown |
This interface is learnable, but only if the instant |
Searching by typing is efficient since it allows |
Bob can undo the additions he has made to |
Save Items
Sketch |
Storyboard |
Learnability |
Efficiency |
Safety |
---|---|---|---|---|
|
This design for the saving items task uses a nested folder |
Bob can learn by recognition, calling on his |
Folders may be less efficient than tags, |
Bob can't make unrecoverable errors with this |
It's possible to mix these task designs together into an overall design not in this list (e.g. we could use the reading items design from Design 3, but with tag-based archiving). Tests and iteration are useful to determine which designs to keep.
1 Comment
Sacha Zyto
"Overall: very nice storyboard description. analysis and presentation are great.
"